Thanks Grave. Problem though. I couldn't close the Bug Mod window when trying to enable sevopedia.
That's a first.
OK, I didn't run into a problem with Sevopedia. What did you do when you tried to enable the Sevopedia? Details, please!

This is what I did to test the Sevopedia just now:
- Started a custom game
- Hit CTRL+ALT+O, went over to the Advisors tab, and clicked the box to enable Sevopedia
- Hit the Exit button at the bottom of the BUG Mod interface
- Exited back to Main Menu and reloaded the game
- Viola... Sevopedia is alive and kicking.
I went back into a custom game, and did the exact same procedure to go back to the vanilla Pedia.
No problems what so ever.
