Okay, forgive me for saying this, but are you looking at the same game as me?Okay so Gaul's not on the coast, it's Etruscan. Your Gaul is my Medina. You plan to make your Medina with its base 20 hammers into your Ironworks city. Etruscans base 36. It woould make more sense to place it in Etruscan, along with the Heroic Epic. I'd settle the Great Prophet in Etruscan and use the GG to fire off the GA.
You had all that money, chemistry and didn't use it to promote your maceman. You can build grenadiers or the cheaper pikemen, so why worry about knights? Not that you are building any grenadiers. Crossbowmen are much better at dealing with melee units than longbowmen.
An Academy in Mecca should be your next use of a great scientist. I suppose your plan is to put both Oxford and Walll Street in Mecca?
Whilst you have Sury's stack in still in revolting Boston, seems like an opportube time to strike.
Yes, I'm kind of thinking that. With Sury at Pleased, chances of him declaring war anytime soon should be fairly low.Instead of waiting and getting a couple rifles, you could wait, trade for Nationalism (once they finish the Taj, which shouldn't be too long) and draft a lot of rifles.
Oh, and Great Generals cannot start golden ages, and even if they could, that would be ause of a GG.
Someone was asking about the Camel Archers. Here's a screenie of one in battle, though not facing particularly onerous odds.
![]()
The benefits from Free Market weren't huge, but were significant--better than the results from the few free merchant specialists I was running, methinks:
I used him to lightbulb part of Scientific Method but did not finish researching the tech. I'd like to see if any more religions spread to me and get a few monasteries built first. But I don't want to hold off too long, as I think SM would make a valuable trading tech.
And trading Printing Press to Pacal will only enhance the benefits of Financial for him, while trading it to Sury could put him closer to suddenly having Rifles in the middle of my war with him.
So, looking at the map, it looks as though I own about 2/3 of my continent, and according to the above, I have just a smidgen under 1/2 of what I need for a domination win. So it looks like an intercontinental invasion will be required. Pacal's land is looking awfully attractive for that. All those wonders and holy cities, mmmmm...
Montezuma's power rating is also worrisome, because he has Astronomy now and could launch an intercontinental invasion. I'd go after Pacal if I was in his ceremonial sandals, but you can never trust Monty to do what makes sense. Am I right or am I right?
the complicated part is keeping the Trebuchets out of harm's way at first, otherwise all those Khmer Khnights will make mincemeat out of them.
As for making Medina the IW city, I think you're forgetting about the power of watermills and workshops to convert a city with several riverside grassland tiles (like Medina) into a production powerhouse.
On stuff your cities are currenly building.
...
Okay, forgive me for saying this, but are you looking at the same game as me?
.
This is BtS. It's Military Science that enables Grenadiers, not Chemistry. Macemen can't be upgraded to anything yet. .
Also, Sury moved his stack out of Boston--it's right next to Atlanta. I was racing him to that last American city.
.
As for making Medina the IW city, I think you're forgetting about the power of watermills and workshops to convert a city with several riverside grassland tiles (like Medina) into a production powerhouse.
.
Oh, and Great Generals cannot start golden ages, and even if they could, that would be a use of a GG.
.
How Pacal managed to become such a teching machine with such lousy land is beyond me. Maybe lots of shrines?
Oh, and Great Generals cannot start golden ages, and even if they could, that would be ause of a GG.
A whole bunch of coastal cities, and a Little Birdhouse in his Soul?
How do you learn what payout you will get from sending a GM to a foreign city without actually doing it?
Yes, but I had several other slow-moving units there in a very small stack and wanted the protection of defensive terrain. Fortunately Seattle was not well-defended, so IIRC all my units survived their battles.This is a minor point, since the odds were high as it is, but you do realize that attacking across a river is not the best move, right? Since it's a 2unit the CA should move onto the ivory to the west and then attack the city to avoid the river crossing penalty.
Yes, looking at it again, I think you're right. Monty will probably get Banking soon and switch to Mercantilism himself, so I'll probably switch back pretty soon if not right away. The free specialists will also play into CivCorpse's plans.Really. With 19 cities I would have thought a free Rep-boosted scientist/merchant with 6 total/
would have been worth more than one extra trade route per city and the foreign trade routes from 1 civ (you would have gotten Zara's trade routes even under Merc.). And then when you factor in the extra GPPs from the specialists I would have thought Merc. would be the obvious winner when running an SE.
I think Pacal is going to beat me to most of those free Great People--I just got extremely lucky with the GM from Economics, since he had all the prerequisite techs himself. As for spreading religions, IIRC Pacal has Constitution and Sury is researching it, which means that I wouldn't be surprised if one or both of them research Democracy and switch to Emancipation in the next round. Since I'll be starting what promises to be a long war with lots of WW, having the extraI'm not sure there's much value in spreading religions at this point. If you're going to go with FR for most of the rest of the game the only advantage you'd get would be extra. That isn't insignificant, but how long do you think you'll have to wait to get other religions to spread and get monasteries built? SciMeth leads to Bio, which is especially important when running an SE. And then there's Physics with its free GS.
Well, keep in mind that Monty lacked the means to attack Pacal--he only recently acquired Astronomy. But your warning is a good one--the important coastal cities will, indeed, need to be well defended. As for a naval picket line--what about Privateers? We haven't discussed their use yet. Most of the other civs have Chemistry and Frigates now, but Monty does not. For a certain period of time, I could deploy Privateers along his coast that will keep an eye on his navy and possibly even tie up his Galleons, while collecting XPs and blockade gold along the way. And if he does launch an invasion force of Galleons, I would have warning and could sink several of them before they get to my shores.Monty's known Pacal since he finished off Egypt and hasn't seen fit to attack him yet, so I doubt that will change. The only real danger you face from Monty is a Pearl Harbor style sneak attack on one of your coastal cities. I've had that happen to me a few times in BtS. You'll need to have strong garrisons in each of your coastal cities (or at least the ones you can't afford to be captured like Estruscan and Aksum). Or a complete naval picket line to see an invasion force before it gets close enough to attack. The problem with that is it can be a little MM intensive, since Sentry ships won't activate when Monty's fleet passes if you're at peace with him.![]()
Medina has a better food supply, so to my mind it's a better choice.Baghdad would also be a good candidate for IW city. More hightiles, but less food, so I'm not sure which would be better.
iirc, activate the GM, click on the GoTo button, scroll to and and select the target city![]()
And lastly, when referring to the ALC games... should I use "We" or "You" ... ? (We should do this or You should do this, I think this question is mostly directed towards Sis)
Try "one" e.g. "One should go on a whipping spree at this point. One should pound Monty's ugly face into the dirt," etc.![]()