SVN 1045 - Constructor ships.
Constructor ships are unable to build Tunnels.
But can break ice, build whaling boats, fishing etc.
Aquatic air defences, etc can be built, with correct techs, but no TUNNELS.
They are missing the following code, adjusted for the unit type
Modern workboats, from which this was copied in xml/../units/ allows them to build tunnels etc.
Constructor ships have the same plus Extraction facility and submerged town. The difference being Constructor ships have it all under builds, and nothing for NotUnitAIs
I think solution is to switch it to NotUnitAIs and add the UnitAIs part of the code.
Worker gifting to India
When you gift a worker to India, it won't automatically become a fast worker, they remain as normal workers.
Solution - Enable transformation to fast workers for India, and transmission to normal workers when received from India. Can't see how, maybe in workers definition I guess??
And what's a
Old code??
Nanite spy - Commando promotion not working.
Seems to be enabled in code for unit, but will only move a max of 5 tiles, in own territory and enemy territory, so commando working on a per tile basis, but won't use railroads, roads etc.
Ha Ha found it, its here
A hacker has 0 for this line, I'll change and see if that works.
Don't know how to fix, just how to complain
YES!!!!!!!, I assume now it won't ignore terrain movement costs now, but it does work with Commando and uses mag lev in own territory/ railroads in Enemy

Hmm uses 1 movement per mountain peak, no roads etc, 4.5 movement points, moved over 5 peaks with no roads...is this working??
If yes FIXED
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