Round 2: 3190 BC to 1300 BC
Well, it wasn't easy distilling all that advice down into a few playable turns.
To start off, let me just say that I know my micromanagement sucks, it always has, and it always will. So don't look for me to improve in leaps and bounds in that regard. Nevertheless, some of your criticisms had an effect, so I changed a tile working in Moscow to accelerate the build of the Worker by a turn.
A few turns later, I finished researching my next tech.
Unfortunately, the Worker was done before the tech, so rather than farming a flood plain right away I decided to mine a hill. I could have waited a turn or two, but I don't like having a Worker standing around doing nothing, even if what I have him do is sub-optimal. I build a mine on the SE hill since it will also contribute 1 commerce from being beside a river.
With Agriculture done, I started researching the Wheel, and after that, Animal Husbandry.
With the Worker doing his thing, I devoted myself for the next few turns to building my fog-busting Warriors.
They're certainly cheaper than the Great Wall and not dependent on stone. As a downside, however, they started to cost me maintenance and they won't give me a Great Engineer later on down the road. But after experiencing how badly a bunch of barbs can set you back in the Mehmed game, I was quite open to trying this alternative.
Once Moscow grew to 3, I decided to sacrifice a citizen or two in order to speed up the Warrior factory and keep my nascent empire safe:
All this whipping and delaying my first Settler meant I came in pretty close to last when civ size was evaluated.
Well, I hope to make up for that later.
The Wheel was finished, and after it...
So, do I have horses nearby? Yes, and coincidentally, near where my Worker was biding his time waiting to improve the cows by building a future military route to the Vikings:
So I just had to wait for Moscow's next border pop and I'd have horses. Nifty.
With my Warriors in place--5 to fog-bust and 1 to guard Moscow--I began work on another Worker. Trying to follow everyone's advice, I whipped him to completion, though I keep missing the 2-pop window on that. Like I said, I suck at micromanagement.
I finished a Settler after this (no whipping, I didn't have the population for it) and finally settled my second city, right by the copper as per Validator's dotmap.
So I will shortly have copper and I already have the horses hooked up. No barbs around thanks to the increasingly-expensive fog-busters. However, my teching slowed down, and I pursued Writing after AH in order to open Ragnar's borders for my Scout. So I need Mysticism next to expand St. Pete's borders. Someone else managed to complete Stonehenge.
My first build in St. Pete was a barracks, then, to allow the city to grow. I moved one of the fog-busting Warriors into town as the city's initial defender.
I decided to keep playing, since I think we're all curious as to whether there are other civs on my land mass. So I finished my next tech...
...then I signed an OB agreement with the Viking and sent my Scout south. Sure enough, he soon encountered another neighbour:
Speak of the devil. The land around Mehmed's territory so far looks like jungle, so he's positioned on the equator, more or less. That makes me think (and hope) that the land mass is even larger and that there's another civ or more beyond him. Once again, fractal has given me an interesting map (though certainly not an easy one).
I haven't explored much of the south, but here's what I have so far:
As several of you surmised, Ragnar has several gems, marble too, and of course he built the sugar city. I hope it's not too late at this point to axe-rush him--producing all those Warriors slowed me down some. I have one more Settler nearly complete in Moscow. Once the third city is built (the scented canal to the SW?), I think it's barracks and Axes. I only see Archers, and not many, so far in Ragnar's cities, but that could soon change. Since his capital is a holy city, it will likely have a 60% cultural defense by the time I get there. That will take several Axes to overcome. Should I wait for Construction and Catapults?
Anyway, here's a look at Russian territory:
As I said, I'm researching Mysticism now, and that will likely be followed by Fishing in anticipation of St. Pete's border pop. What techs should I pursue after that? I skipped Pottery, as several of you suggested, to get Writing first, and that seems to assume that I will, indeed, be running a SE.
Anyway, the saved game file is below, and I look forward to your comments.