I had no problems to go to the next few turns with rev1089 after a recalc. The Sumerians asked to join your empire and i said maybe later.
Maybe it is a weird combination of bug settings...
Have you tried to activate Max Units per Tile (my default is 50) or Enable viewports?
Thanks a lot mate, this really helped. The save you made crashed on my computer. That and the fact it works at yours gives me a lot of valuable information.
Either my system or my settings it is. I've done various things, the most hopeful being to put Civ's folder into Windows Defender's exclusion list. That and loading a fresh clean save *before* loading my big save seems to prevent the crash. It's quite very weird.
But now that I have it *kind off* working, I come back with new bug reports. First are 2 city productions issues. It's not as massive as it used to be thanks to Valergrad fixes but it is still inconsistent. Gameplay-wise, I used to miss 30% of my income, now I earn 20% too much. Then a recalc issue and then 2 smaller ones.
Bug of "Foreign Capital connections" (Marco Polo's ?)
As you can see in the screenshot, there's a whopping 319 raw commerce coming in this city, New Sarai. It's the only one with this bug so I suspect Marco Polo's great wonder which is in that city.
There are +29 commerce coming for real from the wonder itself. The 319 doesn't really make any sense to me.
To reproduce, take the save from
this post, recalc and open New Sarai city screen (or if you want to avoid the recalc, take the save from
this post, but there's Leonardo's Worskhop added to the picture).
Wrong values for Research and Culture (wonders related? New "Leonardo's workshop bug")
It happens in all cities but let's take the simplest example I can offer.
As you can see on the screenshot, Tiwanaku produces 55.5 culture according to the breakdown, and 91.5 according to the progress bar. It should produce 79.5. There are 2 problems here
- The city screen breakdown doesn't take into account updated specialists output. Indeed, after building Sistine Chapel, all my specialist have +2 culture. The breakdown only shows +28 (7*4 artists) but it should be 44 (7*6+2, 6 artists, 1 slave).
- But (7*6+2)*1.5=79.5, not 91.5. I don't know where the extra comes from.
This is the same for Science (I have built Leonardo's Workshop). The +1 science produced by specialists doesn't appear, and the total is off.
To reproduce, take the save from
this post, and open any city really (such as Tiwanaku).
Recalc deletes foreign great specialists
It was already reported in this thread that specialists that are obtained through razing get deleted, but it's clearly worse that that. If you conquer a city with great persons,
they will disappear too, it's a bit heart breaking. Planted great persons are a big part in whether I keep a city or not when I conquer. It feels like a gift when you get some. I love that surprise.
It's very important to stress it only impacts specialists that were planted by other powers.
This can possibly hint at why the specialists taken from razed cities go away too.
To reproduce, load the save attached to this post, the game will propose a recalc, don't do it, got to Tiwanaku (freshly conquered) : there are 4 great persons planted ; do a recalc, they go away. By comparison, there is a great specialist planted in Old Sarai by myself, it stays.
By the way, on the matter of whether relocating specialists to cities after razing is overkill, I hear your arguments Valergrad, but well, it's an option (a setting) to enable or not, so if people want to activate it, having them being erased just generates a bit of frustration and that's all.
A crazy-ass improvement would be to indicate the name of the razed city instead of "Free specialist", that'd be rad.
Realistic corporations being a spammer
I appreciate contemplating what my cities have built in the last turn but lately it became spammy because "realistic corporations" keeps getting created and bankrupted repetitively in the same cities. It's quite annoying to the point I plan to just remove that option from further games, while I think it is worthwhile gameplay wise.
I imagine this a typical 'threshold' issue where there's only one threshold instead of 2 (one for creation, one for bankruptcy, the former>the latter).
[Minor] City screen words mashup on city connections
Suggested improvement if not too hard : replace 'National connections : xxx Foreign connections : xxx' by 'Nat. connections : xxx Foreign : xxx'
Of course, this suggestion is ridiculous in terms of game impact compared to everything else I reported
Last sentence to say I am deeply thankful for the awesome work that so many people put and are putting into this mod. This can't be overstated. It's crazy.