dot80
Emperor
NEW PLAYERS ALWAYS WELCOME! Not sure where to begin? Here are some tips and tricks from other players!
Welcome to the first Realpolitik featuring the Brave New World expansion! Civilization V, criticized from the beginning for lack of depth and gameplay mechanics, has (after 2 expansions) finally been brought up to the level of complexity needed to make for an interesting Realpolitik. Without further ado, I introduce Brave New Realpolitik.
Basic Rules:
Sessions and Turnsets: A session is the time when elections will be held and orders made for the coming turnset. A session takes place on turn one, and the turnset are the nine following turns where those orders will be carried out by myself. Sessions will be accompanied with an update of pictures, and words, and a save file (for all of you who are fortunate enough to have the expansions and DLC).
Government Structure:
Location: Location matters in this game. Where you are dictates which local election you can vote in, and where your speeches have effect.
Elections: Elections will take place every 3 Sessions. Elections are divided between National and Local Elections, and will be staggered so the two do not happen on the same session. In addition, candidates will be nominated the session before the election. National Elections (those for the Leader, the General, the Priest, and the Steward) will always take place in the thread, while Local (those for the Governors) will all take place in the SG. Each member of the Government is elected separately, so at the same time there is an election for the Leader, General, Steward, Priest, and each Governor. Each player and NPC has one vote for each of the nationally elected, and one vote in their local election. Votes will be cast in the color corresponding to that category. Please bold all votes so they are easily visible.
NPCs: NPCs will start off as a small part of the game, but will grow in importance as our cities grow. We will start with a base of 3 NPCs, and add one for each new population point and one for each new era. All NPCs will start as independent, but through player actions (such as speeches or campaigns), locations, and game events (social policies, war, unhappiness) they will be influenced to follow a particular party/coalition/ideology. Each NPC has a profession based on how their corresponding population point is assigned. An NPC's profession will drastically effect his political affiliation by coloring his values and choice in politicians. As time goes on NPCs will gain values that will dictate how they vote. NPCs will also be a source of campaign funds, explained later. Finally, NPCs will all die out and be replaced at each new Era.
Campaign Funds: Campaign funds are what you use to pay for Propaganda Campaigns, Debates, Assassinations, ect. Players have their own individual Campaign Fund that is kept secret, but Parties also have a campaign fund that is made public. Both players and Parties can use their campaign funds in any way they like. There are three ways to get campaign funds: Form a Party, Fund Raise from NPCs, and Extortion. All political parties receive a base campaign fund that will go up each era. Along the same lines, all parties in a coalition will gain a bonus to Campaign funds. NPCs, upon creation will be given a random amount of money they can donate to campaign funds each election. To get donations from NPCs players or parties will have to fundraise, give speeches, or simply try to please an NPC based on their values. Finally Players and Parties can engage in Extortion. Possibly the fastest way to get money Extortion is also high risk. Other players/parties can accuse you of extortion. If they are right you will be barred from political office for the next elections, and will fall in favor in the eyes of the NPCs. If they are wrong they take a hit in the eyes of NPCs.
Opposition: The Opposition Leader (player with the second most votes in the Leader Election) is in a special position to undermine the power of the current Parties. Only the opposition leader can start an Armed Revolution or Impeachment. In addition the opposition leader gains a bonus to the effectivness of Propaganda Campaigns and Speeches.
Actions:
Inactivity and Probation: Only those who are regularly participating in the game can vote. If you become inactive and have not posted in the past couple sessions (not counting posts where you vote) then you will get a warning PM. If you still do not participate you will be put on probation. Once on probation, you will lose the right to vote, and will actively prove you wish to participate in the game.
Welcome to the first Realpolitik featuring the Brave New World expansion! Civilization V, criticized from the beginning for lack of depth and gameplay mechanics, has (after 2 expansions) finally been brought up to the level of complexity needed to make for an interesting Realpolitik. Without further ado, I introduce Brave New Realpolitik.
Basic Rules:
- Democracy is absolute.
- Despite what happens in game, players must remain civil.
- I retain the right to veto actions and control who plays the game.
- We will always use forum usernames when referring to players.
Sessions and Turnsets: A session is the time when elections will be held and orders made for the coming turnset. A session takes place on turn one, and the turnset are the nine following turns where those orders will be carried out by myself. Sessions will be accompanied with an update of pictures, and words, and a save file (for all of you who are fortunate enough to have the expansions and DLC).
Government Structure:
- Emperor: (Veto, Dissolve Government, Approve Decree, Choose State Religion), The Emperor is the leader of the nation. Being immortal he shall remain in power eternally until either accident or untimely death necessitates the ascendance of a new Immortal Emperor. Succession is determined by a secret list of three successors in order of primacy established by the Emperor of the day. It is the Emperors job to protect the traditions of the nation, and ward against abuse of political power as a check and balance on elected political leaders. The Emperor as such has the veto, and must approve all decrees put in place by the prime minister. The Emperor has the power to dissolve government necessitating new elections in the event he sees undue corruption, or other need. The Emperor also has the right to determine the states official religion (or lack thereof). Upon accession to the throne forfeits membership in any political party, to be resumed after temporary incapacitation via accident or untimely death and the accession of a successor.
- Prime Minister: (Sets Agenda, Removal of Lower Offices, Diplomat, Decrees, Spies, Technology) It is his job to set the course the country will go in over the next few sessions, and he maintains administrative rights over the other ministers to help enforce his agenda. A Decree is an order that overrides an order made by a minister or governor, and it requires support from 2/3 of the total governors and ministers. Finally the Prime Minister acts as head diplomat, making decisions in all cases of foreign affairs. Is elected by popular vote.
- War Chief (General) (Combat Units) The General directly controls the army/navy/air force to protect the nation from foreign threats. He maintains control over all non-civilian units. Appointed by Prime Minister
- Bartermaster (Steward) (Workers, Gold Purchases, Caravans) The Steward is in control of all domestic affairs. He directly controls all workers (excluding archaeologists) and their orders. He controls Great Engineers, Great Scientists, and Great Merchants. With approval of the Prime minister, he makes gold purchases. Finally, he has power over where caravans/cargo ships are stationed and who they trade with. Appointed by Prime Minister
- Shaman (Priest) (Social Policies, Great Works, Faith Purchases) The Priest is in charge of all culture and faith. He chooses the Social Policy. He makes faith purchases, and controls any unit purchased with faith. He controls Great Artists, Great Writers, Great Musicians, and Great Prophets, and Archeologists. Finally, he chooses Religious beliefs (not the actual religion). Appointed by Prime Minister
- Chief (Governor) (Build Orders, Citizen Management) The Governors control build orders and citizen management in cities. Is elected by popular vote in governorate.
Location: Location matters in this game. Where you are dictates which local election you can vote in, and where your speeches have effect.
Elections: Elections will take place every 3 Sessions. Elections are divided between National and Local Elections, and will be staggered so the two do not happen on the same session. In addition, candidates will be nominated the session before the election. National Elections (those for the Leader, the General, the Priest, and the Steward) will always take place in the thread, while Local (those for the Governors) will all take place in the SG. Each member of the Government is elected separately, so at the same time there is an election for the Leader, General, Steward, Priest, and each Governor. Each player and NPC has one vote for each of the nationally elected, and one vote in their local election. Votes will be cast in the color corresponding to that category. Please bold all votes so they are easily visible.
NPCs: NPCs will start off as a small part of the game, but will grow in importance as our cities grow. We will start with a base of 3 NPCs, and add one for each new population point and one for each new era. All NPCs will start as independent, but through player actions (such as speeches or campaigns), locations, and game events (social policies, war, unhappiness) they will be influenced to follow a particular party/coalition/ideology. Each NPC has a profession based on how their corresponding population point is assigned. An NPC's profession will drastically effect his political affiliation by coloring his values and choice in politicians. As time goes on NPCs will gain values that will dictate how they vote. NPCs will also be a source of campaign funds, explained later. Finally, NPCs will all die out and be replaced at each new Era.
Campaign Funds: Campaign funds are what you use to pay for Propaganda Campaigns, Debates, Assassinations, ect. Players have their own individual Campaign Fund that is kept secret, but Parties also have a campaign fund that is made public. Both players and Parties can use their campaign funds in any way they like. There are three ways to get campaign funds: Form a Party, Fund Raise from NPCs, and Extortion. All political parties receive a base campaign fund that will go up each era. Along the same lines, all parties in a coalition will gain a bonus to Campaign funds. NPCs, upon creation will be given a random amount of money they can donate to campaign funds each election. To get donations from NPCs players or parties will have to fundraise, give speeches, or simply try to please an NPC based on their values. Finally Players and Parties can engage in Extortion. Possibly the fastest way to get money Extortion is also high risk. Other players/parties can accuse you of extortion. If they are right you will be barred from political office for the next elections, and will fall in favor in the eyes of the NPCs. If they are wrong they take a hit in the eyes of NPCs.
Opposition: The Opposition Leader (player with the second most votes in the Leader Election) is in a special position to undermine the power of the current Parties. Only the opposition leader can start an Armed Revolution or Impeachment. In addition the opposition leader gains a bonus to the effectivness of Propaganda Campaigns and Speeches.
Actions:
- Form a Party: Parties require at least two players to form. Parties gain a base campaign fund of 50g for each session, with an additional 2g per member.
- Form a Coalition: Coalitions require at least two parties to form. Coalitions gain a bonus campaign fund of 20g for each member party.
- Make Speech: Speeches require no money and are only as effective as you make them. Simply put in bolded black "Make a Speech:" followed by your speech in normal font. Speeches only have an effect on NPCs in your current location.
- Propaganda Campaign: Propaganda Campaigns cost 50g per city and will increase your influence with NPCs in a city, the cost goes up for more than one city.
- Throw Fundraiser: Fundraisers cost a base of 50g investment to throw, but will increase in effectiveness the more you put into them. They will give a random return of a generally higher profit (though not always!). Fundraisers thrown by parties are more effective than those thrown by individuals.
- Start a Debate: Opposing candidates can agree to join a debate for the current election. Debates require a minimum of two candidates, and an agreed upon moderator (not myself). The winner of the debate will gain a boost with NPCs for the current election.
- Start Extortion Scandal: Extortion Scandals have an initial random chance of failure and discovery that goes up if your apart of a party, and up further if your in a political position. Once started they last 3 sessions, each session undiscovered gives a higher profit. The profits will be directly proportional to your initial investment.
- Accuse of Extortion: If you accuse someone of extortion and they are revealed to be involved in a scandal they will lose any political office, be barred from the next election, and will lose favor with NPCs, while you will gain a small reward for revealing a scandal and a boost with NPC favor. If they are not you lose favor with NPCs, and must pay a small fine for slander.
- Hire Investigator: You can hire an investigator to target someone you think is engaged in scandal, however there is no guarantee they are telling you the truth. The more you pay an investigator the more reliable their information will be.
- Frame Politician: You can frame a politician to lower their reputation among NPCs. The base cost of this is 70g, but the more you put in the more likely it will be a success. Upon failure there is a small chance you will be discovered and your own reputation will be lowered.
- Assassinate: Assassinations can be carried out by those among the opposition. Assassination costs different amounts based upon who you are trying to assassinate. There is a large chance of failure, and a moderate chance of discovery, however higher investment grants higher reward.
- Call for Impeachment: Can only be performed by the Opposition Leader. Calls for the impeachment of an official. If it gains a majority in out-of-office support the official is removed from office and an election is held.
- Change Location: Change which city you are located it.
- Establish Party Ballot: Party leaders can establish a party ballot by posting in bold "Establish a Party Ballot" followed by a list of nominations for each position. Not every position must be filled with a party ballot.
- Door to Door Campaign: Target 1-3 NPCs to add a value. Higher initial investment into demographic research will give a higher rate of success.
- Demographic Research: Target a value and spend 50g to learn its effects.
- Action you want not here? PM me! I may add it!
Inactivity and Probation: Only those who are regularly participating in the game can vote. If you become inactive and have not posted in the past couple sessions (not counting posts where you vote) then you will get a warning PM. If you still do not participate you will be put on probation. Once on probation, you will lose the right to vote, and will actively prove you wish to participate in the game.