Your site for the silver city will provide a bit more food, but it also requires somewhat higher population to get there.
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Which site is better? I'm not really sure.
Neither are: it's 6 one way and a half-dozen the other. I think it depends on when it's settled. If early, then I'd go with yours hands down (in fact, that's where mine was at first). But, if it's later when there's more time to spare [and Louis isn't? in the picture], then I'd go with the lakeside placement. (The higher population is actually my goal ... better trade routes and all.)
Your city site in the center (white) seems to be located where it is to get an oasis tile, but at the expense of adding a number of low quality tiles into the fat cross. I'm not a big fan of oasis tiles since they can't be improved. I'd rather go for more tiles that have medium to long term potential.
That's funny ... this is the opposite of the Silver city: my site's focused more on short term than long term potential. I also considered this placement for the Incense. If my Red Sheep/Corn city is settled, then my White is in a better position to pick it up with a border pop soon. In your placement, the Magenta city picks up Incense.
Your city site to the SE of Mecca is on the only hill in the area (although it is a plains hill). I would rather settle next to the hill so it can be mined to provide some production. Your site would have to whip any buildings constructed there.
Not necessarily. In my placement, I'm factoring in that Mecca is a very strict Commerce City maturing as many Cottages as it can in preparation for Bureaucracy. This means all of its hills are subject to overlap for usage in nearby cities.
Placing Dark Magenta (Wheat/Crab/Pig) on the hill has 5 'benefits' over settling 1E of that hill north of the Crab:
- Innate +1P from being settled on a Plains Hill.
- Still has a Plains Hill in its BFC: Mecca's Plains Hill -- which will be unworked by the Commerce-hungry Mecca the majority of the time.
- Shares 3 Riverside Grassland tiles with Mecca. While Mecca is working and maturing other Cottages, Dark Magenta can mature these three while still maintaining sufficient +Food for specialists.
- Less water; more Land. 1N of Crab has 2 extra Oceans & Coasts and a Peak at the expense of the overlap (see above) and a Grassland Forest.
- Lower distance maintenance. It's probably minor minor, but 1 tile closer here means 1 tile farther for another city (I'm thinking primarily of the "Forward Observer").
Again it seems that the main reason for your red city's location is that it grabs the oasis tile, again at the cost of bringing a lot of low value tiles into the fat cross. I strongly considered putting the city SE of the lake to gain the fresh water, but figured that given the number of health resources that fresh water wasn't worth getting the low quality tiles in the north. My city site would also grab the incense with its second border expansion.
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When it comes time for war this city will also provide a good launching point for attacking France.
Yes and no. Thinking this city would be settled very early, I just wanted it to get out the way of Paris' culture, which I find easier when offset instead of in line. I now believe that city should indeed be 1 SE of the fresh water lake. It can work its resources immediately, is still out of the way of Paris' culture and has fewer junk tiles.
Ditto on the launching point. Wherever the Sheep/Corn "Forward Observer" city is placed, it has very high strategic value ... I might even rank it as #2 on the Settle list (behind the coastal Corn/Marble).
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I find it strange I'm voting for Archery so early in two games in a row, but I really think that's the best plan here.
We have little quality land, so we should probably get what we can while the getting's good. Archers are cheaper and resourceless.
Let's leverage Protective's Archers into a REX. Between Mecca (Cottages) and Dark Magenta (Cottages & Specialists), the economy can support it.
Especially if the case of the Red (Validator's Magenta) Sheep/Corn "Forward Observer" city, running a road all the way out there is going to be murder. Keep the Workers at home building Cottages and Mines.
I think the best settling order is: Yellow (Validator's Red) > Red (Validator's Magenta) > Dark Magenta (Wheat/Crabs/Pig) > Cyan (Validator's Green) > Blue > White (Validator's Cyan).
- Yellow has plenty of Green Hills it can mine for quick early production. This city will pick up the Archer/Settler/Worker production as Mecca moves over to a Cottage-Spammer. Also coastal for whatever naval needs may arise.
- Red is a staging point (and scouting point) against Louis and cannon fodder in case of declaration. Lots of Forests = easy Monument/Library and lots of quick Archers.
- Dark Magenta has great food and the ability to work Riverside Cottages for Mecca. Vital for getting the first few Great People.
- Cyan has great production and will pick up one of Mecca's Plains Hills as it converts to a Cottage-Spammer. By the time it's settled, most of its tiles will already be improved (thanks to Mecca's borders) and will come online very fast. Being settled on a Plains Hill also helps expedite that process.
- Blue and Green both have good Specialist potential and should come online fairly quickly because of that. Political tensions and economic stability will determine the validity of either city, though Blue (Sheep/Fish/Silk) will be hard to deny.
- White is a 'meh' city on both maps. It has its high points and its low points. I rank it as 'backfill'.
-- my last 2

for a while.