B2 - Revenge of the Aztecs!

1410 AD - between turn. Japan wants an alliance versus Rome. I give them a free world map instead.
Greece and Egypt sign a peace treaty - WHY?
1415 AD - I check, the good news - The 5 Greeks cities we can see, are all of them :)
Furville on the railnet.
Athens at size 7, please draft a citizen you bozo.
The Greeks do there first damage, the pillage a square.
1420 AD - Our elite calvary dies trying to kill a conscript rifleman.
Multiple elite units attack Athens, but no leader.
We get yet another elite calvary.
[dance] We capture Leo's workshop. [dance]
Research begins on Scientific Method.
Teot begins a palace placeholder, I wonder why? (hint - read the line above)
Rhodes culture expands, closeing a big culture gap.
 
The ultimate in stupid AI moves!

I have never seen this one before .

Yes, that is an unescorted leader.

I have only even done that in the middle of my own territory.
 
My first units moves into place, and I find this?
 
Attachments can be so annoying sometimes.
 
Save a features screwed up, now a .jpg
 
Preturn -
1425 AD - Dyes come online.
I catch Shdwlord's comments - I give rome $25 for contact with Babylon.
There still need FEUDALISM.
The Babs want Engineering and Theology for world map. The price is absurd, but who cares???
That is the start of the middles ages. They are pathetic.
My suspicion of another continent proves true, but that are the ONLY one on it.
Pharlos joins the railnet.
1430 AD - Cornith is a pain, as it cost us 2 calvary before joining our empire.
We kill a hoplite that was about to pillage a spice source.
A ton of elite units attack, still no leader :mad:
Theft is formed - its job, steal a Salt Peter source in Japan's border. A safety temple is ordered.
Upgrade front - 2 pikeman to musketman.
We had a battle of galleys with Greece - we win. :rotfl:
Heroic Epic is completed.
1435 AD - The conscript stack leaves the mountain, and dies. We lost 1 calvary.
A stack of workers move to Washington, the future home of armies.
Workers ordered to bring coal online by Pharsolos. I hate having 1 of a critical resource.
Upgrade front - still trying to upgrade to rifleman.
1440 AD - Ephesus falls - Elites continue to disappoint me.
Therm on the railnet.
Starting to have to fight polution.
Mycenae falls - Creating another elite unit. One Greek city left.
I didn't even realize Rome had a trade Embargo against us, but it is over.
1445 AD - Greece is DEAD.
Troops begin a recall to the capital.
Rome in Iroquios sign a military alliance against China.
1450 AD - Just troops recall, and workers.
Well, the Iroqoius want coal, the secret of steam power is out.
Dyes to Iroqoius for Free Atristry, $3/t.
Furs to Egypt $5/t and $30
Dyes to Egypt $7/t and $8
Gems for Rome for $100.
Dyes to England for $320.
Begin research on Atomic Theory.
1455 AD - Teot begins ToE, due in 9 turns.
1460 AD - MMOW. Site is down, doing a couple of more turns.
Most spearman are upgraded.
1465 AD - Mmow. Military academy is completed.
1470 AD - Newtown is formed. It's only job, border lock.
Starting to produce more workers. We need them badly.
1475 AD - Nobody likes the Iroqoius. Japan declares war on them.
1480 AD - MMow.

5 hours total.

Summary - Troop ugrades completed.
Keep our lone galley exploreing the unknown. There may be an island out there. Plus world map value is based on the # of new square you let the AI know about.
ToE in 4 turns, research eletronics and get us Hoover - at that point, this game is won.
 
Wow, 5 hours of play!

Great turn! Sorry about the mess from my save.. Iwas concentrating on the war. I noticed the dyes but didn't get around to doing anything with them.

Brian
LKendter
Shdwlord - Playing
Arizona_Steve - On Deck
Nanook - skipped until his house is moved into
 
Wow, not even a mop up left for me to do of the greeks. Ok, guess I get to consolidate our new gains.
 
WARNING -

I can't remember if I switched to Democracy.

Unless you plan to go to war NOW, the one turn of Anarchy is worth it.
 
Inherited: Luxury rate dropped to 0%, its not needed without the war weariness. Atomic Theory in 4 turns now, ToE in 5, no wasted turns in our research. We have a strong military compared to everyone :goodjob: Establish an embassy with babylon, they are still building a marketplace :lol: China has no iron or coal, sell them iron for 48 gpt. Renegotiate gems and Incense deals to England, they will give us 25 gpt seperately, or 31 gpt as a package deal. Babylon wont give us wines for spices/gems/incense? :confused:

1) 1485 Universal Sufferage completed. Hmmmm, that is why are workers are so slow, we are still a republic.

2) 1490 rails nearing completely linking all the new greek cities, rails reach steveville.

3) 1495 Only NewTown is not connected by rail, and there are workers on that project right now.

4) 1500 Atomic Theory researched, Electronics ordered.

5) 1505 Theory of Evolution completed. We get Electronics and radio (its more expensive than replacable parts) Start research on Sanitation. Washington switched from Army to Hoover Dam. Might as well get this over with now that we have ToE. Anarchy reigns thoughout the empire. No one needs entertainers to stay happy :)

6) 1510 we are now a democracy.

7) 1515 workers continue to improve our lands. India wants horses for 1 of their workers? :lol: we give them 25 gold instead.

8) 1520 *yawn*

9) 1525 see above.

10) 1530 Finally, something other than worker movement. All cities producing riflemen (because there was nothing else to produce) are switched to hospitals. The Corporation research begins, 4 turns at 80% science.

11) 1535 *yawn* Hello Japan, that looks like some nice land you have there.

12) 1540 Oh Cleo, yours looks nice too.

Ok, time to stop, any more turns and I might start a war just to break the momotony of doing nothing except moving workers :p
 
Originally posted by lkendter
WARNING -

I can't remember if I switched to Democracy.

Unless you plan to go to war NOW, the one turn of Anarchy is worth it.

I noticed that when my workers started building railroads the first turn ;) Decided to wait until ToE was completed before I switched.
 
Steveazuma the Boring comes to the throne. This is his tale of tedium and woe... *yawn*

Inherited turn - 1540AD
Wow - virtually no micromanagement of cities here.
India and Iroquois sign a peace treaty.
Athens goes into disorder - 1 citizen turned into an entertainer.
Corinth goes into disorder - 1 citizen turned into an entertainer. New York gets a hospital. I micromanage to resume population growth at the expense of some production.
We're in that dead patch between industrialization and tanks, where there is very little in the way of new infrastructure to build. Max out rails and remaining infrastructure builds. Let someone else declare war on us :)

(1) 1545AD
Egypt and China sign an MPP, then sign a Military Alliance against the Iroquois. Egypt declares war.
England and Egypt sign a Military Alliance agains Iroquois. England joins the "We hate the Iroquois club".
We learn The Corporation and begin researching Replacable parts. Due in 5 turns.
Trying for Shakespeare's in Teot our of sheer boredom.
Therm hires an entertainer.
Start Atlanta on Battlefield Medicine. *sigh* So many cities, so little to build.
WTH is up in Corinth? 6 people, TWO entertainers?

(2) 1550AD
(3) 1555AD
Rome and Iroquois sign a Military Alliance against England. Rome declares war.
Some cities going on Wealth as we simply have nothing else to build besides military.
England gets Shakespeare's. I change Teot to Colloseum with no shield loss.
I can drop science to 70% while still getting replacable parts in 3 turns.

(4) 1560AD
Japan wants an embargo against the Romans. We give them our territory map.
Well what do you know? Japan signs a peace treaty with Rome. Silly AI.
I NEED something new to build. All our core cities are on wealth now.

(5) 1565AD
China and Rome sign a peace treaty.

(6) 1570AD
Replacable parts in 1 turn. Drop science to 60% and net 367 gold this turn.
Exchange World Maps with India.
We get Replacable Parts. Begin Refining to find out where the oil is. Science back up to 80%. 5 turns.
This is weird. We have multiple sources of SaltPeter connected and the advisor is suggesting we build LONGBOWMEN??? Huh?
We also have multiple rubber sources already connected.

(7) 1575AD
High speed workers ROCK!!
All cannon (17 units) upgraded to artillery.
All Riflemen (71 units) upgraded to infantry.
Egypt wants MPP. I give them a territory map.

(8) 1580AD
Oh joy. I get to press the "F" key 88 times.
I find a few pikemen lying around and upgrade those too.
Egypt and England sign a military alliance against Rome. Egypt declares war.
Japan and Iroquois sign a peace treaty.

(9) 1585AD
Athens switched from factory to cathedral. It's needing two entertainers right now.
[party] We complete Hoover Dam [party]

(10) 1590AD
Ridiculous trade from Babylon. Wines for Dyes and 56 gold per turn?? I don't think so.

(11) 1595AD
We learn Refining. Start Steel. 5 turns at 80% science.

(12) 1600AD
A quick look around our land shows up three sources of oil.
Trade coal to Babylon for Communism. They're stuck out on an island out of harm's way.
I start Washington on army cranking duty.
[party] Atlanta completes Battlefield Medicine [party]

(13) 1605AD
LMAO. I call up Mao to see if he has espionage on offer, and he calls us BACKWARD?? We're three techs ahead of him.
Many cities on wealth changed to police station.
England and Rome sign a peace treaty.

(14) 1610AD
(15) 1615AD
Rome wants us to ally against Egypt. I give him a territory map.
We learn Steel, start Combustion. 5 turns at 80% science.
Our connected source of oil is exhausted. I didn't make anything that required it. This is a REALLY dumb "feature" of the game. Fortunately there is plenty more, but I will leave it unconnected.

(16) 1620AD
Rome and China sign a military alliance against Iroquois. Rome declares war.

(17) 1625AD
Turn science down to 70% and still get combustion in 4 turns.
English want ROP and MPP. I give them our territory map.

(18) 1630AD
Japan and England sign an MPP.
Iroquois want an embargo against Rome. We give Hiawatha a territory map.
Washington produces an army. Starts another.

(19) 1635AD
(20) 1640AD
Steveazuma sleeps at the keyboard, his hand automatically sliding and clicking the mouse as he moves workers around. He dies of boredom after the "Hit enter or space bar to continue" appears.

Combustion in 1 turn.
Next person can start building up infantry and artillery, then tanks once we get Motorized Transportation.
 
Sort of. The move went smooth, only one issue really. One of my cats disappeared the day of the move, but he eventually showed up and he's fine now. I finally got my router up and running earlier today and my cable modem is running sweet on it. I still have some unpacking and things to do, but I am available to play whenever my turn comes around again.

*crossposted to B1*
 
Preturn: Whats up with the Wealth everywhere? Half of those cities are able to build useful improvements. Tax rate micromanaged to increase gold without sacrificing time on combustion. Sold off a stack of luxuries for gpt, bought Ivory from the English with the proceeds. Upgraded a pikeman(??) to Infantry.

1, 1645: Combustion discovered, mass Production ordered. Tax rate finagled to get it in 4 turns. Still running in the black. Infrastucture here and there.

2, 1650: yawn

3, 1655: "The rampaging Egyptian forces have destroyed the Romans." Tragedy. Not.

4, 1660: As cities finish the last of their improvements, they're switched to artillary in preparation for later conquest. It seems we've completely explored the entire map. Those two wandering sea units ordered to return home.

5, 1665: Mass Production finished, Motorized Transport ordered. Some artillery built. The domestice advisior wants to build longbowmen(????). More artillery ordered. The finished artillery are being garrisoned just outside of Miami, in case we decide to attack the Japanese later.

6, 1670: Persia offers Espionage for Sanitation. I counter, ask them what they'll give us for Sanitation, and get Espionage, 40 GP and WM. Seattle and Mountain City ordered to build the Pentagon and Intelligence Agency, both to be completed in 6 turns. Army built, waiting for tanks to load.

7, 1675: "The source of oil has been depleted." Will have to connect the other.

8, 1680: yawn

9, 1685: Motorized Transport discovered. Amp War started. Tanks being built in tons of cities.

10, 1690: Global warming feh. Thats the first time I've ever had global warming in one of my games in Civ III. There are a couple stacks of workers set to pollution cleanup, but the pollution is coming faster than they can clean it. The first of the tanks have been built. A tank army is started.

3 turns til amp war. After that is flight and then the modern age is entered. There are a bunch of workers semi-automated, doing pollution cleanup. When they finish they'll move onto the next spot otherwise they'll come back to manual control. There's 16 artillery located outside of Miami, and 4 tanks, 3 of which are in an army and the fouth is waitin on the Pentagon to join said army.
 
Well that makes 3 games I'm up in.. hopefully I'll have time this weekend!

Brian - Playing
LKendter - On Deck
Shdwlord
Arizona_Steve
Nanook
 
I have to go to work this morning, so cant play until later today. This is not a skip.

Funny, both EX2 and this one are up to the same year, but this one is nearly finished the Industrial Age, while in EX2 we are just entering it!
 
Preturn:
Not much to do here. Brianzuma take control of the Aztec democracy in times of peace. Other

nations are beating up on the Iroquois but we are staying out of it.

One thing to note is that Japan and England have an MPP. If we were to go to war with Japan

we would need a navy to beat up the English ships that are bound to harass our shores.

Wow, we are fantastically wealthy! Why do we need 350gpt? I should raise the science/luxury

rate a bit and convert some cities from wealth.

1695 AD:
Japan and England have now allied against the Iroquois. Japan declares war.

1700 AD:
We finish the Intelligence Agency and the Pentagon. I fill the armies, building an Infantry

army in the empty one.

I start to expand the road net in the old Greek lands. Pollution seems to like forming in

the hardest to reach places.

1705 AD:
Iroquois and China sign a peace treaty.

We learn Amphibois War and start Flight.

1710 AD:
Corinth riots. Hired more entertainers. They are complaining about the Draft.

Sparta riots. I hire entertainers again.

1715 AD:
A Japanese Cavalry enters our territory, just passing through.

More roads and irrigation built. I'll have to check for over irrigation later.

1720 AD:
POllution patrol, more army buildup.

1725 AD:
More of the same. Established spies. Japan, China and Persia were all caught! China will

trade 1160 gold and 12gpt for Scientific Method! Since some civs already have it, and this

is an amazing deal, I take it! China is bribed 15 gold to become polite.
Silks from Persia at 400 gold and Scientific Method. England offers all their money (46

gpt, 100g) for Scientific Method. Why not take their money too?

Babylon wants Refining and SM for their Wines. I try a SM+cash instead, but the asking

price is too high. (700g ad counting)

1730 AD:
Iroquois and England sign a peace treaty.

We learn Flight, enter the Modern Age ad start Fission. We need the UN.

Mountain City is now on Palace placeholder for UN.

A spy is now in Japan, Persia and China still caught theirs. I bribe them back to polite.

Being filthy rich is good.

1735 AD:
More infrastructure. I'm building roads and rail to Japanese cities. I wonder why. Egypt

has the most up to date army. Japan is weak (17 cavalry, 6 Riflemen.) We want Egypt on our side if we go to war. We now have a decent navy, all the better to crush the English Man-o-wars if they join the fight against Japan.. Oops, did I say that out loud?

1740 AD:
More buildup

1745 AD:
More of the same.

Well I played 11 turns or so, If I kept going to 20 I could probably finish it with a Diplo win. I'll leave it up to the next leader whether he wants to hold on for UN or go to war. War with Japan wouldnt be much of a challenge. Even Egypt wouldn't be.

CHina is big, and unknown in power. I couldn't get a spy in there.

This is most likely my last turn. I cant see it going much further unless someone decides to go for conquest or domination.


Good Luck Lee! You'll most likely finish this.. Remember Palace placeholder in Mountain City.

EDIT: Deleted attachment
 
Hmmm....

Starting to look like feast mode ...

Thrawn, LK15, B2, ...
any more?
 
Back
Top Bottom