Anno Domini beta : test it and feed back here!!

Balthasar has an excellent idea. While it may not make it to this mod, I can see a use for it as a way to simulate the shift of "centers of learning" as happened during the development of the university system in Europe. An idea worthy of bookmarking for another mod. ;)
 
Just to make it clear, I do think it's an excellent idea; it's just the buildings limit and the way I've split the civs in the editor that's against it. For interest, here's how the civs are grouped (and therefore could be grouped for great libraries, etc); note that the generic groupings can't be split further as it would cost way too much in terms of buildings. Incidently, I know that, for example, there are more civs that would fit into the Post-Roman Europe slot; it's just the name I gave to band those four civs together ;) .

Ancient shipping (generic):
Everyone except Carthage and Illyria

Celtic culture:
Celtiberians
Gauls
Iceni
Scots

Culture (generic):
Carthage
Etruria
Goths
Huns
Hyksos
Illyria
Jutes
Nubia
Slavs

Free unassigned slot (allowing split any way you like with the following civs):
Anglo-Saxons
Athens
Byzantines
Corinth
Dacia
Florence
Harappa
Illyria
Kushan
Maurya
Nubia
Sparta

Greek culture:
Athens
Corinth
Macedonia
Sparta

Indian culture:
Harappa
Kushan
Maurya

Military might:
Goths
Huns
Macedonia
Maurya
Norse
Rome

Post-Roman Europe:
Anglo-Saxons
Jutes
Norse
Scots

Silk Road:
Carthage
Egypt
Kushan
Persia

Warfare (generic):
Byzantines
Carthage
Celtiberians
Dacia
Egypt
Etruria
Florence
Gauls
Hyksos
Iceni
Illyria
Persia
Rome
Slavs
 
I'm playing again as Mauryans. I've found that they tend to get beat up, until I remember to use those forts; when I do they start to expand nicely at the expense of those who attack them prematurely. A nice little civ-specific ability there, R8XFT! :goodjob:
 
I'm playing again as Mauryans. I've found that they tend to get beat up, until I remember to use those forts; when I do they start to expand nicely at the expense of those who attack them prematurely. A nice little civ-specific ability there, R8XFT! :goodjob:
Thanks. Just to ask your opinion on units: whilst the graphics I've done for the various Indian units aren't fantastic, I think they serve their purpose; what do you think?
 
I don't want to belabor the GL discussion (I'd rather hear that a fix has been made of the Varangian problem so that I can continue my game!) but. . .
why would the GL "building" be a problem? It's a Wonder; it has a Wonder Splash. We don't use "city view" anymore (regrettably), so why not just use some placeholder icon like a scroll or a book to represent it? That way just one or two icons could represent any GL wonder built by anyone. The fact that everyone doesn't get it shouldn't be a problem either. Some civs get knowledge, others get weapons. Life ain't fair.
That having been said, I repeat that the solution you suggest in post #153 is the correct (and most elegant) for this mod. Onward through the fog!

300pxkairouanmosqueecimkb0.jpg


P.S. just for future reference: I would change the Wonder that I described in my earlier post as "Islamic learning" to Al Qayrawan (possible wonder splash pictured above) and "Printing Press" to "Gutenburg's Press" - :smoke:
 
Thanks. Just to ask your opinion on units: whilst the graphics I've done for the various Indian units aren't fantastic, I think they serve their purpose; what do you think?
I actually think they're pretty good. I've been enjoying them. I look forward to seeing what you do with the Golden Warriors.

One of the less outrageous items on my wish list would be to see this symbol (maybe in civ color) on a shield or banner. It's "Arya" in Sanskrit.

aryakr1.gif


The magenta background is only to make it stand out; the palette needs adjustment.
 
That's a great symbol to use; I've found, however (via the Indian Royal Guard) that they don't show up well when civ-sized ;) .

Right then, there's a crash in the game I can't solve. It occurs when you've won the trade victory; there's a crash to desktop without any clues. It could be the .bik file of course. I tried deleting it and reloading the game, but to no avail; however, Civ III's done this to me before (i.e. it's saved things such as this to memory and is therefore reading the original (possibly faulty) bik - or is it?)

Can anyone suggest anything to help?


UPDATE: I've tried a test version, which doesn't have the movie in it (so it would default to the original in Civ III); however, it doesn't work either!! Not sure why at the moment...

FURTHER UPDATE: When I delete the folder itself in the mod, then it does default to the original CivIII movie - so it is the bik movie after all.

FINAL UPDATE: When I put a Movies folder into the mod and copy the original race.bik file (i.e. the one that Firaxis did) it crashes then too. Seems like it doesn't like a replacement movie file...I'm going to make a separate thread in the forum to catch non-Anno Domini players.
 
I finally got around to playing - here's a preview of my game so far :)

I decided on the Athenians, to help me keep ahead in techs and colonize far off lands (playing on continents, 70% water.)
I'm playing on an unusually high difficulty level (Architect :lol:). But I'm up for a challenge.

Screenie:
ADRedAlertAthens2.PNG


The Kushan have an empire to my south. They were agressive at first, and I had to give into one of their demands to avoid war. Since then, I've pulled ahead of them, and they've left me alone. Also in the area: Persia, Corinth, Celtiberians and Anglo-Saxons.

It's been great fun so far! :goodjob:
 
I can't remember wether or not I asked this, but were you considering applying this to a very large world map or something? I know it's not meant to follow the course of history exactly, but my detail oriented brain can't entirely focus on gameplay without an actual map to cling to.

Also, in the patch did you add some descriptions to the governments? Just out of curiosity, and I think I saw that Plotinus was looking for them as well.
 
Also, in the patch did you add some descriptions to the governments? Just out of curiosity, and I think I saw that Plotinus was looking for them as well.
I didn't add the missing civilopedia entries for the governments, though that is a high priority. They will be in patch v1.02 ;) .

@RedAlert: I'm glad that you're playing the game! I see that you've changed the team colours in your version. The other thing I've noticed about screenshots people put up is that they tend to place cities really close to each other, compared to my gameplay! Thanks for putting your in-game shot up and I'd encourage other people to do the same :) .
 
I tend to avoid city radiuses (sp?) overlapping, its a habbit that I picked up in the original Civ, where I had huge production centers of 20-something population, and railroads and stuff. I really should start with placing cities closer, so they can support each other with units faster.
 
Here's a litte update to my game:

It's now 204 AD, and Athens is at peace after 200 years of war. After founding colonies around the world, I found myself in conflict with the Norse Empire. I had managed to capture 1 city with my great fleet, when I was supprise attacked by the Corinthians, who had just emerged victorious from a war with the Anglo-Saxons. I was able to hold them off for a while, but unfortunately the Kushan decided to invade me too! My homeland would have fallen, had reinforcements not arrived in the form of soldiers returning from the norse campaign. I then signed a peace with the Norse, Kushan and Corinthians.
ADRedAlertAthens6.PNG

A while later, the Norse attacked again, but I took 3 more of their colonies. With my homeland left virtually defenseless, the Anglo Saxons took the opportunity to attack me. Their army was weak, though, and they were soon on the defense. I conquered their homeland, leaving them with 3 cities on the eastern coast, before securing a peace. Meanwhile the Norse managed to destroy the Dacians and Hyksos. They're now at war with the Etruscans, but so far have lost one city.
ADRedAlertAthens4.PNG


R8XFT said:
@RedAlert: I'm glad that you're playing the game! I see that you've changed the team colours in your version.
Oh - yes. I always change the civ colours, and am kind of obsessive that way :)

The other thing I've noticed about screenshots people put up is that they tend to place cities really close to each other, compared to my gameplay!
I usually build my cities close-ish together, but mostly for no particular reason. In this game, however, it was a necessity, as I was playing on a small map with lots of civs, with a higher dificulty level than I'm used to.

Thanks for putting your in-game shot up and I'd encourage other people to do the same :) .
You're Welcome! I would really like to see how other's games are going too.

Oh, and btw, I haven't run into any bugs yet, so all's good so far.

EDIT: I found something you may want to take a look at. I had just proposed an alliance to Lars Porsenna of the Etruscans, against the Norse. Accepting, he responded thus:
ADRedAlertAthens7.PNG

It seems geography isn't this guy's strong point. I hope he can even find the Norse! :lol:
 
I tend to avoid city radiuses (sp?) overlapping, its a habbit that I picked up in the original Civ, where I had huge production centers of 20-something population, and railroads and stuff. I really should start with placing cities closer, so they can support each other with units faster.

I try VERY hard not to have overlapping city radius'. As one city will eventually get robbed of resources. It hurts production. OK, enough OT for now.
 
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