Temujin8k
Fluyts, Grand Vizier of Your Mind
That is already implemented in DoC. It starts not until you leave your starting era, and it applies to techs not yet discovered by anyone or discovered by only a few civs.Regardin
For the problem that some civilization’s tech develop too fast, I have a suggestion. We can adjust the points required for technology beyond the current era. For example, researching medieval technology in the classical era requires higher points, and researching technology in the renaissance era requires far more points. The penalty for this technology beyound the era can grow exponentially.
e.g., England and France get increased tech costs after leaving Medieval. Netherlands and Iran get those after leaving Renaissance. The tech cost penalty is iirc max 30% for those that have not been discovered yet. The penalty decreases for each percentage bracket of civs discovering the tech, until it zeros out, allowing other civs to catch up easily.
I think the main problem with this is that the tech cost penalty seems to apply only to the human player, and not to the AI.