Edward The Big
Bob Crane's Tripod
- Joined
- Oct 25, 2005
- Messages
- 204
Oh man, is this awesome! Cool! Thank you, sir!



Grave, that did the trick. I think sevopedia is the only thing I need to mess with in Bug Mod. Thanks man. No, not soldier. Marine. Jarhead. Devil Dog. Any of those would be acceptable.
söör;6458814 said:Hi!
Multiplayer it is possible to play a game. Sole problem , the scores display cannot be seen. How would it be possible to repair it?
Nice one GraveAll the "extra tile radius problems" you picked up and have gone.
Very small bugette with Sumer:- Sickleswordmen only need copper to build (which is fine) but surely they should need Iron Working Tech? I could build them with BW the second my Copper was connected, which made for a very quick dead Persia (oh and then a dead Ottoman, viscious so and sos these Sumerians, or maybe it was down to their leader?)
Spoiler :![]()
With patch 1.51 installed i have the same problems: if i use terra2 or perfectworld map in Custom Game , i have an error: empy map and the game is blocked !!, but if i use in custome game "custom continent", for exemple, i don't have any problems.
Great! I just tested it, and I dont get any CTD from building cities![]()
Oh man, is this awesome! Cool! Thank you, sir!
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Hey Grave
You removed +1 culture per religion? I'm playing 1.51v and i spread my religion but don't give +1 culture.
Excellent mode so far, and now for the begging..
Please find a way to include in the future 3 Squars city mod like I used to play with Sevo's Mod and later on with Visa.
It's much more fun on huge maps to have extended city radius, even in it's simple manifestation as with the mods mentioned above.
Many thanks from a modulo 3 guy.
With 1.51 out I had to start a new game. I am playing Egypt with my most favorite of all the queen of elegance Hati. Winds of luck filled my sails and drove me smoothly through one of my best starts ever. Thebes had both corn and wheat in its fat cross. The rest was all forests with many hills. Wonderful early production site. I started on a worker and researched AH hoping to find horses somewhere nearby. While exploring I poped Fishing out of a hut, a Scout from another. Faster exploration and better results from huts Yay!! A little later another Scout and Mysticism. Sure Amon-Ra was really smiling for his beloved daughter. But this is not all yet. AH researched, and behold aren't these horses right in the fat cross of the glorious Thebes!! War Chariots rush no kidding about it.
After a worker, two warrior, here comes a settler. I aimed toward a nice spot on the coast with clam and fish and again horses (they are good for production as well). More importantly it was next to my nearest neighbor Charlemagne. The poor guy had no idea what it about to befall him. He has just built his second city and founded Hinduism there when my Chariots' cranking noise awake him from his rosy dreams. I poped Hunting out of the first city (the holy city). As if I weren't lucky enough so far, Hunting revealed two dear resources in Thebes fat cross. One turn later my chariots took the capital with polytheism in the spoils. Charlemagne is gone but the nice fellow had actually fulfilled a great feat (Researched two techs and founded a religion for me, What a glory!!).
@Grave You should try your hand in an Odyssey game. The excitement it gives you is unmatched. Also, it will help if further tweaking of this speed should be needed. IMHO research costs can be raised a little. Right now it is the same as in Marathon. Still the less time for building workers and for improvements means that research will advance faster. I wouldn't recommend more unit training time because this will defeat the purpose of the speed.
Hmm... no more Mylons Expanded City Radius mod? I hope there will be a way to put it back. Even if it causes some game balance problems it is still fine addition for city expansion freaks. I hope it will be back soon in such a fine mod like this.
Is there a way to improve/add civics? I played for a while overlord and I do like idea of more...and more....and mooooor![]()
Sometimes bigger is better.
Grave, that did the trick. I think sevopedia is the only thing I need to mess with in Bug Mod. Thanks man. No, not soldier. Marine. Jarhead. Devil Dog. Any of those would be acceptable.
I don't think Religion automatically gave +1 culture ever. You need to have it as your State Religion in order to get bonus culture out of it. Plus without Temples/Cathedrals/Monasteries in the city, a Religion gives nothing (unless it's your State Religion).
WOW! This looks like a great MOD. Is there really over 575 new units to build? I use to love playing Sevomod for vanilla Civ4. Is this somewhat like it?
I currently have vanilla Civ4 and BtS patched to 3.13. Will I be able to play this mod or do I need Warlords also? I really hope not.
Second, in avain's Quot Capita mod he found that Dale's stack attack didn't mix well with Influence driven war. Did you find any problem with this ??
With or without state religion, don't gives nothing. Or Japonese don't like pray.
But take a look.
IS there any issue with this mod if your Civilization directory is not in C:/ ?
My directory is 'F:\Games\Civilization IV\Beyond the Sword\Mods' cos I like to keep my Windows install and games completely seperate. My game CTD with an error message about three quarters of the way through map setup in Custom game mode.
I was told FfH had an issue with not being in the default C:/ dir., but that works fine.
I have my Civ4 installed in a path different from the default as well. I never had any problems with HitM. I think your issue has a different cause. By the way, what error message you get?