Damn... I wrote this up nicely, and as a result of having "too many smilies" I lost the whole damn thing when I uploaded.
Here's the brief version...
Inherited turn:
Micromanage Mountain City and surrounding cities to get a few more shields. City will still grow to 12.
Atlanta is micromanaged - it's generating 5 excess food and is already at size 12, shifting some workers to forests cuts a turn off JS Bach's Cathedral.
Swap territory maps with England.
(1) 1140AD
Some of our cities are grossly overirrigated. Switching some irrigation to mines.
England and India sign a peace treaty.
Greece wants Physics and an exchange of World Maps. I send his envoy back with a territory map.
We get Theory of Gravity. Start Metallurgy.
Iroquois start JS Bach's Cathedral.
(2) 1150AD
Mountain City switched to Newton's Academy. Due in 12 turns.
Banks going up everywhere. Minor gold per turn deficit is being reduced. Now -2 gold per turn.
(3) 1160AD
Start mining a few mountains. They're great for offsetting over-irrigation until hospitals come around.
A new source of iron appears, near to Steel Town. It's already on our road net. Indeed, I think it's in the same place it started in.
(4) 1170AD
England start Magellan's Voyage.
(5) 1180AD
Iroquis want banking and exchange of World Maps. Sheesh, the AI loves to trade fairly, doesn't it? I exchange territory maps instead.
We get Metallurgy. Since we're at peace, I go for Magnetism to get us to the Industrial Age.
Iroquois start Magellan's Voyage.
(6) 1190AD
Trade Banking for Navigation with Iroquois. Looks like no-one else has a tech we don't have.
Chinese start Magellan's Voyage.
(7) 1200AD
I notice our income is up to 13 per turn.
(8) 1210AD
(9) 1220AD
We get Magnetism - start Steam Power. Great Lighthouse is obsolete.
(10) 1230AD
Japan and India sign a peace treaty.
(11) 1240AD
Greece and India sign a peace treaty.
Iroquois and Egyptions start Magellan's Voyage.
![Party [party] [party]](/images/smilies/partytime.gif)
Atlanta completes JS Bach's Cathedral! Woohoo!!
(12) 1250AD
Exchange territory maps with Japan.
Greece declares war on us.
Give territory map to India after they offer yet another unfair world map + tech trade.
WLTKD breaks out all over our empire.
(13) 1255AD
Drop science to 60%. Now running a substantial profit.
Get Military Alliance with Egypt against Greece for 140 gold.
Ghandi wants way too much for an alliance.
We give China iron to declare war on Greece.
Japan goes against Greece for the paltry sum of 50 gold.
![Party [party] [party]](/images/smilies/partytime.gif)
Mountain City gets Newton's.
![Party [party] [party]](/images/smilies/partytime.gif)
Switch to University.
I get a roof on the Royal Palace.
(14) 1260AD
I begin to move workers away from the border with Greece.
Persia exchanges world maps. A fair trade, at last.
Greece kills a few of our city defenders.
(15) 1265AD
Kill the greeks that killed our defenders.
Upgrade some pikes to muskets.
![Party [party] [party]](/images/smilies/partytime.gif)
We get Wall Street in Tenochtitlan.
![Party [party] [party]](/images/smilies/partytime.gif)
Pity I had to spend gold on upgrades, so Wall Street is not operating at it's peak output.
(16) 1270AD
More Greek knights die.
Gold at +124 per turn. Trying to get back to 1000 gold to max out Wall Street.
(17) 1275AD
![Party [party] [party]](/images/smilies/partytime.gif)
Elite sword beats a wounded Greek knight and we get a Great Leader
![Party [party] [party]](/images/smilies/partytime.gif)
He gets to move before the Greek counter attack and makes it past Boston. He should be safe now.
Steam Power learned, Nationalism started.
(18) 1280AD
Begin railroading. We have coal near Hill City, and another unconnected source South of Dye Town.
(19) 1285AD
Great Leader is fortified in Mountain City.
Watch as Japan sends streams of archers into Greece. LMAO!
(20) 1290AD
More railroading started.
A great set of turns!! Two great wonders, one small wonder and a Great Leader. Kudos to the rest of the team for setting this up - I was merely the lucky one who saw it all come to fruition.
Lots of notes:
(1) Great Leader is fortified in Mountain City.
(2) Upgrade units on the Greek front to riflemen once Nationalism has been researched. That should have the Greeks bashing their heads against a brick wall.
(3) I switched cities near the Greek Front to Musketmen and those further away to Knights as they completed their infrastructure projects. Some pikeman to musketman upgrades performed, therefore treasury isn't as healthy as it could be.
(4) Greece declared war on us and I obtained Military Alliances with Japan, Egypt and China. There's about 14 turns left for these to run, so no making peace with the Greek infestation before then.
(5) Priority for next leader is to get a railroad net in place.