bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,110
I guess Netherlands and Scotland is beginner friendly civ and don't deserve to be changed huh?
You have concrete evidence that they haven't been changed?
I guess Netherlands and Scotland is beginner friendly civ and don't deserve to be changed huh?
nah they won't get any meaningful changes. Korea hasn't got it because it is "strong" enough so why should they?I don't consider them beginner civs and expect them to get some changes, mostly to the leader abilities, but I'm not a game designer so who knows.
not in meaningful way... maybe get few improvement on their UI.. but nothing esleYou have concrete evidence that they haven't been changed?
not in meaningful way... maybe get few improvement on their UI.. but nothing esle
Maybe Robert the Bruce can get his LA changes to be more active but no changes to problematic CA.
Scotland's problematic CA won't change and I doubt polders will change except for increase in yields.Considering how difficult polders are to actually place and how pointless Robert's current LA is, both of those would be pretty significant changes to each. But you suggested they wouldn't be changed? Which is it?
I mean, if you were expecting numerous civs to receive massive overhauls, I can see where this patch is disappointing for you.
It's turning out about how I expected though. Several civs got moderate updates and a lot got small touch-ups. So I am satisfied.
TBH I think complaining about certain civs being "boring" is overstated. At least a few civs need to play the game as it was meant to be played and not every civ needs a mechanic that completely turns their playstyle on it's ear. We may enjoy unique games as Mansa Musa, Kupe, Bull Moose Teddy, etc, but for a relatively inexperienced player who is just starting out those probably aren't so great. If civs like Korea exist for them more than it does for me, so be it.
That would be a lie in itself considering not all civs did get minor changes.they SHOULD'VE came honest and said this patch only contains minor changes. They shouldn't have hyped up so much.
Not sure what's wrong with Arabia? Also who says Netherlands and Scotland won't receive anything? Honestly besides their Leader abilities both are good anyway.this tiggers so much since Spain and Khmer seems to be only one-dimensional civs to receive any meaningful change...
While Korea, Arabia, Netherlands and Scotland gets left in the dust...
they are and will be still weak on map sizes greater than standard.
Last observation - in response to a question from the chat Carl from Firaxis went out of his way to emphasise that balancing is undertaken with a view to both single player and multiplayer play. This struck me as deluded or disingenuous as it should be really apparent from how the community has played the game in the last 4 years that the Civs in this game have never been well balanced for multiplayer
A few days ago a posted a message here saying I would prefer a few well-reworked Civs like Spain or Khmer than small changes for 20 Civs because I was suspecting the things will go in that direction. Someone answered we will get both. That was a common expectation not only here. And well we didn't get both. Still, I am disappointed too.
As for balancing for multiplayer. Actually, it is really hard to ballance the single-player game with over 50 Civs for multiplayer. Either you focus on balancing Civs at the cost of design space for the single-player experience, or you focus on unique gameplay the Civ may offer for a single-player game at the cost of power creep and multiplayer issues. It is not Carls fault, and we shouldn't expect the impossible from him. That's the way it works. At least in multiplayer, you can always ban OP Civs or the weakest ones.
Agree wholeheartedly. And boring is subjective. What one person thinks is a great or fun playstyle another won't. Hell, if 90% of the Civs appeal to any given player they have nothing to grumble about!
Nerfs you mean. Will surrender immediately when invaded by the German civilization.
Having read everyone's opinion in this update, I would say I am personally satisfied with this update.
This is a substantial update that we are waiting for so long. Maybe some of you just set the expectations or probably expected a "rework" of civs instead of "balance pass". For me, balance pass is just tweaking numbers, which Firaxis did.
I just hope they do not close the door in saying this is the final free update because us gamers can still provide feedback and suggestions for improvement of this game.
Also there are other issues still unadressed e.g. Map Editor, dlls, civs that we still want more tweaks, etc.
Is no one upset or concerned about Mali? Seems to me Spain and Portugal are so strong with trade routes with no crippling Malus that Mansa Musa has. I haven't run the numbers, but I'm willing to bet they can pull in near the gpt Mansa Musa can, not to mention other yields. You can say they are map dependent, but so is Mansa Musa.
they are and will be still weak on map sizes greater than standard.
I like the Maya change. And Maya Civ.
The problem with Maya is not, in my mind, related to map size. The problem is NOT knowing the layout of the map before plopping your capital. Since everything after that is directly tributary to the map around the capital, it makes Maya completely subject to RNG. I really dislike that you'll
probably have to reroll your start all the time when you play them. I feel maya should have at least 12 tiles radius vision at turn 1 (not all game long, just at turn 1) so that you are allowed to make an intelligent decision on capital city placement.
so in conclusion: New units good
Civ rework: bad and lazy.
And they highlighted civ rework as major selling point.
When will I EVER learn...
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