Sarevok: 1)*Im just waiting for stat suggestions...*
This reguires a little pit of playtesting and thinking. I'll get back with this.
Sarevok: 2)*The scenario should not go that far. AT guns were in regular divisions as well as Artillery units. AA guns are represented because we do not need infantry units with air-defence and they were essential.*
I understand, but this playes against strategy. In my mind the scenario gets better if there is more to thinking about as you can specialiaziced your army (Most people don't think like this I know).
Sarevok: 3)*Tell that to the graphic maker, not me*
It could be fixed by moving them with the halftrack or copying the halftracks "RUN" animation over the 88m "RUN" animation. Then it would look like it was moved in a halftrack. The same animation-replace can be done with a trucks "RUN" animation. The best "RUN" animation for this I think would be the unit called "Artillery towed by truck" (The artillery looks somewhat like 88mm I think.) I don't remember who did the animation, but maybe I or someone could upload the animation here..?
Sarevok: 6)*Weaking the already stupid AI is not what I have in mind.*
??? Erh.. I ment now the AI can be tricked to move it's tanks inside your territory to capture workers and then you bomb the tanks and kill them. If workers costed more this tactic would lose some of it's superiority.
Sarevok: 7)*the main effort was to the war. Besides the real strength of production is in the terrain, not the improvements.*
But then cutting forest or clearing swamps should take a lot more time. Because I got the problem that I could clear the terrain to grassland but not build anything improvements except roads on it...
Sarevok: 8)*50 shields is ridiculous, the soviets will have 800 infantry by 1942. The Guards division on the other hand may be changed.*
Im sorry for my suggestion, but how better implement the "every second man only has a rifle every second has a clip. If the guy with the difle dies take his rifle and then you have a rifle"-strategy??? Cheap, but poorly equipped infantry was Russians salvation. Not to mention that this way the Russians had a very good cost effectiveness (even as the Russian rifles were inaccurate already at 100m !!) Talk about poor quality!!!
And this could bring game balance.. now the Russians are having difficulty surviving to 1943.. And when the Russians have survived the innitial German and allies assault they can upgrade the masses of infantry they have as they no more need masses of poor quality cost-effective infantry.
Sarevok: 9)*coordinates...*
I thinked you left that peninsula deliberatly for Hanko but just forgot to include the units (and fortress?). X31 Y43 (in the scenario's map, but then Hanko is too close to Turku.. It should be closer to Helsinki.. In my version of Finland Hanko is placed quite good. I maybe have too much agriculture/mines and units in my map, but othervice the map isen't bad..
If you like it I could send you version1.1 with the new map of Finland
)
Sarevok: 12-15)*you said put swamp, i put swamp. I only do what I am told to for instructions unless I know they are wrong. Do not give me wrong information or I will simply ignore it.*
Wow.. Erh, sorry. Diden't mean to make it sound that personal..
Sarevok: 17)*Thats for the bad luck of a Finnish player. That is what the Finnish army fought with, and that is what they have in the scenairo.*
...I thinked it only ment something was wrong in the scenario. Well thank God everyone has a Map Editor and can make the changes they think are more historical realistic. Forexample unit stats. Not to mention without the Map Editor I coulden't even play as Finland. The smaller countries could be made playable in the default scenario version 1.2 ?
Sarevok: 18)*and...?*
In short more mines. Almost as good as Helsinki.
Sarevok: 21)*Romania was under the fascists, Italy was Fascist, Hungary would later become Fascist...*
Good point
Well Finland was a republic. Only difference really was we had had elections and Would get elections later, but at wartime ofcourse no new elections would come. Im only asking the name of the government be changed not the stats. We were a republic. We should be called a republic.
The changing in government of Hungaria could be made as a possibility in the game for a Hungarian player and even the AI would change the government at a specific time if a government specific wonder would become available at that time and the flavor/characteristics of the wonder would be perfect for the Hungarian AI.
Sarevok: 24)*This is WWII, not world history. These traits are what they are at the time.*
On this one I have to strongly disagree.
Sarevok: 26)*Adding new units just for 1 single purpouse in 1 city is a waste of memory. Graphics take up space, and this file cannot be too big.*
?? Why not just use the normal battleship animation every civ3 has ??
Or the 88mm-AA unit renaming it Coastal Gun. And making the stats ? Would look great and woulden't take anymore space ?
Sarevok: 28)*Not every tech has to do something. Not all of them do in Civ3 yetthey are there.*
But they are demanded for era advancement. This just has no point in it !?