[Beyond the Sword] History In The Making

Patch is completed... should be released within a few days.

Just doing some final play testing, and having alot of fun doing it. :)

The nerves in my body went taut with tension as I watch the final end run here!
*lol*
Just playing with you.

But I'm definitely looking forward to your mod. It was my second favorite before it collapsed under Vista's disapproval :).
 
But I'm definitely looking forward to your mod. It was my second favorite before it collapsed under Vista's disapproval :).

You should try Arian's DLL... it seems to work well with Vista users.
 
You should try Arian's DLL... it seems to work well with Vista users.

Yeah, but it is 2.02, not 3.02, so I will wait :). I upgraded from XP to Vista, 64-bit of course. That is why I prefer to wait because if I play 2.02, it would be a step back for me, hehe.
Thanks, though :D.
 
Yeah, but it is 2.02, not 3.02, so I will wait :). I upgraded from XP to Vista, 64-bit of course. That is why I prefer to wait because if I play 2.02, it would be a step back for me, hehe.
Thanks, though :D.

No, he has one compiled for v3.02 as well. Look a page or two back. :)
 
Hello,

First I installed 3.00.
Then 3.02 patch.
Then Interim Fix.
Then 3.02 for Vista.

After I loaded the mod, it did not even go far as the first center sign showing Civ4 and process bar. It just said that it had to close the program.

So I guess it is better to remove that one dll. Better you use RevDCM's dll file because it works just fine on my computer.
 
Hello,

First I installed 3.00.
Then 3.02 patch.
Then Interim Fix.
Then 3.02 for Vista.

After I loaded the mod, it did not even go far as the first center sign showing Civ4 and process bar. It just said that it had to close the program.

So I guess it is better to remove that one dll. Better you use RevDCM's dll file because it works just fine on my computer.

Nah, I'm not going to use another modder's DLL file. Besides, I have the new one ready to go.

My DLL is v2.02 with the addition of Assimilation, ACO and ECOC.

When I compiled the v3.02 DLL I get the same file as Grave and get CTD after a while!

Ooooppps. My bad. I read that wrong in my haste this morning! :lol:

I compiled the new v3.19 using the v2.02 SDK files as a base... so hopefully this does the trick with the new HiTM patch!
 
Hey Grave, this guy needs a proper pedia-entry:

sidmeier.jpg


To fix the text, add this entry in some XML-file in the text-folder:

HTML:
	<TEXT>
		<Tag>TXT_KEY_LEADER_BARBARIAN_PEDIA</Tag>
		<English>[H1]Sid Meier[\H1][NEWLINE][BOLD]Barbarian Leader[NEWLINE][NEWLINE]Lives in all ages!![\BOLD][NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE]. .. .. .. .. .Sid Meier is the spiritual leader of barbarians which threaten all civilizations throughout the ages.</English>
	</TEXT>

To fix the button, in XML/Art/CIV4ArtDefines_Leaderhead.xml change this:

HTML:
		<LeaderheadArtInfo>
			<Type>ART_DEF_LEADER_BARBARIAN</Type>
			<Button>,Art/interface/LeaderHeads/Btn_LH_Mongol_Genghis.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,12</Button>
			<NIF>art/LeaderHeads/Sid/sid.nif</NIF>
			<KFM>art/LeaderHeads/Sid/sid.kfm</KFM>
			<NoShaderNIF>art/LeaderHeads/Sid/sid_noshader.nif</NoShaderNIF>
			<BackgroundKFM>art/LeaderHeads/Sid/sid_BG.kfm</BackgroundKFM>
		</LeaderheadArtInfo>

to

HTML:
		<LeaderheadArtInfo>
			<Type>ART_DEF_LEADER_BARBARIAN</Type>
			<Button>,Art/interface/LeaderHeads/Btn_LH_Mongol_Genghis.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,10</Button>
			<NIF>art/LeaderHeads/Sid/sid.nif</NIF>
			<KFM>art/LeaderHeads/Sid/sid.kfm</KFM>
			<NoShaderNIF>art/LeaderHeads/Sid/sid_noshader.nif</NoShaderNIF>
			<BackgroundKFM>art/LeaderHeads/Sid/sid_BG.kfm</BackgroundKFM>
		</LeaderheadArtInfo>

That's all folks ;)
 
Hey Grave, this guy needs a proper pedia-entry:

Spoiler :

sidmeier.jpg


To fix the text, add this entry in some XML-file in the text-folder:

HTML:
	<TEXT>
		<Tag>TXT_KEY_LEADER_BARBARIAN_PEDIA</Tag>
		<English>[H1]Sid Meier[\H1][NEWLINE][BOLD]Barbarian Leader[NEWLINE][NEWLINE]Lives in all ages!![\BOLD][NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE]. .. .. .. .. .Sid Meier is the spiritual leader of barbarians which threaten all civilizations throughout the ages.</English>
	</TEXT>

To fix the button, in XML/Art/CIV4ArtDefines_Leaderhead.xml change this:

HTML:
		<LeaderheadArtInfo>
			<Type>ART_DEF_LEADER_BARBARIAN</Type>
			<Button>,Art/interface/LeaderHeads/Btn_LH_Mongol_Genghis.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,12</Button>
			<NIF>art/LeaderHeads/Sid/sid.nif</NIF>
			<KFM>art/LeaderHeads/Sid/sid.kfm</KFM>
			<NoShaderNIF>art/LeaderHeads/Sid/sid_noshader.nif</NoShaderNIF>
			<BackgroundKFM>art/LeaderHeads/Sid/sid_BG.kfm</BackgroundKFM>
		</LeaderheadArtInfo>

to

HTML:
		<LeaderheadArtInfo>
			<Type>ART_DEF_LEADER_BARBARIAN</Type>
			<Button>,Art/interface/LeaderHeads/Btn_LH_Mongol_Genghis.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,10</Button>
			<NIF>art/LeaderHeads/Sid/sid.nif</NIF>
			<KFM>art/LeaderHeads/Sid/sid.kfm</KFM>
			<NoShaderNIF>art/LeaderHeads/Sid/sid_noshader.nif</NoShaderNIF>
			<BackgroundKFM>art/LeaderHeads/Sid/sid_BG.kfm</BackgroundKFM>
		</LeaderheadArtInfo>

That's all folks ;)
Spoiler :



I don't think that's from History in the Making... mainly because I didn't add leaders like Geronimo, Dido, Abu Bakr, etc...

Unless you added them as a module?
 
PATCH v3.19 HAS BEEN RELEASED!


Below is the change log for v3.19:
Spoiler :

v3.19
- Updated to official Beyond the Sword v3.19 patch
- Updated BetterAI/Unofficial Patch to v0.78
- Updated Culturally Linked Starts to v1.1.3
- Updated Unit Statistics Mod to v1.53
- Updated PerfectWorld2 map script to v2.03
- Updated Advanced Combat Odds to v1.0 by PeaceOfMind
- Added Cochise, Basil II, and Charles V Leaderheads by The Capo
- Added Barak Obama (GarretSidzaka) & Pachacuti (Ekmek) Leaderheads
- Added Partisan Mod by GIR
- Added new Promotions: Plunder, Suicide, Peacekeeper I, and Peacekeeper II
- Added Aztec Cannon, Medieval Viking units by Bakul
- Adjusted diplomatic effects of Grand Inquisition Project
- Adjusted Civics one last time!
- Adjusted Traits one last time!
- Adjusted Traits for a few Leaders
- Adjusted Religions (again)
- Removed Food Bonus from Expansive Trait
- Removed Manhattan Project (project) reference from Events
- Removed Science bonus from Scientific Trait
- Reduced Culture output of Neuschwanstein Castle to +6
- Reduced Culture output of St. Vitus Cathedral to +6
- Reduced Culture/Espionage output of Shaolin Monastery to +4/+5
- Reduced strength of Guerilla to 15
- Fixed typo error in LateArtDefineTag with German Jet Fighter
- Fixed bug where Ft. Knox would give Production bonus instead of Gold bonus
- Restored Military Science back to vanilla BtS settings
- Scientific Trait now gives free Scientist Specialist per city
- Scientific Trait now give Free Tech when entering new Era
- Spiritual Trait gains new, unique Promotion: Blessed (see Pedia for details)
- Expansive Trait gives initial 2 Population when city is built
- A-10 Thunderbolt also requires Computers
- Modern Armor now requires Artillery
- Advanced Fighter now requires Advanced Flight
- Global Positioning requires Military Science, Satellites and Globalization
- Artillery require Military Science instead of Steel
- Lumbermill provides +1 Gold with Assembly Line instead of Industrialism
- Fur is now obsolete with Ecology instead of Globalization
- Alchemist I Promotion requires Alchemy
- Alchemist II Promotion requires Chemistry
- Alchemist III Promotion requires Nuclear Power instead of Composites
- Tanks and Anti-Tank Infantry no longer require Assembly Line
- Artificial Intelligence requires Fiber Optics instead of Global Positioning
- Tea now requires Guilds instead of Calendar
- Cotton now requires Calendar instead of Guilds
- Gunpowder also requires Alchemy
- Globalization gives a +1 Gold bonus to several tile improvements
- Arc de Triomphe requires Liberalism instead of Nationalism
- The Internet requires Computers instead of Fiber Optics (vanilla setting)
- Firaxis World Headquarters now requires Robotics and Mass Media
- The Burj al-Arab requires Fiber Optics instead of Globalization
- Burger World Headquarters requires Refrigeration instead of Industrialism
- Fairchild Republic also requires Military Science
- Area 51 also requires Composites and Military Science
- The Cure for Cancer now requires your Civ to have 4 Laboratories
- The World Trade Center now gives +2 Global Trade Routes instead of +25% Gold/City



See Post #2 for download info!

As an interesting side effect of updating to BtS 3.19: the broken Pirates Mod and JUnitReligion mods (broke during the BtS 3.13 --> 3.17 update) magically started working again! :eek:

The bulk of this mod was built from the HiTM v2.02 SDK files, which oddly enough seem to work on Vista, as first discovered by Arian! :goodjob:

Vista users, try it out and keep your fingers crossed! :please:
 
PATCH v3.19 HAS BEEN RELEASED!


Below is the change log for v3.19:
Spoiler :

v3.19
- Updated to official Beyond the Sword v3.19 patch
- Updated BetterAI/Unofficial Patch to v0.78
- Updated Culturally Linked Starts to v1.1.3
- Updated Unit Statistics Mod to v1.53
- Updated PerfectWorld2 map script to v2.03
- Updated Advanced Combat Odds to v1.0 by PeaceOfMind
- Added Cochise, Basil II, and Charles V Leaderheads by The Capo
- Added Barak Obama (GarretSidzaka) & Pachacuti (Ekmek) Leaderheads
- Added Partisan Mod by GIR
- Added new Promotions: Plunder, Suicide, Peacekeeper I, and Peacekeeper II
- Added Aztec Cannon, Medieval Viking units by Bakul
- Adjusted diplomatic effects of Grand Inquisition Project
- Adjusted Civics one last time!
- Adjusted Traits one last time!
- Adjusted Traits for a few Leaders
- Adjusted Religions (again)
- Removed Food Bonus from Expansive Trait
- Removed Manhattan Project (project) reference from Events
- Removed Science bonus from Scientific Trait
- Reduced Culture output of Neuschwanstein Castle to +6
- Reduced Culture output of St. Vitus Cathedral to +6
- Reduced Culture/Espionage output of Shaolin Monastery to +4/+5
- Reduced strength of Guerilla to 15
- Fixed typo error in LateArtDefineTag with German Jet Fighter
- Fixed bug where Ft. Knox would give Production bonus instead of Gold bonus
- Restored Military Science back to vanilla BtS settings
- Scientific Trait now gives free Scientist Specialist per city
- Scientific Trait now give Free Tech when entering new Era
- Spiritual Trait gains new, unique Promotion: Blessed (see Pedia for details)
- Expansive Trait gives initial 2 Population when city is built
- A-10 Thunderbolt also requires Computers
- Modern Armor now requires Artillery
- Advanced Fighter now requires Advanced Flight
- Global Positioning requires Military Science, Satellites and Globalization
- Artillery require Military Science instead of Steel
- Lumbermill provides +1 Gold with Assembly Line instead of Industrialism
- Fur is now obsolete with Ecology instead of Globalization
- Alchemist I Promotion requires Alchemy
- Alchemist II Promotion requires Chemistry
- Alchemist III Promotion requires Nuclear Power instead of Composites
- Tanks and Anti-Tank Infantry no longer require Assembly Line
- Artificial Intelligence requires Fiber Optics instead of Global Positioning
- Tea now requires Guilds instead of Calendar
- Cotton now requires Calendar instead of Guilds
- Gunpowder also requires Alchemy
- Globalization gives a +1 Gold bonus to several tile improvements
- Arc de Triomphe requires Liberalism instead of Nationalism
- The Internet requires Computers instead of Fiber Optics (vanilla setting)
- Firaxis World Headquarters now requires Robotics and Mass Media
- The Burj al-Arab requires Fiber Optics instead of Globalization
- Burger World Headquarters requires Refrigeration instead of Industrialism
- Fairchild Republic also requires Military Science
- Area 51 also requires Composites and Military Science
- The Cure for Cancer now requires your Civ to have 4 Laboratories
- The World Trade Center now gives +2 Global Trade Routes instead of +25% Gold/City



See Post #2 for download info!

As an interesting side effect of updating to BtS 3.19: the broken Pirates Mod and JUnitReligion mods (broke during the BtS 3.13 --> 3.17 update) magically started working again! :eek:

The bulk of this mod was built from the HiTM v2.02 SDK files, which oddly enough seem to work on Vista, as first discovered by Arian! :goodjob:

Vista users, try it out and keep your fingers crossed! :please:

*leap from the chair and jump in joy*
Yes! Here is to hope! I will definitely inform what happens :D.
:goodjob::goodjob::goodjob:
 
Junit started working again....muhaw...superb, like Hines Ward becoming a dangerous receiver again...muhahaw....

Grave, look forward to meeting your guys in the AFC champ game ;_)
 
[/spoiler]

I don't think that's from History in the Making... mainly because I didn't add leaders like Geronimo, Dido, Abu Bakr, etc...

Unless you added them as a module?

Yep, I added them myself.


PATCH v3.19 HAS BEEN RELEASED!


Below is the change log for v3.19:
Spoiler :

v3.19
- Updated to official Beyond the Sword v3.19 patch
- Updated BetterAI/Unofficial Patch to v0.78
- Updated Culturally Linked Starts to v1.1.3
- Updated Unit Statistics Mod to v1.53
- Updated PerfectWorld2 map script to v2.03
- Updated Advanced Combat Odds to v1.0 by PeaceOfMind
- Added Cochise, Basil II, and Charles V Leaderheads by The Capo
- Added Barak Obama (GarretSidzaka) & Pachacuti (Ekmek) Leaderheads
- Added Partisan Mod by GIR
- Added new Promotions: Plunder, Suicide, Peacekeeper I, and Peacekeeper II
- Added Aztec Cannon, Medieval Viking units by Bakul
- Adjusted diplomatic effects of Grand Inquisition Project
- Adjusted Civics one last time!
- Adjusted Traits one last time!
- Adjusted Traits for a few Leaders
- Adjusted Religions (again)
- Removed Food Bonus from Expansive Trait
- Removed Manhattan Project (project) reference from Events
- Removed Science bonus from Scientific Trait
- Reduced Culture output of Neuschwanstein Castle to +6
- Reduced Culture output of St. Vitus Cathedral to +6
- Reduced Culture/Espionage output of Shaolin Monastery to +4/+5
- Reduced strength of Guerilla to 15
- Fixed typo error in LateArtDefineTag with German Jet Fighter
- Fixed bug where Ft. Knox would give Production bonus instead of Gold bonus
- Restored Military Science back to vanilla BtS settings
- Scientific Trait now gives free Scientist Specialist per city
- Scientific Trait now give Free Tech when entering new Era
- Spiritual Trait gains new, unique Promotion: Blessed (see Pedia for details)
- Expansive Trait gives initial 2 Population when city is built
- A-10 Thunderbolt also requires Computers
- Modern Armor now requires Artillery
- Advanced Fighter now requires Advanced Flight
- Global Positioning requires Military Science, Satellites and Globalization
- Artillery require Military Science instead of Steel
- Lumbermill provides +1 Gold with Assembly Line instead of Industrialism
- Fur is now obsolete with Ecology instead of Globalization
- Alchemist I Promotion requires Alchemy
- Alchemist II Promotion requires Chemistry
- Alchemist III Promotion requires Nuclear Power instead of Composites
- Tanks and Anti-Tank Infantry no longer require Assembly Line
- Artificial Intelligence requires Fiber Optics instead of Global Positioning
- Tea now requires Guilds instead of Calendar
- Cotton now requires Calendar instead of Guilds
- Gunpowder also requires Alchemy
- Globalization gives a +1 Gold bonus to several tile improvements
- Arc de Triomphe requires Liberalism instead of Nationalism
- The Internet requires Computers instead of Fiber Optics (vanilla setting)
- Firaxis World Headquarters now requires Robotics and Mass Media
- The Burj al-Arab requires Fiber Optics instead of Globalization
- Burger World Headquarters requires Refrigeration instead of Industrialism
- Fairchild Republic also requires Military Science
- Area 51 also requires Composites and Military Science
- The Cure for Cancer now requires your Civ to have 4 Laboratories
- The World Trade Center now gives +2 Global Trade Routes instead of +25% Gold/City



See Post #2 for download info!

As an interesting side effect of updating to BtS 3.19: the broken Pirates Mod and JUnitReligion mods (broke during the BtS 3.13 --> 3.17 update) magically started working again! :eek:

The bulk of this mod was built from the HiTM v2.02 SDK files, which oddly enough seem to work on Vista, as first discovered by Arian! :goodjob:

Vista users, try it out and keep your fingers crossed! :please:

Good job!
 
I have fixed it. The problem lies with Civilization IV complete registry keys. Here is the "Civilization IV" registry key, with InstallDir;
civkey1.jpg


Now if you look in the "Beyond the Sword" registry key folder;
civkey2.jpg


You can see that the "complete" edition has no "InstallDir" registry key here. So I manually added one as per this screenshot;
civkey3.jpg


And voila, History In The Making now works :)

Note: The full location of the registry key looks a bit odd because it's Vista 64. Users of Vista 32/Windows XP may need to look elsewhere for their civilization iv registry key, but the same principle of the fix applies to anybody that has the "Complete" DVD edition - just insert "InstallDir" in to the "Beyond the Sword" key folder with a complete path (including trailing "\" at the end) to the Beyond The Sword folder within the Civilization IV folder.

Hope this helps others, and maybe you can add this to the FAQ for now Grave?

Thanks both Dale & Grave for helping with this problem :)

Is it just me, or are the illustrations red Xs ?
 
Can anyone tell me why after inputing 3.02 I cant get the Blue Marble mod to show up. I also cant get the country boarder colors to change the way I like.
 
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