Cyon
Cosmonaut
They could at least communicate with us...
I will say that it's been 2 weeks and still no patch which surprises me. The only precedent schedule we can go on is for Civ V and if I recall correctly, it had a patch 1 week after release.
CivBE needs massive balance patching, obviously. But I don't think its in any worse shape than CivV was at launch. That's more of an indictment of CivV's state at launch than an endorsement of CivBE's obviously.
My only point of concern is that it isn't obvious to me that CivBE will receive the same level of support over the same length of time than CivV did. I hope Firaxis doesn't let us down. They mostly haven't in the past so here's hoping.
I do find it somewhat ironic that history is repeating itself. ICS was the best strategy when Civ V released, when people worked out the happiness equations, and ICS is the best strategy in BE, thanks to trade routes. Honour was useless when Civ V released, Might is useless now. Maritime City States were OP at Civ V release, internal trade routes are OP in BE. Victory conditions were lackluster and boring at Civ V release (Utopia project anyone?), Victory conditions are lackluster and boring in BE.
What really showcases the utter laziness that has gone into BE is that the issues that were later corrected in Civ V with patches and expansions are present in the base BE product. Which means that when they ported over the Civ V code, they didn't even bother to port over the fixes they'd done in that game. They seemingly learned nothing from all those years of development.
What really showcases the utter laziness that has gone into BE is that the issues that were later corrected in Civ V with patches and expansions are present in the base BE product. Which means that when they ported over the Civ V code, they didn't even bother to port over the fixes they'd done in that game. They seemingly learned nothing from all those years of development.
Here are some balance suggestions that should make huge leaps and bounds towards getting this game balanced and playable.
*snip*
That is because strategy games are based on mathematic equations. And to understand what's under the hood makes you better at playing the game. I do understand that a lot of people don't play like that, but can't the game be suited to both tastes?I agree with most of what you said (and there's more besides) except for your complaints about randomness - but that's because I'm not a Deity level Civ player. Its a trait I've noticed in high level Civ players - Civ is a mathematical equation to them, not a game. I like the randomness, I like the element of chance. The RNG giveth, and the RNG taketh away.
Regarding (9), you should try some of the exoplanets maps. They have a dearth of ruins, crash site etc. In fact, I haven't had to use my explorer once (another balancing issue....)
You definitely shouldn't be able to get 2 parts of the signal from progenitor ruins.
What I would like to see is something more like
To get 1 part of the signal you have to investigate ?5? progenitor ruins
As for affinity being too powerful to get for free, what they probably need to do is weaken the effect of affinity (basically make the units not scale up Quite so much)
so Infantry don't go 10-14-24-48, but instead go 10-14-22-35
and the level 4 would be ~25-30 strength... and final affinity units would have strengths ~50-60 instead of 100-120
[would help keep aliens better too]
..you still get nice bonuses from the perks
I do find it somewhat ironic that history is repeating itself. ICS was the best strategy when Civ V released, when people worked out the happiness equations, and ICS is the best strategy in BE, thanks to trade routes. Honour was useless when Civ V released, Might is useless now. Maritime City States were OP at Civ V release, internal trade routes are OP in BE. Victory conditions were lackluster and boring at Civ V release (Utopia project anyone?), Victory conditions are lackluster and boring in BE.
What really showcases the utter laziness that has gone into BE is that the issues that were later corrected in Civ V with patches and expansions are present in the base BE product. Which means that when they ported over the Civ V code, they didn't even bother to port over the fixes they'd done in that game. They seemingly learned nothing from all those years of development.
In non-mp environment randomness enhances the gameplay. It adds flavor and challenge by making you adapt to current situation.
Firaxis/2K, you can start redeeming yourself by putting out a major patch immediately - you know, the patch that you should have had ready day 0. Having already failed that, you can at least make it known that you are sorry about the situation and have a patch in the works.
There is a patch in the works, hence this thread.
Seriously people, there are already many mods that address most of the balance issues. Unless you are waiting for a fix that prevents you from playing the game at all, just browse through the workshop and enjoy a good game of Civ.
A mod of the game is not the game. It seems pointless to get good at your own version of something. That would be like making up your own rules for basketball and getting used to them. Then you get totally trashed when you play a real game of basketball.
Agree with this. Also not having the victory wonder available at 13 affinity, but rather at 15-16 would help a lot.