Inherited turn (2950 BC): Not a lot to do here. The worker in Cuzco required 12 more turns to complete, so I just pressed Enter.
IBT: Our Quechua killed an attacking lion.
Turn 1 (2920 BC): Our Quechua needed 3 turns to heal
. . .
Turn 3 (2860 BC): Bronze Working completed and there's only one copper visible. It's located about halfway between Peter and Mehmed's borders and way too far away for us to snag. I started research on Iron Working. And we revolted to Slavery.
Turn 4 (2830 BC): Our Quechua completed healing and I sent him on his way again.
. . .
Turn 7 (2740 BC): Our Quecha finds another Lion:
Turn 8 (2710 BC): Our Quecha survived and started a 2-turn healing cycle
. . .
Turn 10 (2650 BC): Our quecha sets out once again.
. . .
Turn 13 (2560 BC): Cuzco trained a Worker, started another Quechua(11). The worker moves to a forest southeast of town to start chopping.
Turn 14 (2530 BC): We met Brennus:
He seems likeable enough.
. . .
Turn 19 (2380 BC): Cuzco trained a Quechua, started a Settler(19).
Turn 20 (2350 BC): Our Quecha finds India:
Our worker started chopping a 2nd forest to speed the Settler. I suggest he next build a farm on that bannana patch. I didn't see it at first, but there's a 1-tile long river south of Cuzco that will permit us to build farms there.
So that's it. We can use our newest Quechua to explore towards the east and then send him back to garrison our 2nd city. Or we can send him farther and use our garrison at Cuzco to cover 2 cities until we can train another garrison unit. Iron Working is due in 12 turns. If we come up with no metals, we'd better start researching horses.
Here's
The Save. Have fun.