I mean if you want to get technical petting zoos count and the majority of them use domesticated animals.Just a thought: maybe the Zoo should have base +1in addition to its ressource bonuses. Presumably even zoos without camels, beavers, elephants or whales still entertain people. Alternatively it might have some
-related effect.
Historically China did see extended periods of disunification though. The period from 220 to 589 is quite undisputable. And The period from 907 to 1276 can also be viewed as an extended period of multiple Chinas, since Jin, Liao and Song all claimed to be China. I think the current illustration of China is nevertheless excellent and am not trying to disrespect you or your work.Why does this keep coming up. This is a historical mod.
please delete this ... people got in big trouble about this five years ago.Maybe the solution for China is 2 Chinas like in Realism Invictus. Practically halving China's economy until much later.
oh no... you have no idea what you are doing? Please... please run for the hills now.....Historically China did see extended periods of disunification though. The period from 220 to 589 is quite undisputable. And The period from 907 to 1276 can also be viewed as an extended period of multiple Chinas, since Jin, Liao and Song all claimed to be China. I think the current illustration of China is nevertheless excellent and am not trying to disrespect you or your work.
but I have a question in a different vein. If China is growing too much do you think the solution is to nerf the modifiers, or to make the land less productive especially in the south (until like 1100) or 1000 even that might simulate the delayed growth there, even though that is a bit heavy handedWhy does this keep coming up. This is a historical mod.
but I have a question in a different vein. If China is growing too much do you think the solution is to nerf the modifiers, or to make the land less productive especially in the south (until like 1100) or 1000 even that might simulate the delayed growth there, even though that is a bit heavy handed
I don't know.Out of curiosity, was China's collapse in the screenshot caused by barbarian conquests or by over-extension?
Maybe we can have a "dynasty" style UP for China? The UP changes either every era or when a tech or two are researched.Out of curiosity, was China's collapse in the screenshot caused by barbarian conquests or by over-extension?
There are already delayed resource spawns in southern China (as seen here). Looking at the screenshots China also seems less resource dense in general compared to the old map, so if it still grows too strongly modifiers are kind of a necessary evil. Though if it's specifically population growth that's the problem its UP could be reconsidered.
For the problem that some civilization’s tech develop too fast, I have a suggestion. We can adjust the points required for technology beyond the current era. For example, researching medieval technology in the classical era requires higher points, and researching technology in the renaissance era requires far more points. The penalty for this technology beyound the era can grow exponentially.Sorry for not sharing a lot of what is going on for 1.18 development. I did not have a lot of time to work on the mod and what time I had was focused on fixing issues for 1.17.
The state of 1.18 has been very chaotic in the state that I left it for, and I felt there was little point in sharing anything while the situation was so unrepresentative. But in the last couple of days I have been able to address the most glaring issues and things are finally looking like they are on a positive track.
My current point of reference is the game state at 1AD, and I have not dared to let it progress further than that a lot. So as a compensation for the long silence here are some screenshots:
Please be aware that this is still a very rough state. I have done no balancing at all, so for example everyone starts with the same stuff as in the base game. No historical scripting has been adjusted either. Also note that the game timeline has been changed significantly (specifically adding more turns to the early game), and I have done no balancing of e.g. tech costs to account for it.
In the current state specifically China and Egypt are a lot stronger because they can support larger populations and economies now. Greece also, if not destroyed by Rome, can easily become tech leader and run away from everyone. All of this will be balanced in due time, but more fundamental changes need to happen before there is any point to that. Still, I am fairly happy to see a mostly sensible game state emerge during autoplay now.
Again, please don't bother to pick up on small issues that you need to alert me to. Like I said, it's a very rough state and if there is any issue that you can see in these screenshots I am 100% already aware of