I've read your Victoria ideas, and I like it, since I've been thinking of doing some sort of trade mechanic for GB because trade was important for the empire. As I am already planning to use Elizabeth's two UCs anyway, perhaps I can work with you for this. I think this will be good:
- All naval and embarked units gain +1 MP, Naval unis gold maintenance reduced by 25 %
- Gain +1 Trade Routes per X number of owned cities, X probably something like 4
- Can sendGold Internal Trade Routes, yields calculated as if it was International. (gives Culture and Science as if you're trading with an allied city state, I'm considering "yields not affected by distance" for this part as well, though I don't think its necessary)
3rd UC White Tower (thinking of doing something different here, perhaps Bank of England), but 4th UC will be Redcoat. Also will include JFD's Elizabeth changes, which can be disabled in a config file.
- I don't think it is a good idea to make the number of bonus TRoutes...
- Coding an entire new type of trade route seems a bit difficult...
Second, let's talk about the idea of a cooperative work...
Making it applicable to more situations was the purpose though, since from observation it is rare for the AI to conquer more than 1 or 2 capitals. And Victoria is still not the same as Venice. Say in the late game you get 12 trade routes, Venice will get 12 more, while Victoria will need 48 cities to match that (if 1 per 4). If you can manage to hold on to that many cities, you have probably won already.
Also, Venice can stay tall while having those extra trade routes, so the yields are not diluted, while Victoria necessarily has to expand.
You don't have to worry too much about the coding aspect. I can edit the DLL, though I haven't looked at the trade route codes before. And being similar with Morocco is precisely why I put the yield from distance thing as a maybe. I think scrapping that is fine. Also, I think the distance by yield thing in the DLL works by reducing yields if the trade route is too short, so it will not work the way you describe it.
Two versions is simple, that's not a problem.
Idea for Bank of England grants scaling with era gold and science for each trade route sent both to and from an English city...?
In that case, maybe we could a sort of compromise/hybrid...
I'm wondering though : how would the game react if you lose a vassal or cities, and so your number of available trade routes becomes lower than you number of trade units ?
Question : Is it possible to modify the range of only one type of TR (international/internal TR) ?
Let's do this then.![]()
New UAs for Sobieski and Victoria.
Spoiler Jan III Sobieski Poland => Being Reworked :
(with the help of adan_eslavo, Enrico Swagolo, pineappledan)
Poland – Jan III Sobieski – Fidei defensor
- When you complete a favorable peace treaty, gain a small amount ofFaith and
Food, scaling with era. Multiply that amount by the number of civilizations fighting against the same opponent (+100 % by civilization, +100 % if the opponent has a different Majority religion than yours).
- All Melee Mounted units have the “Movement to General” and "Heavy Charge" promotions.
- +10 %Faith and +5 %
Supply cap from population per Declaration of Friendship.
Spoiler Victoria Britain (uses England UCs ; collaboration with HungryForFood) :
Britain - Victoria - Sun never Sets
- All naval and embarked units gain +1 MP, Naval unis gold maintenance reduced by 25 %
- Gain +1 Trade Routes for every 6 cities owned and every vassal.
- Can sendGold Internal Trade Routes, yields calculated as if it was International. (gives Culture and Science as if you're trading with an allied city state ; yields affected by distance).
The third part could be changed to have him gain a small amount of bonus Faith (and/or some other yield) every time he adopts a policy, scaling with the policy number. It'd add some sort of a similarity with Casimir.
Any thoughts on my portugaP and Spain?
Full of uc jk Spain bonuses for conquering overseas colonies and Portugal naval units get similar to bandierante except mostly gold.
You could have it also scale with defensive pacts. I wouldn't make it only defensive pactgs, because then that part of the UA wouldn't get unlocked until medieval, but yeah
AI might be confused with what it should be doing, too, with one bonus rewarding pure friendship (but not much), the other to reward warmongering.
Indeed, high flavors towards military buildup, loyalty and low tolerance for warmongers. It's funny how discussion of this 1 civ has overtaken this thread. I'm amused that the Americans have nothing to say about Roosevelt.The first bonus rewards winning wars, not conquering cities, which is the first source of warmongering penalty. Because of this, Sobieski can stay friendly with most civilizations while openly fighting against one (so his personality would be friendly, but bold and unforgiving).
It's alive!![]()
Also, @Hinin, can you start the ModBuddy project? I need a mod ID soon for the two version stuff.
Same as normal international trade routes, with small differences: gets bonuses as if trading with allied city state, and always gets the full open borders modifier. Value in screenshot seems high because because there's a Caravansary and Custom House in both cities.Just to be sure, what are the elements influencing the yields of these internal gold TRoutes (the amount of gold the TR gives in your pictures frightens me a bit) ?
All I need is a mod ID, so all you need to do is create new project (and then stick with that project). You don't have to do any code at all.I'm working on that, but I'm not experienced in that domain and I don't want to make mistakes, so...
Same as normal international trade routes, with small differences: gets bonuses as if trading with allied city state, and always gets the full open borders modifier. Value in screenshot seems high because because there's a Caravansary and Custom House in both cities.
All I need is a mod ID, so all you need to do is create new project (and then stick with that project). You don't have to do any code at all.