AVS:1 OCC for beginners, my first hosted SG :)

They had the suffix "jpg", not "jpeg". It's possible that the server changed that, I believe only a certain subset of extensions are allowed.

Is fixed in the original post now.
 
Can we agree on wonders. In the OCC I won I really wanted Collosus for the income for trading. I got the Glib also in the early going along with Glighthouse. The only problem is the really early GA with Collosus and Glib. Looking at the guide it there does not look like any way around it though unless we forego the Glib and I don't think we want to do that. The G-light really paid off in having contacts to 2'fer with. We'll have to see.
I also sufficed with only the original worker who was able to keep up with growth and improve all tiles for me. I bought a slave later and railroading went nicely.
After the temple completes hopefully we can get some spears built along with a granery and the collosus going.
 
Will play this to keep it moving before I get back to the meat and potatoes of GOTM24 redux. Are we going for collosus? I presume yes, but it will undoubtably be during my turns.
 
/lurker de-cloaking/

It's too bad this is a OCC, there's lots of nice terrain for a couple of super cities

/cloak re-engaged/
 
Did the settler just get back to town or are you waiting to merge later? I saw him standing in town in the screenie
 
OCC – 3000BC 15 turns to play

Pre-turn – I’m seeing a worker planting a mine east of city heading, obviously towards the only BG in our district. That river gives gold and we are heading for colossus. City is ready to riot. Up the lux. Be prepared for up to 50% lux until harbors/roads are connected. My prior post question is answered when I check for movement on settler. He will become one of us next turn. We are running a-3gpt deficit pping lux and mine needs to get down soon. Settler will help, I hope. Why Masonry is in the queue at 13 I can’t figure. It is a 1st level tech and we want the Glib, I thought. Writing or Myst would have been the choice perhaps. Let’s roll this.
IT – NADA

[1]2950bc Settler merges. Lux to 30%. Temple in 7.
IT – Breaking fog
[2]2900bc Mine completes and temple drops to 5. Moving to BG for mine/road.
IT – Fog out
[3] 2850bc Worker starts mine. Warriors take a look a Kyoto.
IT- Toku don’t like it and threatens me outta there. I tell him to kiss it since he does not have bronze working and is probably working on a temple with 1 warrior in town.
[4]2800 Could we be stranded with Japan? No more. 5 slaves decide to be Byzantines. That’s a first for me.

AVS1-2800.jpg


Continue ‘exploration’. Moving slave workers back.
IT – Palace expansion.
[5] 2750 – I see some other coast to investigate on our northwestern shore.
IT- NADA
[6] 2710- The year count changes so I have to watch out.
IT TEMPLE>COLLOSUS in 25, it will drop at workers come back
[7] 2670 Went with collosus. Looks like only an island off the west coast. Post a warrior scout on N tip of island.
IT-zip
[8] 2630 – Take a peek into the sea. It may be suicide time. I think, within 99% probability we are alone.
IT-zilch
[9]2590 – Only two tiles from verification of desolation. Turning N curraugh around for N suicide run after probing. S. curaugh is nearly there. WE NEED CONTACT! And g-lighthouse
IT- Bloto
[10]2550 Lux dropped to10 %.
IT- Nothing
[10]2510 – Suicide makes the initial foray.
IT- Suicide sinks.
[11] 2470- Masonry is in. Writing up next in 37 turns at –1gpt. Incense colony founded with slave and other 4 slaves will begin roading. Next suicide pauses before going for it.
IT – Woo, nothing.
[12]2430 – Nothing.
IT-zip
[13] 2390 Suicide tries again.
IT- Nothing
[14]2350 . Roading to incense.
IT – Nothing
[15] 2310BC – Suicide 2 bites it
We are on an island alone. In retrospect, I don’t think it was a bad idea getting rid of Japan. They would have come after us sooner or later with the limited land available. Good thing they had the jungle start and were building workers like mad. I’ll have to remember that. 5 workers and 1 warrior for the first builds. Collosus is in 11 with no growth. Waiting on road to incense to complete to turn growth on again and it would be cool to build enough warriors to ring our island and keep EVERYONE off. Really need some contacts.

THE SAVE

OUR ISLAND DESOLATION

AVS1-2310.jpg
 
Pre-turn: Our units still have movement points left for some reason, so I move them.

1 2270 BC: Island is fully explored, so exploring warrior heads home.

2 2230: :egypt:

3 2190: :fish:

4 2150: Incense road finishes. Don't let Constantinople grow just yet since I don't want to slow down the Colossus.

5 2110: :viking:

6 2070: Warrior triumphantly returns to the city!

7 2030: Cultural borders expand!

8 1990: Put the city back on growth, losing only 1 turn on Colossus.

9 1950: :jesus:

10 1910: :satan:

11 1870: [dance]

12 1830: Colossus -> Curragh. Increase research, Writing now due in 11 turns at 0gpt.

AVS1_Colossus.JPG


13 1790: :groucho:

14 1750: Curragh -> Curragh. We must be over the unit limit because we're now at -1gpt. We can survive that for 9 more turns.

15 1725: :king:

Some simple turns. A lot of waiting for the Colossus. Now that we've got curraghs again, hopefully we can make some contacts now.

The Save:
"There once was a man from Constantinople..." Hmm, what rhymes with 'Constantinople'?
 
No one had any opinions on the taking out of the Japs? On one hand we need the tech partner to advance quicker. However, the other civs may be alone on thier own little islands too adn progressing slowly. I really felt that being OCC it would have been an early departure for us if the Japs were allowed to expand. I think we were fortunate that they started in the jungle and built 5 workers to clear jungle (or 3 workers and a settler more likely) and only one warrior. I was worried about losing the warriors but I saw they did not have bronze and I was pretty sure that they would have only one warrior in town and perhaps one exploring. I was hoping they would attack me first with the jungle defense bonus.
Anyhow, the island is ours and we really NEED the Lighthouse. I would make warriors for a while and culture when it is available. It would be nice to seal up the borders of our island but they may be farfetched because it is at least 50 tiles to cover up. We can strive for it though. If there are lux, iron we want to keep we can declare on everyone that shows thier face and perhaps by the time everyone has a map we can have a moving wall, partial or the whole dang island secured. It would be nice to keep the incense monopoly. :cool: I tried the suicides and you can just see some sea out west. A communications monopoly would be nice too.
 
I agree. Nice move BTW on taking them out. They would have expanded all across our island and crushed us. Now, civs will just have corrupt colonies here, instead of empires.
 
I forgot to say, sorry. Yes, taking down the Japanese was a good idea. The other civs are hopefully isolated and we'll meet them soon enough with our ships.
It seems impossible to cover our coast with troops anytime in the foreseeable future. We should just build a decent enough military and destroy anyone who sets foot on our island. We shouldn't put ourselves at much risk doing that since the AI is notoriously bad at intercontinental warfare. They're only good on land.

We should go for Philosophy next and hopefully get the free tech (which we should probably choose to be Map Making. Hey, maybe we'll even get an SGL to rush the Lighthouse).
 
Preturn analysis - We're really doing great here; the settler and the warrior from the goody hut and the workers from the japanese have given us our major workforce for free so that we can concentrate on building other things that won't slow down the city growth.

Preturn - Luxury down to zero and research up to the max and we will get Writing in 7 turns instead of 8, we lose some gold to it, but we will probably be able to lower the research again in a few turns.

IT - curragh->curragh

(1) 1700 BC - move workers to road all squares along the river.

(2) 1675 BC - curragh spot a new coast, will probably be risky to reach it though. MM our city to grow a little bit faster. Research down to 90% without losing speed.

IT - curragh->curragh

(3) 1650 BC - Workers continue to road. Sending a curragh on a dangerous mission to the new coast.

(4) 1625 BC - Our curragh survived! The new land looks like a small, uninhabited island though.
1625_BC_-_a_new_island.jpg


IT - curragh->pyramids (our unit support is beginning to be annoying and we have nothing else to build, might as well start a prebuild for something)

(5) 1600 BC - exploring.

(6) 1575 BC - workers start a mine. Research down to 80%.

IT - We get writing, and the technological breakthrough produce a Scientific Great leader, Geminus!
1575_BC,_writing.jpg

As Hooray suggested we go for Philosophy. Since we get the SGL, that means nobody else has writing so it should be pretty safe to do this. And since Map Making would take two times as long time to research I would think its a good idea to try the philosophy race.

(7) 1550 BC - I have to lower the research to 70% since we're losing to much money. Philosophy in 16 turns at this rate.

IT - Constantinople grows to size 7.

(8) 1525 BC - Yep, it's just a small uninhabited island. :( I have to set a citizen to become a scientist to avoid riots. Philosophy in 12.

(9) 1500 BC - We're losing money :( and will soon be broke.

(10) 1475 BC - Nothing.

(11) 1450 BC - Sending a curragh on a dangerous mission.

IT - the curragh sinks, saw nothing but ocean. :(

(12) 1425 BC - Well, now we're not losing money anymore...

(13) 1400 BC - Staring at the ocean, hoping to see a glimpse of coast.

(14) 1375 BC - Searching, searching. I was hoping to find somebody during my turn, but it seems that ain't gonna happen. :(

(15) 1350 BC - our warrior arrive to guard the incense colony. Found a some more sea squares near the western island, there could be some other island there, check it out.

Philosophy in 5 turns, 97 shields in the prebuild and we have a SGL.

Save
 
Hmm, what are we gonna do with the SGL? If we get Philosophy, then Map Making, both the Mausoleum and the Lighthouse will be available. It would be nice to build both somehow.
 
Ah, that's good. I couldn't remember how expensive it was.

I think the Mausoleum of Mausollos is one of my favorite new wonders. The happiness effects are well worth it! Too bad it doesn't generate more culture.
 
Yes, we should definitely build the Maosuleum, with the prebuild it will be finished in about ten turns. And it would make us able to grow some more without entertainment/luxuries.

We could use the SGL to get the Great Lighthouse, we really need it as soon as possible.

After that, the Great Library would be our next step. If the other civs will be far ahead of us when we eventually find them, then it would be really useful. But the main reason to get it in a OCC is that its 6cpt, later 12cpt, is really a must for a culture victory.
 
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