Ask a Soldier

A Major in command of a platoon is unthinkable in any time

But a Captain probably sometimes?

One more thing - someone asked you how many enemies did you kill and did you count them. You of course replied that you didn't count (and I'm not surprised at all). But can you clarify if it is even possible to count that? I suppose in majority of situations you don't even know (or at least can't be certain) if you just hit an enemy - and if so, is he just wounded or dead (unless your unit finds his body later on during advance). It seems to me that only in combat on relatively close distance you can actually "reliably estimate" enemy casualties basing on what you see - but even in such case how do you recognize who hit a particular enemy who was seen being hit? How do you know if it was your bullet which hit that enemy, or bullet fired by one of your friends?

In how big percentage of all fire encounters / fire fights against the enemy did you actually see them (apart from knowing from which direction they are firing and in which area they are)? What was the average distance between positions of your friends and your enemies in infantry fights? I suppose that most of infantry fire exchanges take place on rather medium to long distances, not short ones from which one can recognize individual enemies and "see their faces".

Does the British Army carry out so called "body count" to estimate enemy casualties during military operations? Do they even try to estimate enemy losses and if not by body count (sometimes body count is surely impossible to carry out) then what methods are they using?
 
Thanks Flying Pig! Worried less about diseases and more about drastic chemical measures to prevent them ;) Like babesia. Horrible disease but I've seen what it does. Worse vaccine iirc.
 
Thanks for clarifying some things for me ;) I guess that in military procedures has to be simple (to avoid confusion in combat). One question though - Have You seen some soldiers neglect exact procedures while in "the heat" ? Staying calm and focused in the face of a life threatning situation is probably just on top of the mountain on "why there should be no draft". Dropping a gun and running away (followed by court-martial) is probably worse than dying - not to mention leaving Your brothers-in-arms to the wolves ;) What I meant was discarding main weapon (If Your main weapon is a light machine gun for example - weight ~7-10 kg or ~15-22 lb hmm... doubt that parachuters carry heavy weapons on a drop missions at all...) and switch to secondary but as You can see I play too much games ;)

Just one final question if I may : Have You seen anyone gone AWOL ? ;) (You don't have to answer if You dont feel comfortable)

Thanks for this thread ;) It is very interesting.
 
A Major in command of a platoon is unthinkable in any time; even in wartime most billets are filled by the correct rank. I wasn't the only person to have to work above my pay grade at Goose Green; our own CO was shot dead and his Adjutant took command. Since he was a Major, the Army arranged to have a new CO, who was a Lt-Colonel, dropped in as soon as possible afterwards, although Major Keeble was an excellent officer and more than capable of doing the job himself - indeed, he made Lt-Col within a year, I think, and was a full Colonel when he retired only a few years afterwards.

You left me wondering: how dangerous do you thing having lower officers temporarily assuming higher commands can be?

I don't mean just lack of tactical skills. Is it, for example, a reasonable concern that a lower officer might try to carry out orders that a higher officer might refuse as illegitimate, or as unfeasible? Or is the opposite situation instead (the lower officer refusing to act even when necessary) a more likely issue?
 
But a Captain probably sometimes?

Rifle platoons are led by Second Lieutenants who grow into Lieutenants, and sometimes by Sergeants when there aren't enough young officers in the battalion, with the senior corporal acting as the Platoon Sergeant. More specialist platoons - normally part of Support Company - such as mortar, recce and machine-gun are made up of more experienced soldiers, and as such are normally commanded by junior captains. Since I was commissioned as a Late Entry officer, I went straight fom WO2 to Captain - normally this would consign me to running something like the motor pool or another desk job, but - since I was still fitter than any of the subalterns, much to their embarassment - I was able to ask for and be granted command of the recce platoon.

One more thing - someone asked you how many enemies did you kill and did you count them. You of course replied that you didn't count (and I'm not surprised at all). But can you clarify if it is even possible to count that? I suppose in majority of situations you don't even know (or at least can't be certain) if you just hit an enemy - and if so, is he just wounded or dead (unless your unit finds his body later on during advance). It seems to me that only in combat on relatively close distance you can actually "reliably estimate" enemy casualties basing on what you see - but even in such case how do you recognize who hit a particular enemy who was seen being hit? How do you know if it was your bullet which hit that enemy, or bullet fired by one of your friends?

It's difficult to get an exact count, but then we don't normally need exact numbers. If you can see the target and are firing an aimed shot, it's quite easy to tell if it's your bullet that knocks it down - normally, if you ask your section how many enemy they think they each killed after a firefight, you'll get a reasonably accurate estimate. Bear in mind that the difference between 7, 8 and 9 enemy is immaterial - the sort of level of accuracy that we need is 'we engaged an enemy of about section size and annihilated it/killed about half/inflicted one or two casualties'. It's quite easy to tell the difference between those three, and that's all your higher-ups really need to know.

In how big percentage of all fire encounters / fire fights against the enemy did you actually see them (apart from knowing from which direction they are firing and in which area they are)? What was the average distance between positions of your friends and your enemies in infantry fights?

It depends hugely based on where you are - it's rare that you haven't got a marker such as 'in that treeline' or 'that building', even if you can't see the enemy, but I've heard it does happen in Afghanistan nowadays where the enemy use long-range firepower to give harassing fire with small chance of any losses on either side. In Malaya, for example, you were very lucky if you were more than 10m away from the enemy when you spotted them, and fighting was litearally like shooting at shadows - that wasn't much fun. The 'DS solution' in mostly-open country is about 400m at the time the first rounds go down, but we try to close in some capacity with the enemy as quickly as possible, because we believe that the best way to kill them is at very short range with bullets, bayonets and grenades.

Does the British Army carry out so called "body count" to estimate enemy casualties during military operations? Do they even try to estimate enemy losses and if not by body count (sometimes body count is surely impossible to carry out) then what methods are they using?

When you overrun a position, you normally do a cursory check of it for the number of enemy dead and anything such as orders sheets or code-books which might prove useful for intelligence, but if you're just in a firefight then asking around the section is normally the best method - it's usually pretty much on the mark, give or take a few, for the level of accuracy that we need.

Thanks Flying Pig! Worried less about diseases and more about drastic chemical measures to prevent them ;) Like babesia. Horrible disease but I've seen what it does. Worse vaccine iirc.

I would probably advise that if your employer is paying to give you the vaccine, the consequences of having it are probably worse than those of getting the disease.

Regarding the level of realism in war games and movies:

I think it is much harder to make a realistic game or movie about modern warfare, than about anything from Ancient to 19th century warfare.

I would contest that; it's probably more difficult to make a convincing game about modern warfare because people have far more knowledge of it from TV and the media, but it would be equally difficult to make a realistic game about 19th-century or ancient warfare: how much fun would combat as one of Wellington's redcoats be? You would fire volleys according to your drill, and maybe charge or be charged, spending most of the battle standing still and being pounded by artillery. That doesn't sound very exciting to me.

Thanks for clarifying some things for me ;) I guess that in military procedures has to be simple (to avoid confusion in combat). One question though - Have You seen some soldiers neglect exact procedures while in "the heat"?

Actually, I think many soldiers do fall back on training when under stress - we beat it into people so hard that it becomes instinctive, and in a way comforting. One of the easiest ways to tell a soldier is that he asks 'say again?' when you say something he doesn't quite catch, and answers his mobile with 'send over' - military protocol does become quite embedded in your psyche. For leaders, we teach again and again that proper procedure saves lives, and constant practice on exercise under considerable stress with all of the noises of combat means that they never neglect their drills when giving orders - breaking everything down into routine means that it sticks.

What I meant was discarding main weapon (If Your main weapon is a light machine gun for example - weight ~7-10 kg or ~15-22 lb hmm... doubt that parachuters carry heavy weapons on a drop missions at all...) and switch to secondary but as You can see I play too much games ;)

I don't want my soldiers dropping the LMG! We carry all of our man-portable heavy weapons - they're even more important: since we can't rely on heavy armour or artillery we need to have anti-tank and other support capability in our own hands - as well as light vehicles and field guns. Machine-guns are far too important in establishing fire superiority - the state of affairs in battle whereby the only 'effective' (that is, likely to kill anything) fire in the exchange is coming from you - that we almost never leave them behind for any reason. Ditto mortars and what was in my day the MILAN, which has now been replaced by the Javelin.

Just one final question if I may : Have You seen anyone gone AWOL ? ;) (You don't have to answer if You dont feel comfortable)

Plenty, mostly during Basic Training - it's not a difficult matter to send a Sergeant out around town to pick them up. Squaddies don't seem to realise that we have their home addresses, so if they're planning on going there we can find them quite easily, and that they're quite distinctive in their short haircuts and - for the first few weeks of Basic - uniform; we don't let them keep civilian attire in their rooms until part of the way though training. A few people have gone AWOL in Germany because they've found a Fraulein that they like, or because they were hung over and missed the flight home; again, they're always picked up before long.

You left me wondering: how dangerous do you thing having lower officers temporarily assuming higher commands can be?

I don't mean just lack of tactical skills. Is it, for example, a reasonable concern that a lower officer might try to carry out orders that a higher officer might refuse as illegitimate, or as unfeasible? Or is the opposite situation instead (the lower officer refusing to act even when necessary) a more likely issue?

Well, you have to bear in mind that the actual experience difference between the senior Major in the battalion and a new CO is probably not all that much - often a matter of weeks or months rather than years. Of course I firmly believe that combat leadership can only be taught to a certain extent; once you have an understanding of basic principles (offensive action, concentration of force, mutual support and so on) you can only learn through experience and cultivating an instinctive understanding of what to do in a given situation - Peter the Great described the coup d'oeil, the ability to cast your eye over an area and see it in tactical terms; a section commander as he is advancing always knows where he'll run to if he comes under fire, the likely enemy positions (linear features with good cover overlooking kill-zones, in general), where he'll put his fire support group, the cover he'll use for his flank attack, and so on. In the same way, a battalion commander can look over the ground and identify the best place to go to control the battle, the best place to set up mortars and MGs, infantry assaults, and so on. That means that having less-experienced officers in command will inevitably mean less effective leadership than the same officer a few years down the line.
 
normally, if you ask your section how many enemy they think they each killed after a firefight, you'll get a reasonably accurate estimate.

Then what is the origin of "overclaiming" enemy casualties, which is so typical for every army in every war?

One of possible origins is that multiple sections may "claim" exactly the same enemy casualties - which means that not always everyone is correct when they think that it was their bullet which inflicted a casualty (not even mentioning situations when enemy soldiers are hit by multiple projectiles fired from many different firearms). By the way - you say that when you ask your men, they will tell you how many enemies they "killed" - that's probably a word used to describe all enemies that possibly "got hit" by them - which means both wounded and killed.

So far in all modern wars, since the introduction of modern firearms, in every army, number of WIA exceeded number of KIA among casualties.

For example in the Falkland War Argentinian casualties were 649 killed (and this includes also DoW on various stages of medical evacuation, not just those who died immediately after getting hit) and 1657 non-mortal wounded - which means for each killed there were on average 2.6 wounded. I'm not sure how many of these Argentinian losses were suffered in Ground combats and how many in Air and Naval combats.

But in Ground combats percentage of wounded among total bloody casualties is normally even higher than in Air and Naval combats.

I've been talking with a US Vietnam veteran on another forum and he only mentioned that his unit "killed" Vietnamese - never "wounded" them.

From tactical point of a view a wounded enemy is just as "good" as a killed one - he is simply eliminated from further fight.

Only in long term a wounded enemy can return to service (usually after many months) or at least to normal live, while a dead one cannot.

In fact it seems to me that wounded are a bigger problemy for any army than killed. A killed soldier is not useful any more, but is also not a problem any more. You just bury him and that's it. While a WIA soldier - especially a heavily wounded - is a big logistical problem, since you have to provide medical care for him. I wonder why evolution of weapons did not go into this direction so far - why weapons are still designed to kill men, instead of to inflict heavy wounds. Inflicting heavy wounds, but not mortal, would make war both more humane (of course one could argue with this) and casualties more problematic for the enemy.

What do you - as a former soldier - think about this last idea, about putting emphasis on wounding the enemies rather than killing them?

Of course assuming that military technology allowing to achieve this goal (i.e. minimize enemy deaths but inflict problematic wounds) would exist one day (and that inter-human wars will be still taking place at that time). But currently nobody seems to be working on such "new weapons". Everyone rather wants to maximize the lethality of weapons (and a few of minor opposite steps - such as prohibition of Doom-Doom ammunition - did not change this).

but it would be equally difficult to make a realistic game about 19th-century or ancient warfare: how much fun would combat as one of Wellington's redcoats be? You would fire volleys according to your drill, and maybe charge or be charged, spending most of the battle standing still and being pounded by artillery. That doesn't sound very exciting to me.

I was rather talking about strategic games, where you command entire armies on the battlefield instead of just single soldiers.

But there are games of both kinds. Just to mention Total War series (strategic) or Mount & Blade (one-soldier perspective).

However, games like Mount & Blade are not very realistic indeed. At least I think so. Games like Total War series are more realistic IMHO.

When you overrun a position, you normally do a cursory check of it for the number of enemy dead

And in such situations sometimes you might actually underestimate enemy casualties, if you count only those dead who can be seen there. After all they could have evacuated some of their dead - not mentioning wounded - by the time when you got there and finally captured that position.

Bear in mind that the difference between 7, 8 and 9 enemy is immaterial - the sort of level of accuracy that we need is 'we engaged an enemy of about section size and annihilated it/killed about half/inflicted one or two casualties'. It's quite easy to tell the difference between those three, and that's all your higher-ups really need to know.

I've read that in WW2 Allied High Command in European Theatre of Operations (and generally higher-ups of Western Allies) used to divide such estimates of enemy casualties collected from various levels of military organization by half - in order to get an accurate, in their opinion, estimate of Axis casualties. This means that their initial assumption was that all reports about enemy casualties "produced" numbers 2 times higher than the actual enemy casualties were. Of course that was a very general assumption, based on average scale of overclaiming, which surely varied between individual reports (probably the Allies figured this method out by comparing numbers from captured enemy casualty reports with estimates of enemy casualties reported by their own units in same battles).

One of "masters of overclaiming" - but probably not in official reports, rather only in his diary - was Gen. George Patton.

If we summ up German casualties supposedly inflicted by Patton's army from his diary ("War as I knew it") we will come to a conclusion that Patton's single Army inflicted clear (if not vast) majority of all German casualties on the Western Front suffered between June 1944 and May 1945...
 
Can you talk to me about the current vaccination regime? That's something that's holding me back from seeking commission - I remember there were some mad shady vaccines.

The U.S. army will give you immunizations for the standard childhood stuff (MMR, polio, etc.), tetanus, Hep A & B, the one for menningitis and an annual influenza one. You will also get small pox and anthrax vaccinations if you deploy. Nothing really shady, although you will get a small scar from the small pox one.
 
The U.S. army will give you immunizations for the standard childhood stuff (MMR, polio, etc.), tetanus, Hep A & B, the one for menningitis and an annual influenza one. You will also get small pox and anthrax vaccinations if you deploy. Nothing really shady, although you will get a small scar from the small pox one.

LMAO. I've been down range once so far and been in 5 years (Air Force) my shot list is a page and a half long. I was looking at it the other day and half this crap I don't even know what the hell it is just get angry emails saying go get this (insert name) shot. The military atleast US military loves its shots.
 
Wow, it's a pretty long list alright. Old ones like yellow fever. Exotics such as Japanese encephalitis. Even immunoglobulins targeted towards hemorrhagic fevers.
 
Then what is the origin of "overclaiming" enemy casualties, which is so typical for every army in every war?

I said 'pretty accurate for the accuracy that we need at our level' - 'we were engaged by a platoon and killed about half' may well in practice mean we wiped out one section, which means 10/30 rather than 15/30, so if that's repeated down our line the company has killed about 33/100 rather than 50/100, and the battalion 132/400 rather than 200/400, and so on. At high levels it's problematic, since the battalion sitrep going on raw numbers has now underestimated the enemy's strength by two platoons, but at the level of the ordinary soldier or section or platoon commander, the ask-around is accurate enough.

One of possible origins is that multiple sections may "claim" exactly the same enemy casualties - which means that not always everyone is correct when they think that it was their bullet which inflicted a casualty (not even mentioning situations when enemy soldiers are hit by multiple projectiles fired from many different firearms). By the way - you say that when you ask your men, they will tell you how many enemies they "killed" - that's probably a word used to describe all enemies that possibly "got hit" by them - which means both wounded and killed.

Indeed.

So far in all modern wars, since the introduction of modern firearms, in every army, number of WIA exceeded number of KIA among casualties.

Indeed.

But in Ground combats percentage of wounded among total bloody casualties is normally even higher than in Air and Naval combats.

Indeed. It's comparatively quite difficult to be 'wounded' when your ship or aircraft goes down; most people either survive unscathed or not at all.

I've been talking with a US Vietnam veteran on another forum and he only mentioned that his unit "killed" Vietnamese - never "wounded" them.

Well, you only know that he was wounded rather than killed if you overrun the position and find he's still there, and the war in Vietnam didn't lend itself to either.

In fact it seems to me that wounded are a bigger problemy for any army than killed. A killed soldier is not useful any more, but is also not a problem any more. You just bury him and that's it. While a WIA soldier - especially a heavily wounded - is a big logistical problem, since you have to provide medical care for him.

Indeed - in fact, most IEDs and landmines are designed with this in the back of their minds, for exactly the reason that you've outlined.

I wonder why evolution of weapons did not go into this direction so far - why weapons are still designed to kill men, instead of to inflict heavy wounds. Inflicting heavy wounds, but not mortal, would make war both more humane (of course one could argue with this) and casualties more problematic for the enemy.

What do you - as a former soldier - think about this last idea, about putting emphasis on wounding the enemies rather than killing them?

It's against the Geneva Convention to use a weapon designed to maim rather than to kill; killing your enemies is fine but we do draw a line at what is little more than two-sided torture.

Of course assuming that military technology allowing to achieve this goal (i.e. minimize enemy deaths but inflict problematic wounds) would exist one day (and that inter-human wars will be still taking place at that time). But currently nobody seems to be working on such "new weapons".

See above and below.

Everyone rather wants to maximize the lethality of weapons (and a few of minor opposite steps - such as prohibition of Doom-Doom ammunition - did not change this).

Hollow-point ammunition is outlawed precisely because it isn't immediately lethal - if it doesn't kill the enemy, it tends to inflict wounds which make his death inevitable and extremely uncomfortable. Obviously, most soldiers are a little uncomfortable with the idea of having that thrown at them; we ban it for much teh same reason as we ban flamethrowers.

I was rather talking about strategic games, where you command entire armies on the battlefield instead of just single soldiers.

That's probably because 'battle' as a concept is very much in decline - before 1945 it was unusual for troops to engage the enemy outside of a battle, now the reverse is true. This is down to several factors, not least the decline of state-on-state warfare in favour of asymmetric conflict whereby one or both sides are not using military units in a conventional sense - battle relies on one side wishing to occupy territory currently held by the enemy (Naseby, Leningrad, Goose Green), or one side wishing to destroy the enemy and the other either being unable or unwilling to retreat (Verdun, for example) or believing itself in posession of enough firepower to accomplish the same goal (Waterloo, Hastings, Cannae) - in most modern wars, the 'unconventional' side has neither the desire to take and hold ground nor the firepower to attempt to destroy the 'conventional' side at a stroke, and so has no incentive to engage in battle and is very difficult to force into one. Of course, there are situations such as Tora Bora in which unconventional enemies have been forced into pitched battles, and the results are rarely difficult to predict.

However, games like Mount & Blade are not very realistic indeed. At least I think so. Games like Total War series are more realistic IMHO.

I do hope you don't mean to imply that Total War is in any way a reflection of what the world, politics and warfare were like in the times allegedly depicted!

And in such situations sometimes you might actually underestimate enemy casualties, if you count only those dead who can be seen there. After all they could have evacuated some of their dead - not mentioning wounded - by the time when you got there and finally captured that position.

Yes, but you have a figure in your head for how many enemy you hit, anyway, and you know this as well. In theory, an overrun position hasn't been evacuated because you don't let them get away!

I've read that in WW2 Allied High Command in European Theatre of Operations (and generally higher-ups of Western Allies) used to divide such estimates of enemy casualties collected from various levels of military organization by half - in order to get an accurate, in their opinion, estimate of Axis casualties. This means that their initial assumption was that all reports about enemy casualties "produced" numbers 2 times higher than the actual enemy casualties were. Of course that was a very general assumption, based on average scale of overclaiming, which surely varied between individual reports (probably the Allies figured this method out by comparing numbers from captured enemy casualty reports with estimates of enemy casualties reported by their own units in same battles).

That seems fair - see the start of this post.

One of "masters of overclaiming" - but probably not in official reports, rather only in his diary - was Gen. George Patton.

If we summ up German casualties supposedly inflicted by Patton's army from his diary ("War as I knew it") we will come to a conclusion that Patton's single Army inflicted clear (if not vast) majority of all German casualties on the Western Front suffered between June 1944 and May 1945...

Well, Patton was a brazen self-publicist, which wasn't an uncommon thing or necessarily a bad thing in a Second World War general - the importance of image in getting resources allocated to one's command, as well as keeping up morale both in the ranks and at home, can hardly be overstated. Slim notably refused to join in with the cult of personality that surrounded some of his colleagues - although his men still worshipped him - but Montgomery, Browning, Lovat and many more actively cultivated it in the same way as Patton.
 
And here I was thinking that hollow-point ammunition is used in the field :hammer2: Guess that Geneva Convention will not stop a crazed terrorist anyway.... (which is sad). Armor piercing is probably another story.

I have a question here : Do You use (in real military that is) a classification of targets like "soft" (infantry,militia for example) and "hard" like APC (Armored Personell Carrier), tank etc. Or it's more like a Civ classification (mounted -guess that's obsolete?- , air, naval and so on. I was wondering becouse I saw You great articles on Civ 4 promotions the other day and was wondering if real military use terms like "mounted" ? ;)
 
We categorise broadly into air/sea/land, and land combat troops are further broken down into infantry, armour and artillery (there are numerous other designations for support troops, but the list is quite long): these break down even further so you have mechanised infantry, armoured infantry, light infantry and air assault infantry (the last two, for all intents and purposes, are practically the same), Formation Reconnaissance and Heavy armoured regiments, and numerous different categorisations of artillery - when you're looking at a map, it helps an awful lot to know whether that infantry battalion holding the hill you're about to attack is light or armoured!
 
Air assault probably means some RPG and maybe (possibly) a flak cannon. (or 12,7 mm Browning M2 :mischief:) Marry X-mas everyone ^^ Thanks for the responses IOU a beer ;)
 
No, it is referring to troops with the training and equipment to make them capable of being inserted via helicopter in actual formation scale units. Airborne would be paratroopers.

It has nothing to do with assaulting the air.
 
Patroklos is right. Air Assault (referred to as the Bullwinkle Badge in the Army due to its shape) basically means a soldier qualified to rappel out of a hovering helicopter (and other skills involving helicopters, like slingloading equipment for movement via helicopter) to 'assault' a target. Airborne are soldiers that use parachutes, and all the associated skills involved in doing that (in addition to all their other infantry skills).
 
'Air Assault' is a relatively recent term; when I was serving, we were 'Airborne' - the British Army has changed the designation on all of its units, to reflect that large-scale parachute drops (ie; of brigade strength and above) are no longer considered tactically sound, and it's doubtful whether we can muster the air assets to drop an entire brigade anyway. The US Army still keeps the Airborne name, although only one of its two - the 82nd - is actually roled as Airborne infantry. In the UK, 'the Airborne' is still the informal designation for the Parachute Regiment, and 'the Airborne forces' a semi-formal designation for 16 Air Assault Brigade.

I think what AdamCrock is aiming for is 'Air Defence', which is the protection of ground forces from enemy air forces, usually achieved through superior air power or surface-to-air artillery.
 
I was wondering, how do soldiers deal with common diseases like cold, influenza and so on? Are they supposed to just withstand the fever and the other symptoms like clogged nose and cough?
 
'Air Assault' is a relatively recent term; when I was serving, we were 'Airborne' - the British Army has changed the designation on all of its units, to reflect that large-scale parachute drops (ie; of brigade strength and above) are no longer considered tactically sound, and it's doubtful whether we can muster the air assets to drop an entire brigade anyway. The US Army still keeps the Airborne name, although only one of its two - the 82nd - is actually roled as Airborne infantry. In the UK, 'the Airborne' is still the informal designation for the Parachute Regiment, and 'the Airborne forces' a semi-formal designation for 16 Air Assault Brigade.
My Brigade (173rd Airborne Brigade) and I parachuted into Iraq, 26 March 2003... it is completely sound, because it makes the enemy defend in depth. Meaning, he can't just pile on a front line. I would agree that the UK mustering enough air frames for a brigade may be... a bridge too far.
At division level, the 82nd is the only Airborne unit in the USA... the 101st still calls itself Airborne, but it is Air Assault (it was Airborne from WW2 - Vietnam, though).
There are separate brigades and battalions that are also Airborne.

I was wondering, how do soldiers deal with common diseases like cold, influenza and so on? Are they supposed to just withstand the fever and the other symptoms like clogged nose and cough?
We have "sick call"... in the field, you just see your platoon medic. They keep meds for the most common things on hand, serious problems will get you Med-evacuated to somewhere where they can treat you.
 
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