DWilson
Where am I? What turn is it?
Considering how easy this game still is, I can't help but think that nerfing the barbs (the most difficult, and in my opinion fun, aspect of the game) is a terrible idea at this stage. That said, tweaking the scaling is probably a good idea, as I've found the difficulty differences don't seem too apparent as the barbs can be nearly equally a game ending threat regardless of difficulty.
Also, if the AI performs better without barbarians, then they should probably be coded to be less dangerous in raids against non-player civs (producing, for example, half as many units when AI cities are identified.
Also, if the AI performs better without barbarians, then they should probably be coded to be less dangerous in raids against non-player civs (producing, for example, half as many units when AI cities are identified.
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