Alignment/Religion Tech Tree

Free Peoples actually sounds pretty good for a civic name (or something else that's more like the State of Being a Free People).

Agreed on no Neutral Techs. As I have said before, we want polarization.
 
So, unless anyone else has suggestions for Alignment Techs, those are done. Two each sounds good, unles we want more.

Now we are just down to the Religious Techs, but for that we first have to finish the Religion discussion. We should probably get some more work done on that soon. As we are just about finished units however, I would recommend getting that out of the way first.
 
Now that we have finalized Religions to 3 for the first release, we can now start on their Techs. Lets here some suggestions. I am drawing a blank right now and will be gone until after 5pm EST. Hopefully I'll come up with something dureing the day. Until then. Share!
 
The Valar and Aulë ones are lategame, the Shadow one isn't as much.

Valar: Crusade (or whatever), enabling some civic the Bannor's Crusade one.
Aulë: Advanced Mithril Working, gives a major upgrade to tiles with Mithril and adds some extra bonuses to units with Mithril weaponry
Shadow: Disregard for Life (or something similar), that enables civics like Slavery (and maybe a Sacrifice the Weak-esque thing)
 
Whoops, not too familiar with the core tech tree. It could still have some sort of Sacrifice the Weak thing.
 
:P FAIL

Oh well...
 
I'm not too sure we need techs based on religions, we have enough techs with requirements as is IMHO. As for T_F's suggestions: I like Crusade, but the Aulë one should be/is a dwarven tech and fits better as such, Disregard of Life, don't like the name too much.

If we add something for the shadow I'd agree with Berenthor to have something for enhanced shadow spreading. Something like 'Corruption of the Soul', though as said, I'm not too sure that we should tie it to religion rather then evil.
 
True. There's so much correspondence between religion and alignment that it's almost pointless to have both religion and alignment techs.
 
Okay then. How about this. Each Religion is its own tech available upon AGE OF THE STARS.

Religion Techs:

- Light of the Valar (Enables the Religion, Appears in Capital City if adopted, Can Build Temple)
- Runes of Aulë (Enables the Religion, Appears in Capital City if adopted, Can build Temple)
- Worship of the Shadow (Enables the Religion, Appears in Capital City if adopted, Can build Temple)
- Inquisition (Inquisitor National Unit: 3)

A Further Idea:

I am thinking we should attach 1 single building to each. A Temple (Temple of the Valar, Temple of Aulë, Temple of the Shadow) that grants +1 Happiness, +1 Production & +1 Culture. That activates the Religion in that city. However, you can only build the Temple upon switching to the proper Religion. Also, though you may in the end have multiple Temples in a city, you only gain the bonuses from the one corresponding to your current Religion.

The Temple is how you acitvely spread your Religion. Passive spreading still takes place through normal means.

Having the Religion present in your city without the Temple grants you a +1 Happiness (If it is your current state religion). Thus, with a Temple in your City, you would have a total of +2 Happiness, +1 Production & +1 Culture.

We could also use the Inquisition Mod but change it so you can only use the Inquisitor Unit within your own Cities. If we do this, we could give a -1 Happiness per non State Religion in your city if you have a State Religion. You gain no benefits and incure no penalties if you have no State Religion.
 
I like the ideas. I agree that we should limit the techs to the founding ones. The idea of the temples is very good I think, building a temple means spreading the religion (this is easily doable in Python). Maybe we can say that when you discover a religion tech when someone else has founded it already, you still get the religion in one of your cities. Then after a number of turns it disappears if you don't adopt it. Also, I'm not sure about the inquisitions. This only is neccessary I would say when we have multiple religions in a city or when we have a religious victory setting.
 
Okay then. How about this. Each Religion is its own tech available upon AGE OF THE STARS.

Religion Techs:

- Light of the Valar (Enables the Religion, Appears in Capital City if adopted, Can Build Temple)
- Runes of Aulë (Enables the Religion, Appears in Capital City if adopted, Can build Temple)
- Worship of the Shadow (Enables the Religion, Appears in Capital City if adopted, Can build Temple)
- Inquisition (Inquisitor National Unit: 3)

A Further Idea:

I am thinking we should attach 1 single building to each. A Temple (Temple of the Valar, Temple of Aulë, Temple of the Shadow) that grants +1 Happiness, +1 Production & +1 Culture. That activates the Religion in that city. However, you can only build the Temple upon switching to the proper Religion. Also, though you may in the end have multiple Temples in a city, you only gain the bonuses from the one corresponding to your current Religion.

The Temple is how you acitvely spread your Religion. Passive spreading still takes place through normal means.

Having the Religion present in your city without the Temple grants you a +1 Happiness (If it is your current state religion). Thus, with a Temple in your City, you would have a total of +2 Happiness, +1 Production & +1 Culture.

We could also use the Inquisition Mod but change it so you can only use the Inquisitor Unit within your own Cities. If we do this, we could give a -1 Happiness per non State Religion in your city if you have a State Religion. You gain no benefits and incure no penalties if you have no State Religion.
Good ideas, I like them. I think I'd go with unhappiness for non-state religion.

Maybe we can say that when you discover a religion tech when someone else has founded it already, you still get the religion in one of your cities. Then after a number of turns it disappears if you don't adopt it.
If we can make it disappear after a number of turns, I'm all for it. Sounds good.



I would like to rename the Temple to something else, as there was no real worshipping in Arda, so I'd go for that implies meditation rather then worship. For the evil religion we can have an altar (sacrificial altar?) or something similar.

Inquisitors should be renamed as well if we are going to include them IMHO
 
Sounds a lot better. I know it was a Temple the Numenorians built, but I think that was an exception rather then a rule.
 
We could take religion out. It does seem to have been a more personal matter than most other worlds/books/real life. It wasn't an organized religious institution as we know it in most places.

It might fit the flavour of Arda more to leave it out.

There were no wars over religion in Arda and no attempted conversions. Everyone accepted that all of these people existed and gave thanks in the appropriate manner based up the situation at hand.
 
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