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AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Playing on rev 1086 now, and following the DLL change recalc the long turn did not occur, and no magic units or gold have been spawned as far as I can tell.

Edit: Actually, on further inspection, Shaka appears to now have 1.8M gold; although he hasn't magically spawned any units or substantially increased his military power/units.
 
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Hi! Really cool mod!
Can I share something that looks like a bug on first sight?
(I am playing on quite old revision - 1082, probably will update soon...)

Playing in one city challenge I have 1300 science points ( sp) in my capital.
Switching from Senate to Autocracy I expect to see more ( as Senate has +20% coins in capital, and autocracy has +50%) , but I have got almost 3 times less - 565 sp.

Looking in gold calculations in city screen looks like complete mess - I have negative values... but in both cases. Probably I just don't understand it.
I have uploaded pictures and both saves - could you say is it know bug?

P.S. I've tried Ctrl+Shift+T, and got 979 sp and 1307 sp . Now at least Autocracy has more - that is correct, but looks like both numbers less then they should be ( but may be I am wrong ).
 

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P.S. I've tried Ctrl+Shift+T, and got 979 sp and 1307 sp . Now at least Autocracy has more - that is correct, but looks like both numbers less then they should be ( but may be I am wrong ).
Propably the initial values were wrong all along and 979 and 1307 are the right values.
 
I continue to play...
Periodically, every several turns happens the same thing:

1. Science rate decreases from 100% to some another values ( 80% or 90% or 95% ).
2. Science points decreases from 1300 to 280 , but CTRL+SHIFT+T helps.
3. All espionage weights changing. Instead of actual values looks like weight for espionage is setting to index of the AI player.

A little bit annoying...
 
Just finished the Eden Project but instead of covering the whole planet (map size "Gigantic") it covers a (rather massive) radius around the city that build it. Some of my continents (America) are completely unaffected by the Eden Project as are my faaar northern old world cities. In case its a bug attached is the file 1 turn before its completion.
 

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Just finished the Eden Project but instead of covering the whole planet (map size "Gigantic") it covers a (rather massive) radius around the city that build it. Some of my continents (America) are completely unaffected by the Eden Project as are my faaar northern old world cities. In case its a bug attached is the file 1 turn before its completion.

I checked the Python. As it is coded, it affects 50 tiles in any direction from the building city.
 
The other day I finally had some time to play so I started a new game, hoping that movement limit will work this time.
But no, I just couldn't get it to work at all. Instead of having some fun I ended with having frustration :wallbash:

I wonder if this may be caused by ML being a "recycled" option. It took the place of 'Advanced Cargo'.

Please. Pleeeeeeeese. Fix ML. :bowdown: For me it is an essential option. :hammer2:
 
The other day I finally had some time to play so I started a new game, hoping that movement limit will work this time.
But no, I just couldn't get it to work at all. Instead of having some fun I ended with having frustration :wallbash:

I wonder if this may be caused by ML being a "recycled" option. It took the place of 'Advanced Cargo'.

Please. Pleeeeeeeese. Fix ML. :bowdown: For me it is an essential option. :hammer2:

Believe me, I'm trying to fix it as hard as I can because it's an option I love and I proposed it in first place IIRC. Unfortunately I must say I have no clue on why it's not working.
 
Believe me, I'm trying to fix it as hard as I can because it's an option I love and I proposed it in first place IIRC. Unfortunately I must say I have no clue on why it's not working.
Okay, that relaxed me. Thx! :goodjob:

Spoiler :

and I proposed it in first place IIRC.
I proposed the merging of a python mod and you agreed very fast and explained that python would be too slow and decided to add it to the dll.

...not that it matters though :lol:
 
hey! so far revision 1086 works pretty good! i have played 2 games,no major problems.just one question....are you going to fix the updater any time soon? thanx,and keep up the good work!
 
hey! so far revision 1086 works pretty good! i have played 2 games,no major problems.just one question....are you going to fix the updater any time soon? thanx,and keep up the good work!

Unfortunately, I don't think so. Updater/Launcher was dbk's job and I don't have a clue on the code he wrote. I've tried contacting him but had no luck. And I'm not completely sure it depends on the launcher because I reverted to an older version and it still doesn't work, but right now I don't have idea why.
 
Endless turn when going on from turn 618 to 619.

I had no problems passing the turn and a couple more after that. Have you tried a recalc? (I didn't need to recalc)
Here's a save at turn 619, I played one turn without moving anything and picking random things to build when asked.
 

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I had no problems passing the turn and a couple more after that. Have you tried a recalc? (I didn't need to recalc)
Here's a save at turn 619, I played one turn without moving anything and picking random things to build when asked.

I've tried a recalc.The problem persists.
 
I've tried a recalc.The problem persists.

Anyway it must be something in your setup. As you can see from the save, I had no problem passing the turn. I suppose it might be something in BUG options, as these might be different in your setup and mine. Have you tried changing UPT limit?
 
Anyway it must be something in your setup. As you can see from the save, I had no problem passing the turn. I suppose it might be something in BUG options, as these might be different in your setup and mine. Have you tried changing UPT limit?

I've tried different UPT numbers,even 0,nothing changed.
 
I guess not really a bug, but does it make sense to be able to make a gold per turn deal and then break it by declaring war? It is particularly exploitative when combined with buying military units. Purchasing a civ's entire air force for GPT, then declaring war makes modern wars far too easy.
 
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