1500AD [Preturn]: Ooh, we have cannons. Let's see what else.
Temujin has still 7 cities. Looks like there's a funny bump in the donut. Too much sugar on one side...
IBT: Looks like the Mongol Defence Force is asleep... only one galley moves, nothing else to be seen.
We get a place expansion, yay! No, even better: we get 3 of them.
1505AD [1]: Regroup forces for attack.
IBT: One Mongol Longbow spotted, no battles.
All our cities build muskets - why? Change to riders.
1510AD [2]: Still regrouping.
IBT: Spot a Keshik, a longbow and a galley. No counterattacks.
1515AD [3]: Bombard Ulaanbaatar. Only manage to kill a citizen, knock off 1hp from a pike and a musket and destroy the barracks.
Elite* rider hits 1hp away from the musket and retreats.
Ankka's riders are redlined, but kill the defending pike.
Vet rider kills 2-hp musket without damage and promotes.
Anoter veteran rider kills the last unit in town, a vet longbow, and promotes and razes the city netting us only one worker.
A vet rider chops up a Keshik.
Elite rider retreats attacking reg pike in Tabriz.
Ditto. Gah. only 1hp off.
Vet rider finishes off a 2-hp pike. (5-0)
The army has plunged deep into the Mongol lands and finally finds the capital, Karakorum. It will be a tough nut, but not as tough as Kazan, which is 9 and on a hill.
IBT: A longbow attacks our rider, but hits only 1hp away.
1520AD [4]: Elite rider retreats when attacking reg pike at Ta-Tu.
Elite rider kills the 2-hp musket even though in mistake attacked over the river.
Vet rider dies attacking the 2-hp pike, redlining and promoting it > no effect really.
Elite rider kills the pike and razes the town.
Elite rider kills reg pike in Tabriz.
Notice all the other riders in the stack are wounded. After some looking spot a rider in range, and kill the Keshik there razing the city. (10-0)
We won't need research, we'll never reach MilTrad at this rate, it's completely useless, turn research off.
We gain 11gpt more: +51.
1525AD [5]: Elite rider kills a Mongol longbow. (11-0)
Move units ready to attack Kazan.
IBT: Oops, a barb kills our outpost..
1530AD [6]: Almost forget the units at Kazan as they were fortified.
Looks like it has starved... now it's size 6.
Cats hit only the rax, and 2 pikes. Do cities have some mega - anti - catapault defence thing?
IBT: Lose some exposed slaves. Weird. The pike could hav taken some 30, but it chose the stakc of 5... idiot.
1535AD [7]: Absolutely annoying: all the cats miss. Out of 18, none hit! Gah!
Vet rider takes out the pike with minor scratches. (12-0)
1540AD [8]: Still all the cats miss except one whitch takes one citizen away... no effect to anything , really. The town was already under 7.
Well, let's give it a go.
12-hp army goes to battle with a 4-hp pike, and comes out with 4hp. Well, at least it won.
Lose an elite rider to a reg pike.
Second elite kills the 1-hp pike and gets us a leader, razes the city and we get 2 workers. (14-1)
Temujin is playing a 3CC too, now. Isn't it nice when others join the club?
IBT: Mongol longbow takes off 3 hp of our elite rider, but we win. (15-1).
1545AD [9]: Vet rider retreats from reg musket in Hovd without doing anything.
The elite rider takes some bruises, but kills the musket.
Another elite kills the reg pike, and razes the town. (17-1)
Pillage Mongolia's only wines farm.
IBT: a Mongol pike attacks our exposed (whoops) redlined rider, and wins. Something I've IIRC never seen an AI do before.
1550AD [10]: Rider kills the pike. (18-1)
Karakorum starved, yay. Only size 8 now.
Pillage around Karakorum to soften it a little. Almost all irrigations are gone now.
I transported 2 riders to Almarikh, I think they are enough to take the city... and then there will only be the last nut to crack for
Bugsy, who started, gets to finish this too. Should take only at max 5 turns, depending on the RNG. Go for it!
And a pic for the lurkers, too.
Oh, and there's a Mongol galley floating towards our South. Let's hope there's no settler there.