Preturn - Wow, I cant believe you have coal, iron, horses and saltpeter on your island! 3 sources of coal! 2 horses! Lucky lucky lucky. Anyway I move a cav one further north to give the English settler less options. Have read through a bit, and will make sure I buy RP before ToE finishes.
Turn 01 (1810AD) - Shuffle some cavs as the settlers move.
IBT - Maya and England sign peace.
Turn 02 (1812AD) - More shuffling. Yay 1 turn til RP, ToE in 2! Reduce research to 30%, still in 1. +168gpt.
IBT - Spain and Portugal sign embargo against us. England land some troops (2 ACs and a settler.
Turn 03 (1814AD) - Have a little freak out cos we is size 21 and dont have Medicine

RP -> Atomic Theory. Switch off research. Switch scientist to Civil engineer

then back to taxman. Rubber appears just east of marseille. Pull the line back and close up. Kill a french horseman and cover cav with rifle.
IBT - settlers back away, English settle on the spot. dangit.
Turn 04 (1816AD) - ToE -> Atomic Theory and Electronics gained. Start Radio. Hmm 38spt, and civil engineer wont add his two shields

Kill a french longbow.
Indians wander a settler set around. French drop a Pike, MI and 2 horse on the fortress north of our City, ah thats why that MI was there
Turn 05 (1818AD) - Kill pike and spear in marseilles and raze it. Ah thats why I love rails, send 4 cavs down from the line to take out the pesky french troops and send them back into the line again. I have railed to our Incense and our Coal.
IBT - India settle nearish to our Coal and take the Rubber

Turn 06 (1820AD) - Make peace with France for 39 gold and 33gpt. Make peace with Portugal for 130gold. Sell Sci Meth to Spain for WM, 70gold and 48gpt. England just got Industrialisation. They will give us all their money plus Ind for AT. Hmm wait a turn I think.
Turn 07 (1822AD) - Spend 22 gold and investigate this new Indian city. It has a musket and a sword in it and is currently building a settler, to finish in 28 turns. No threat to our coal yet. Check out Exeter near our incense for 20gold. They have no coal, are building a worker and have a crusader, 2 ACs, 3 galleons and a galley in it. Check out Taejon for 19 gold. They have a rifle in there and build a worker in 6 turns once they grow big enough. Not sure if this is too risky but I try and steal carefully from England. Costs 3200gold ish and succeeds. We have industrialization.
![Party [party] [party]](/images/smilies/partytime.gif)
Start factory. oh just now spot an extra rubber in the deep south forest. Workers unite and head off, picks in hand singing the "Hi Ho" song. Sell Medicine to Zulu for 29gpt and 10gold. Sell Sci Meth to Iroquios for 52gpt and WM. Sell Sci Meth to Korea for 30gpt and 40gold. Laugh at everyone else and their lack of money! haha... We have 476gold and do +178gpt at 100% research.
IBT - People love me! Expand my palace please.
Turn 08 (1824AD) -
Turn 09 (1826AD) -
Turn 10 (1828AD) - Mayan Galley/Frigate combo spotted. Check we have no MAs against anyone and pay Mayans 220gold to make peace. We have 15073 culture. 80cpt atm so 5000/80 = 63 turns til 20k win. Damn this is gonna be my only turn in this game
Turn 11 (1830AD) - Woah, Koreans settle Manp'o close to rubber but not close enough. Railroads continue to get closer.
IBT - Iroquois and Zulu sign MPP.
Turn 12 (1832AD) - Wow suddenly France has some money, sell Steam to them for 49gpt and 50gold.
IBT - England land se of our city. Settler set.
Turn 13 (1834AD) - Factory -> Hydro Plant. Due in 4 turns with 2 civil engineers. Road to Rubber finished. We dont really need Coal anymore

Sell MT to Portugal for 11gpt and 20gold. We now do +200gpt at 100% research.
Turn 14 (1836AD) - Rubber Colony is up. Upgrade all rifles (3) to infantry.
Turn 15 (1838AD) - Try and block some space around rubber colony. Trade AT for The Corporation, Fascism, WM and 550gold with England. Trade AT to India for 24gpt, Communism and 46 gold. Sell AT to Iroquois for 6gpt and 30gold.
And thats that.
Hydro in 2 turns. 2274gold in the bank, +230gpt. Up Electronics on most of the AI, plus a lot more on others.
14 turns to Radio.
Not at war with anyone.
Not selling anything to anyone.
No chance of deal breaking as its only them paying me gpt.
Lovely little game.
Should be an easy 20k victory in about 60 turns.
Melifluous
THE SAVE