Alternate Leaders for VP project thread

Any love for my Yongle Emperor idea? Of all the ideas that were tossed around that one was the one I would most look forward to playing.

I'll prepare his concept later today. He is already in the early concepts part of the second post.
 
Wait op?

And whose the yongle emporer?

@Jarula your concept for Arabia is already in the OP, with Umar as the leader.

Muhammed would be a bad choice for leader, not least because depicting him in a video game is super haram.

Any love for my Yongle Emperor idea? Of all the ideas that were tossed around that one was the one I would most look forward to playing.

You should talk to @ScooterDWiebels and @HungryForFood so you aren't stepping on any toes w.r.t. Queen Victoria
@Jarula your concept for Arabia is already in the OP, with Umar as the leader.

Muhammed would be a bad choice for leader, not least because depicting him in a video game is super haram.

Any love for my Yongle Emperor idea? Of all the ideas that were tossed around that one was the one I would most look forward to playing.

You should talk to @ScooterDWiebels and @HungryForFood so you aren't stepping on any toes w.r.t. Queen Victoria
 
Actually, looking at the Arabia proposal again, I think it would be better to make the combat bonus +30% for 25 turns. Sweden gets +20% on attack all game, after all, I don't think 20% would cut it

w.r.t. the Jan vs John Sobieski thing, I've only ever heard "Jan" in my life inside the Anglosphere. I wouldn't change it to John if it were me.
 
That might work if we give them triple route conversion rate or +5% per active religion... Encourage them to found Islam last.

But if so byzantByz needs lil extra buffs. Maybe +10% gp.
 
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China idea qin Huangdi

Every era a city after a city is founded +5% food +1 culture.
 
Some additional concepts :
Spoiler Zhu Di China :

China - Zhu Di - Perpetual happiness
- +10 % Food from WLTKD

- Building wonders and demanding tribute from City-States trigger a WLTKD in all cities

- Demanding tribute to CStates cost half influence, and can be done with friendly and allied CStates



Spoiler Muluc Mayas :

Mayas - Muluc - Star Wars
- After researching Calendar, all Military units gain the "Star War" promotion (Gain Faith and Science from kills, and food in capital from pillaging ; +20 % CS in foreign territory) for 10 turns at the end of every Maya Long Count cycle (every 394 years).

For those who want to play a Maya Warmonger, this should provide some tasty bonus in the early game, if you are capable of fighting without combat-specialised UC until the end of the Classical era.
Also, beware the drawback of having a lot of science and food, but no production : there will be a lot of unhappiness in your cities.


Spoiler Mansa Musa Mali (uses Songhai UCs) :

Mali - Musa I - Golden Hajj
- Rivers can create City connections

- +10 % Gold and Faith in Empire for each Global monopoly

- Starting the Medieval era, you can buy GPeople with Gold (works the same way as GP faith purchase : very high cost which increases each new time and long delay between each acquisition)



Spoiler Victoria Britain (uses England UCs) :

Britain - Victoria - Sun never Sets
- All naval and embarked units gain +1 MP, Naval unis gold maintenance reduced by 25 %

- Gain +1 Trade Routes for each conquered capital or vassal.

- Internal Trade Routes have infinite Range and yield science in the destination city, scaling with distance.



Spoiler Louis IX France :

France - Louis IX - Primus inter pares
- When a GProphet is expended or a Wonder is built, gain GWriter/GArtist/GMusician points in capital (1/3) and a temporary boost of Faith and Production in all cities.

- +2 GA points and +2 Faith from Great Works and GP improvements.

- During GA, 30 % of Food is carried over after a new Citizen is born, and 15 % of Faith is converted into Science.

Louis IX has a lot of different bonus meant to synergize with each other. All are based around the idea of a virtuous cycle between faith/wonder production, GPeople and GAge benefits :
- Choose beliefs to generate a lot of faith, reduce the cost of GProphets and increase the benefits of GAges, and then produce plenty of GP to obtain GP improvements that will further increase your faith, and generate the GA points needed to frequently be in a GAge.
- During a GAge, your focus will change from Faith/GP generation to Growth/Faith : it will allow you to quickly advance through the tech tree and increase your population, but beware growing unhappiness.

Louis IX will mainly focus on a Cultural or Diplomatic victory. He will try to convert other civs as much as possible and will stay friendly if you don't openly compete with him. He will be very loyal and rightous to his allies, but won't forgive easily and will be quite patronizing to his enemies. Being able to wage war when necessary, he won't be too bothered by warmongering.
 
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I have one more suggestion: we suggested 26 male monarchs and only 2 female (!) (Victoria and Hatshepsut). I think we should work on this. Women in game are always nice diversion.
What can I suggest from my perspective? As of Poland there were few of them: Św. Jadwiga Andegaweńska (wife of Władysław II Jagiełło, well known from Civ 6, religion/science) or Bona Sforza (wife of Zygmunt I Stary, diplomacy/production/food) are the most known where Bona was really powerful and did very much for our country being Italian.

Egypt - Cleopatra
France - Cathrene de Medici (civ 6)
Assyria - Sammuramat
Polinesia - Liliuokalani
China - Tzu-hsi
link
Greece - Artemisia
Sweden/Denmark - Margarethe I.
 
Maybe I'll look into more female leaders later, but the sex of a leader is of no concern to me. What interest me are the key elements of a leader reign, and if these elements synergize well with the UCs of the civilization this leader will be associated to.
To answer to your Polish female leader suggestions : I limit myself to two new leaders per civ maximum, simply so that I can focus on adding leaders for as much civilization as possible.

Thank you nonetheless for your suggestion. :)
 
Can I choose Rome (I love my idea)
Basically a group of UNW slightly cheaper can only be built in capital that are basically normal but different names and available sooner. Truly fits Rome.

Rome is remembered not just the way they are on civ a slaveholding slaughter house it was the first megacity

Rome the city itself...

For example capetaline archives U Oxford available at philosophy, campus martius u heroic epic available at military theory the forum unique east india available at currency basically normal just available sooner and cheaper.
 
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UNW cheaper andaavailable sooner baths of caracalla the Senate capetaline archives campus martius the forum etc...

Different way of playing. Always highlight the bad side of Rome but in reality the bad side was not unique the good side was the governance the centralization etc...

In play it makes Rome play different expansion for population to build UNW in Rome to expand the glory of the city Rome.

Or maybe every time a NW is made in Rome gain population...?
 
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UNW cheaper andaavailable sooner baths of caracalla the Senate campus martius the forum etc...

I'm sorry to say this, Jarula, but please, if it's only to say such untidy, fragmented pieces of suggestions, then say nothing instead... Some of your ideas aren't devoid of interest, but you should clearly learn to clarify and organize your thoughts, and read back your messages before posting them... It's becoming quite irritating eventually...
 
What are you talking about it's not fragmented maybe it's my TBI speaking or the fact I'm typing on phone but rather than keyboard but doesn't sound off to me. Seems like train of consciousness chatspeak a bit which is pretty normal for forum speak unless I'm wrong on that but if you guys have an issue with it then I'll try to change how I type.

But my idea was this similar to a old mod already on steam for old Rome with similar characteristics.
 
Yes, we've already discussed about such bonus (unique national wonder and such) for Rome last year, but adding a unique national wonder is adding a UC for Rome, and this has never been and will never be the goal of this mod. It was explicitly said in the first post that only the leader (with its personality, its colors, its pictures etc) and the UA of a civilization will be modified, so doing more is out of scope.
Concerning the idea of simply making all national wonders available earlier and cheaper, well, it will still be considered by the game as UCs, and I don't like the idea. Sorry.
 
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Well if it is possible can one of you explain how to do some of the coding for can only be built in capital can do it myself...

Basically just adding UW as a UA. Balance wise I think it works as with fluff wise. It's no different than Venice Already in vox populi.

Really easy coding wise and gameplay wise really freaking cool kind of like district 9 civ.

Maybe then instead bonus towards creation of UW leader Trajan

+50% building NW in capital upon completion triggers WLTKD in all cities and increases capital pop by 1. No UW that way actually fits quite well.

Keep first part of UA the conquest thingy.

What's the other idea for Rome a buff to killing? Nevermind Rome lasted for over 1000 years of progress for humanity.

Honestly I don't even think they have the right UB to begin with. Rome should be culture focused. Colliseum should be swapped with Greek in terms of bonus Rome should be loaded with culture not GG and GA points...

Culture = social policies and Rome was the most advanced governance in the ancient world by far.
 
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@Jarula I don't know if you are aware that you are talking mostly the same people like about year ago. And again you are trying to convience us to your "excelent" idea of Rome full of wonders, full of culture. I'm just waiting for your preatorians idea. Seriously. We told you - if you want, make your own thread, write your own mod. Please do not spam the same thing over and over again. New mod, new thread and you started over the same sh**y talks, walls of text that no one can understand because they are written in somekind of unknown language. I would like to warn you future modders - @Jarula will be there, to spam you too.
 
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Can always found religion when religuon found ef all units get +50% attack bonus for 20 turns. +1 movement and +10% combat strength desert.

I see this idea has not passed, but for the future - do you even play civ? +50% for 20 turns that is UA lasting 7% of the game. You have to time this ability perfectly in order to use it (which isn't awesome). Second part of this UA is even worse! +1 mov and 10% CS on desert. Which means on around 5% of tiles. Probably even less. So ummm... have some reason when proposing new leaders.

And just a reminder - UA doesn't have to really reflect actual abilities of leader. Right now Poland has solidarity, Holland East India Company, Turkey has Tanzimat and none of them have anything to do with related leaders.
 
What you talking about I have over 5000 hours of playing civ on diety most of them vox. And actually as it stands looks quite fair. It was actually a bit longer basically that plus thousand nights minus tourism. But the way y'all put it on here is quite good and fair helps them found religion.

Most of the time I play civ on ynaemp. The Omar one looks rad the extra faith.
 
And just a reminder - UA doesn't have to really reflect actual abilities of leader. Right now Poland has solidarity, Holland East India Company, Turkey has Tanzimat and none of them have anything to do with related leaders.
But it adds nice flavor imo. And that's why I'm not special fun of Tanzimat and Solidarity, even if Solidarity is one of the most powerful UA's in the game :P
 
What are you suggesting for Boleslaw, @adan_eslavo ? I'm not really able to find interesting bonus, even though I know that Boleslaw :
- is called "The Brave" and "The Great" and indeed didn't shy away from conflit when necessary, attacking neighbour territories when he felt his position threatened, blinding oppenents to his rule
- successfully used religion, diplomacy and conquest as ways to expand and strenghten his sphere of influence at a time when Poland was a part of the HRE, to the point where he managed to found an actual kingdom of Poland thanks to ecclesiastic support
- he was an arbiter in Central European affairs, created the first Polish monetary unit and supported the creation of numerous infrastructures and buildings throughout his domain
Also, how would you call his UA ?

Spoiler Hadrian Rome :

Rome - Hadrian - The Traveling Emperor
- When you conquer a City, the City retains all valid Buildings and you immediately acquire additional territory around the City.

- During Golden Ages, +50 % improvement rate to all units

- +2 Food and +3 GA points to Forts and Citadels

- +1 Gold to all improvements on the path of a City Connection (so shortest Road/Railroad between two cities)

With these bonus, Hadrian will focus on the two improvements Rome love the most : roads to move your troops and then connect your cities, walls of forts to protect yourself when needed. Two of these bonus soften the downsides of these infrastructures : when connecting cities and covered by improvements, roads will be basically free (then will even have a positive maintenance cost with Authority) ; Forts and Citadels will become viable tiles to work during the first half of the game.

During GAges (which will come often if you are battling, thanks to the Colosseum), you can bring Legions (and later Workers) to create Forts and Roads at an astonishing rate, or use Workers to repair a large amoung of pillaged tiles so that newly conquered (and expanded, thanks to the Roman UA) cities can become useful quickly.

To use with Progress or Authority.


Spoiler Peter I Russia :

Russia - Peter I - Grand Embassy
- All Strategic Resources provide double their normal quantity.

- Trade Routes with friendly civilization provide double their science and culture bonus.

- When settling a city, gain GDiplomat points (1/5) and production in your capital, scaling with era.

This UA focus on quick expansion and resource acquisition, and then on the use of diplomacy to soften the afterblow :
- Gaining production in your capital each time you settle, you'll be able to create a lot of Settlers quickly if you want (or to quickly build a wonder if you create your Settlers in other cities), and so you'll be able to seize a lot of Strategic Resources in the early game (which, with your first bonus, will give far enough resources for your military).
- Use the excedent resources to gain gold and make friends. You may even be able to avoid too much conflicts if you make your neighbours dependent on you.
- Every five cities settled, you are garanted to obtain a Great Diplomat. That means that you can make yourself a CS ally early in the game if you want, or make a long-term investment by building Embassades as quickly as possible. Early CS allies will help you not drowning in unhappiness.
- If you are able to create lasting friendships with other civs, then sending TRoutes to them is crucial. Because you have built a lot of cities, you'll often have difficulties in term of techs or policies, so TRoutes are your way out of stagnation.

Another strategy could be to stay small so that other civs stay friendly. That way, you can leech other civs while focusing on other things, and suddenly expand when needed.

Also, the production/GDiplomat bonus requires you to settle, so razing can be a good idea when conquering.


And just a reminder - UA doesn't have to really reflect actual abilities of leader. Right now Poland has solidarity, Holland East India Company, Turkey has Tanzimat and none of them have anything to do with related leaders.

Indeed, but I prefer making so that there are relations between the leader and the UA. Gazebo, having only one leader per civilization, had to choose the most meaningful and unique bonus, even if they had nothing to do with the leaders. We, on the other hand, have a lot more flexibility, and so can try to focus a bit more on the leaders themselves, while keeping in mind the synergies between UA and UCs.
 
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