Abaddon
Deity
Can you get on #NES ? I am interested in hammering out a deal....
I only have three sets of orders in. For those who don't recall, tomorrow is the scheduled day of the update, so rectify this!
Whats the best way to contact EQ.. I don't want to screw up my orders.. can anyone post any examples of older orders please?
Domestic Orders:
25 tech parts into project purity, + whatever else the other participants have provided.
1 Energy to the Brunswick Nation.
1 Mr. Handy, with a number of workers, begin digging a moat around Narwhal City.
1 Mr. Handy, working with a number of workers, to construct a covered passageways between all the buildings within Narwhal City, and the main gate, preferably out of stone and cement blocks scavenged from the city. Additionally, they should create covering above the passageways on the walls, leaving only narrow slits from which to shoot (a-la medieval castle... for IC reasons, suppose my people got the idea from the cloisters.)Narwhal City should eventually be entirely covered. (while the workers are out working, shut down the radio transmissions. When not working, continue transmitting propaganda, schooling, and music.)
All outposts, even the newly established ones, continue with the current policy of encouraging immigration, justice, and schooling, turning over criminals to Vault 2.
At ALL outposts, continue improving self sustainability (Food, water, ammo foundries, etc)
Donate to Vault 2 2 2-h weapons, and 5 high tech weapons, as well as 200 Ammo
Look into various chemicals with which to repel Cazadors (Natural pesticides, toxins, flamethrowers, whatever works to get rid of the wasps.)
Mr.Gutsy to guard operations around Narwhal City.
In all outposts, construct/convert a room or building, depending on the size of the outpost and available room into a composite library and museum, dedicated to Knowledge of all kinds, full of books and artifacts from before the war.
Using scavenged books, mandate strategic and military training (attempting to get my ranking from Militia to Paramilitary.)
Scavenger orders:
Narwhal City, First half of the year:
Send out parties to scavenge for food and water, as well as weapons and ammo.
Target, especially, police stations. (while in the police stations, also search for pre-war riot armor and, if possible any power armor that may have been issued to quell disturbances) this armor is to be issued to the best, brightest, and most hardy of my soldiers, who will form a part of the new Legion Rangers. Only the Best get the armor.
Target for scavenging, also, Hospitals, libraries, and museums, continuing to move old books and artifacts to the library. (will write a story for it)
Fort Narwhal:
Send 140 People out, well armed (half of the laser weapons, 2 plasma weapons, and a number of other weapons) to Princeton university, to create an outpost there. Once there, they are to move into on the university buildings (which are mostly stone, easily defensible) and turn it into a fortified complex. Scavenge throughout the university for useful things, IE, tech and the like.
Continue sending small scavenging parties out and about, and defending against raider attacks. Continue fortifying the fort.
The 6 most competent survivalists, (IE the best at living in the wilderness) are each to take a plasma weapon (leaving 2 at Fort Narwhal) and run individually to each of my settlements, hopefully 2 ending up in Perth Amboy and 4 in Narwhal City.
Perth Amboy:
Continue Scavenging throughout the industrial, commercial, and trade districts of perth amboy, looking for useable tech (Maybe some robots or the like) as well as food and water.
Princeton Fort
Fortify the stone dining hall as the main section of the Newly Created Princeton Fort. Begin converting adjacent buildings into hydroponics labs and water purification plants, and building walls between and around the buildings. (I visited Princeton a couple years ago, and was astounded by how easily fortifiable it was: thick stone walls, very high windows, impossible to reach from the ground outside, etc.)
Additionally, begin scavenging operations of the university and the surrounding farm area and university town, but only once the main buildings of the fort are fortified/complete.
Narwhal City, Second half of the year
120 people, well armed with lasers and conventional weaponry (though not all of the ones I have in Narwhal City), as well as, hopefully, 1 plasma weapon, meet up with Vault 2 Expedition forces and begin the trek to the West Point Military academy. Halfway there, 50 of my men, accompanied by how ever many people vault 2 decides to allocate to this, will construct a fort (Roman style) in Nyack, to be a resupply station between Narwhal City and West Point. The rest will continue to travel to west point. Once there, my people will build a quick fort (along the lines of a roman fort, as we did at Perth Amboy and Nyack, using wood and scavenged material from the countryside.) outside of the Academy proper. Once that is built, we will begin scavenging the academy, and nearby Fort Montgomery, my people looking predominantly for Power armor. The Split of the weapons (aside for power armor) drawn from West Point will be 60%-40% in favor of the Vault people.
Nyack outpost.
The Nyack outpost should be built on oak hill. From there, once it is established, we should have a good view of the surrounding countryside. From there, scouting parties should be sent to scavenge in the Nyack hospital, adjacent to the fort, and to the palisades shopping mall, slightly to the south. Again, scouting parties are to be sent only once the fort is built and completely fortified. Scouting parties are to comprise of both Vaulters and Narwhal Karls and huskarls.
Militarily, I want to keep an eye on the people of vault 2. should they, at any point, attempt to betray me, turning on me, I want them killed. I should have more and better weapons than him the whole time.
Propaganda orders:
Radio Broadcasts should include:
Music
Narwhal Propaganda (as per usual)
Lessons of the Wasteland (How to survive)
Survivalists Testimonials about life among the Narwhals.
Schooling and Education
Hey,
I might steal some of those ideas.
My problem is how detailed to be.
Blaze Injun
Abaddon, please read the stats post, there's a few things I need from you before I can activate the Seven-Sixers for you.
This stuff?
Leader: Scavenger
Faction Trait: Expansionist
@Everyone, if you don't mind, i'll post my first orders in-thread and you can dissect those?
Currently I am thinking of sending several groups of 100 to take control of the bridges over the river.. that is if the bridges have survived.. if not, they will simply scavange and come back. Is 100 enough to establish themselves in a city? How will they get food water.. should i ferry it to them from my base, or get them to gather it from their own surroundings?
Food, water in general.. im in a city, not a vault so i think i have to find everything right? supermaket raiding etc sensible or stupid?
I've got more ideas, ill keep posting them discussing them if people don't mind...