Round 1: 4000 BC to 3190 BC
I started the round by settling in place, which was the general consensus:
So as several of you have been warning me, don't expect too many other resources nearby when you have several flood plains. I'm still hoping for something hidden to show up in all those grasslands, but with my luck, it'll be uranium. (Has anyone else noticed that Uranium has become nearly useless since the 2.08 patch made it necessary to research Fission to make any use out of it? Before then, it was a nice alternative to oil so you could build modern naval units, if not tanks. But I digress...)
With Moscow founded, I chose Bronze Working as the first tech and chose to build a Scout first.
As I mentioned before, I felt that these choices leveraged Peter's starting techs best. I don't agree that starting with Hunting argues in favour of researching Animal Husbandry first. Agriculture should be researched first to make AH cheaper, and while Peter's UU does require horses, it's not going to be available for quite some time.
Founding Moscow revealed a tribal village on a hill to the northeast. I decided to leave the goody hut west of the city for the first border pop. The tribal village to the NE popped for some gold, which will help with early research.
I kept checking in on the city and changed the worked tile from a flood plain to a grassland forest to make the Scout build complete on the same turn as the city's growth:
I've noticed that if you have a 3 food tile and a grassland forest to work (which is usually the case), you can change from the 3F tile to the forest with 9 turns remaining on the build and growth. However, you can also wait a turn and switch when there's 8 turns to go. The advantage there is to spend an extra turn working the 3F tile if it also has 1 commerce to assist research, which was the case here.
Then Moscow's borders popped, along with that goody hut, and I got... a Scout!
Well, don't that beat all. It seems the RNG has a decidedly twisted sense of humour. Anyway, my first Scout was off exploring the east, so I sent this fellow west. The 3rd Scout I was building, I decided, would head north.
My newest Scout soon encountered my nearest neighbour:
Ragnar! I don't think we've seen him in an ALC in quite some time--maybe not since the Asoka game?
At any rate, as you can see, I met him quite near Moscow's southwest, so he was clearly off in that direction somewhere, and of course this means we're not isolated.
My Scout finished in Moscow and I switched to a Worker. I was debating whether to switch to working the plains forests for a boost to the Worker production, or to keep working the flood plains to aid research. I decided to prioritize research for now, since there isn't really much for the Worker to do just yet:
I may swap part way through the Worker build. I'm sure at least one of you will do the math and tell me I'm being a moron. What are friends for?
My southwest-faring Scout, meanwhile, found Viking territory not far away from where he first met that Viking Scout:
Rangar is close by, and he has gems! He's looking more and more like the future victim of a roarin' Russian axe-rush, don't you think?
In 3370 BC, I finished researching Bronze Working:
I changed civics right away:
And... do I have copper anywhere nearby? Yep--not right next door, let alone the capital's fat cross, but within reach:
Meanwhile, religions were being founded. Someone founded Buddhism, but Ragnar founded Hinduism and converted right away:
Okay, so... a Financial leader close by with gems and a holy city. Poor dumb bastard. Heh heh heh...
I sent a Scout (I have several to spare, it turns out) back out near the copper just to explore more thoroughly and see if there were any more resources out at sea that I should know about. Turns out there is:
So that's where I ended the round, especially since we now have enough information to start planning cities on a dot map:
Once again, fractal has given me a very interesting land mass to work with. From what I can see it looks like a snaky continent, but we'll have to see what the rest of it looks like. That will have to wait until Writing so I can get Ragnar to open his borders. Are we the only two civs on the continent or are there others? I won't know for some time.
I have one Scout north of Moscow fog-busting, and I'm thinking of assigning that duty to the other two since there's no more exploring to do. So much for using the Scouts to race to all the goody huts! I only claimed two of them in this game and I suspect that's all I get unless I find one on an island later on. At least if I use the Scouts to fog-bust I'll feel like I'm getting some use out of them. I still stand by my decision to build one first; the lack of their utility is the luck of the draw this time around.
In terms of resources, I have a couple of Calendar resources available to me, as well as lots of furs for an immediate happy boost. I also have the seafood trifecta available for their collective health boost, and deer and wheat too. With all that seafood available, the Colussus might be a worthwhile wonder to consider later on in the game. No marble or stone for wonder building, however.
I have a decent amount of territory available to me for my early cities. It's not exactly the greatest land, though, and I'm going to get crowded in my Ragnar very quickly. The Viking is not long for this earth.
I'd like to do a reality check with the SE experts regarding its viability on this map. I can't irrigate anything but the capital until Civil Service comes along. On the other hand, there is plenty of seafood available. City planning is going to be important, methinks.
Besides planning city locations, we need to talk about their order. Copper is available, but it's at an inconvenient distance. Do I build a distant 2nd city to claim it, or should that be city #3 or even later? I'm researching Agriculture and will then go after Animal Husbandry. Sound good?
The saved game file is below.