So now economy is considered a priority over

. And the poor site of any copper possible city is realized. No matter, little use of crying over spiled milk.
Well, lets see about

. At around size 5 our 2 cities + wheat city would come up with 13 + 7 + 6 = 26

. That can support a dozen+ axes for the rush. Making 26

into 36

is really not essential if Ragnar's capital is taken first. Plus we ll get a bit more as trade routes when the cities are conected.
So the thing is we need the cities to grow, a time lenthy proccess as i allready pointed out.
Starting with Moscow, let it grow while building barracks after the settler ( its size 2 building a settler like its 2500-3000BC

). Get a worker back here eventually and mine those hills. Moscow can make 12

, it needs not be overwhiped! The library can wait our focus should be as early as possible rush. Having IW would be nice but not essential, as we may get poor iron site as well if at all.
Concerning writing, it got us OB early and scouting, and using a lib in St. Pet. for culture is not a bad idea either. We could chop twice (one hill will get mine soon anyhow) and work the copper for 5

/turn. Considering that we save 7 turns compared to monument we may well be done poping before mysticism can even be researched and get fishing instead. Then just chop a lib in the last city as the forest health is a luxury the cities will never get that big.
The game appears to round all fractional amounts down, so anything less than a full unit of

or

gets lost. I guess in Warlords this is now done at an empire wide level instead of at the city level, so the loss is capped at 1 commerce/turn.
Now theres something new, I guess i have to trouble myself micromanaging the SR as well till at least 30 raw

or so...
