Am I the only one who experience pathfinder not understanding embarking/disembarking rules?

kaspergm

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I was just wondering if this is a general issue or somehow a mod issue (not sure what mod would cause it, but you never know). Anyway, the game pathfinder seems to have the impression that an embarked unit can disembark, walk over land, and embark, and then continue, without losing any movement. This causes all sort of weird pathfinding issues where a unit will use many turns embarking and disembarking instead of just going around by water, often in much shorter time. Are the rest of you experiencing the same?
 
Yeah, it's screwed up. The actual rules are correct, but it doesn't account for units dropping down to their base movement when they go back on land. So if a unit is 4/4 on water, in reality they can move to a city (1 move) and then to the tile next to it, and stop, whereas the current pathfinding makes it seem like they can do that then up onto the hill next door too.
 
IIRC this problem started after GS. It's definitely not mod related and it's annoying, mostly when you're moving builders between coastal cities.
 
Yeah seems to be bugged and got me in the trap a f few times...
 
In fairness, this does seem like a fairly complex issue to address correctly.

On the other hand, assuming that the AI makes movement decisions based on the same logic as the pathfinder display to the player, it's also a relatively important issue to get right. Maybe not the most important, as the AI movement rules have a lot of complexity and areas for improvement beyond this one, but this can't be helping the AI.
 
In fairness, this does seem like a fairly complex issue to address correctly.

On the other hand, assuming that the AI makes movement decisions based on the same logic as the pathfinder display to the player, it's also a relatively important issue to get right. Maybe not the most important, as the AI movement rules have a lot of complexity and areas for improvement beyond this one, but this can't be helping the AI.
Imo. there's little reason to believe the AI is not also plagued by this, it happens whenever you put a unit to move from point A to point B across landmasses.

Also, there's an even worse issue, where the pathfinder wil randomlyl send your unit on a path through undiscovered territory which will often bring your units stuck in polar regions. This is probably also the reason for the recurring sighting of hoards of AI settlers being captured by barbarians.
 
the issue also annoyingly happens when it thinks it can path through the land tile to the sea tile behind/next to the land tile. i have to make sure it sails around the land tile, or else it lands, loses its movement, then take another turn to go back into the water.
 
Didn't Norway used to keep their embarked movement bonus when they moved onto land? Do they still even have that bonus anymore? Anyways, if they do, then it's working as you would expect for Norway. But, yeah, it's broken for everyone else.
 
Unanticipated delays in disembarking and then having difficulty gathering shipping for embarking (and then the actual embarking) ...
All these screwups add to the game.

Players have been given too much tactical control in the game, and this degrades AI, of course.

Sorry to have inflicted this oftentimes recycled rant, everyone, but I considered the OP to also be old news.
 
Unanticipated delays in disembarking and then having difficulty gathering shipping for embarking (and then the actual embarking) ...
All these screwups add to the game.

Players have been given too much tactical control in the game, and this degrades AI, of course.

Sorry to have inflicted this oftentimes recycled rant, everyone, but I considered the OP to also be old news.

I'd be all for a system where you order your army to advance and maybe they do or maybe they get lost or maybe your general sits on her hands, but it wouldn't be for everyone's taste.
 
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