Has anyone else noticed that recalculating modifiers with Ctrl-Shift-T zeroes out your inflation modifier? I was playing around with the game to try to get a new concept working and I noticed this. I set up a new game and let it run for a while so I would have some inflation to look at. The save game is with a clean version of v742. Here are screenshots of before-and-after recalculation without changing anything.
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45°38'N-13°47'E;13301284 said:Never noticed, I'll do some test. But I seldom switch rev during a game so probably it's normal I haven't noticed
Has anyone else noticed that recalculating modifiers with Ctrl-Shift-T zeroes out your inflation modifier? I was playing around with the game to try to get a new concept working and I noticed this. I set up a new game and let it run for a while so I would have some inflation to look at. The save game is with a clean version of v742. Here are screenshots of before-and-after recalculation without changing anything.
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Considering lack of reply, I've decided to post it again in a more coherent way.
Industry park building gives crazy modifiers to food and industry.
Here is a screenshot and a save. City with industrial park is named Emperor's might, thought same problem is with industrial parks in other cities.
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Considering lack of reply, I've decided to post it again in a more coherent way.
Industry park building gives crazy modifiers to food and industry.
Here is a screenshot and a save. City with industrial park is named Emperor's might, thought same problem is with industrial parks in other cities.
View attachment 378150
View attachment 378151
In sevopedia for the special abilities of steamer it says:"ignores building defenses".Is this OK?What does it mean?
When Koshling made/installed the Re-Calc modifiers he stated that it resets "All" base modifiers.
So some questions arise; who has the ability to get it to Not reset inflation base? And is it really worth the effort to try?
I always considered it a plus when I had to re-calc for version changes as in most cases in AND and C2C the inflation modifiers are too big for my tastes anyway. But hey...you learn to adapt.
JosEPh
45°38'N-13°47'E;13302041 said:Never seen something like that, but I've tried your save and it happens to me too. But if you recalc (ctrl+shift+T) they disappear. Have you started the game with a revision different from rev739? If so, that might be the problem. I know that max comp save is made to let you play through different revisions but as I've always said it's unsafe as this kind of behaviour can happen. If you accept that, it's ok. If not, better finishing a game with your starting revision before moving to a new one. That said, recalc is often a solution for this kind of problems.
Thank you very much!! My lategame expirience is saved then
But what is revision? I've got no idea.
Improvement, workers can't build buildings, thank you for reporting itWhen a worker unit is active and holding the mouse over the button for building an industry improvement, the popup message still says "build factory.
Also in sevopedia for Assembly line tech, it says in special abilities that "can build factory".Does it refer to factory building or to the "old" improvement which was renamed to industry.
45°38'N-13°47'E;13309758 said:Improvement, workers can't build buildings, thank you for reporting it