Bribing

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BorderPatrol

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One thing that really pisses me off is when I am playing a multiplayer game of Civilization II and I build a new city with fortified phalynx and a couple of offensive units in it and my opponent comes along and bribes the city for like 100 gold.

I wonder what is being done in Civilization III to the diplomatic system to fix this irritating nusiance.

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[This message has been edited by BorderPatrol (edited May 11, 2001).]
 
Nothing, I hope.
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I find intensive bribery quite unreallistic

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Exactly Az, I mean how realistic is it for a group citizens happily well defended to be bought away for such a meager sum of money, when the units within that town would cost 15 times as much to bribe individually. Get real.

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i think culture will change the bribery a lot.
 
Population loyalty should be taken into account. This will probably be covered under culture.

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Exactly animepornstar and PhaleHorse!


animepornstar

i think culture will change the bribery a lot.

does that mean it's already decided?

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i think...
 
I know that bribing tactics are immensely popular and entertaining tactics but the more I think about it the more stupid that bribery seems. I mean how many times in history has a city actually been bought by an enemy force? Even if you try to abstract the concept then what is it actually trying to represent?
 
I think its more like bribing the military units to take over the city instead of taming the ppl.
 
Well in Civ II a diplomat can't just take over an unguarded city. They have to bribe it whether there are military units or not. Also, the cost is the same whether there is one unit in the city or fifty. I agree that this would be a better method of bribing to have it linked to the cost of bribing the military units inside, but it has not been that way and it's really stupid.

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And bribing should only occur in some form of governements only. I mean if you bribe the ppl, democracy and republic gotta let the ppl go. But in depositism or monarchy, its more like bribing corrupted military authorities to take over the city. In fundementalism and communism, the ppl and military are controled by a central government therefore impossible.

Something like that I suppose.
 
My my, Az, gone and gotten yourself a new icon ehh?
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Anyway, as for the topic on here. I know some people like the bribery option, but frankly, I'm not one of them. It's highly unrealistic ( after all, throughout history, how often has a military unit or even a CITY been "bribed" over by the enemy? Perhaps some few, few times, but it's NOT often... ). I'd like it to either be harder or simply taken away, or at least determineable through an option or some such. Really, that's my two cents...

pimp.gif
 
Bribing should continue to be in the game, but it should be REALLY expensive. ANd units shouldn't just become yours outright. THey should go through a desertion period maybe, where they can't move or attack but only defend.
 
Well I think that there should be two factors for a unit, its experience, which would be green, vetern, commando, etc., but also its morale, which would be how it was feeling i.e. if it had been winning a lot of battles it would have high morale, but if it had been trudging along the roads, day after day after day after day... it would have low morale. stopping to rest in a city with entertainment facilities (theater, or other culture enhancing things), the morale would go up.

Bribing should cost tons, and tons of money, and for units, the cost should relate directly to the morale level of the unit, and also its hit points (if you come upon a bedraggled, fleeing almost dead unit, it wouldn't take that much money to get it to go to your side). I don't think that cities should be able to be bribed at all, but you should be able to "incite revolt", and if the city is in civil disorder, inciting a revolt just might be enough to get it to become barbarian or maybe go over to your side if your culture is very high.
 
Originally posted by Mongol Horde:
I mean how many times in history has a city actually been bought by an enemy force? Even if you try to abstract the concept then what is it actually trying to represent?

I think of Inciting riots as like US operations in Afganistan in the 80's... financing the opposition forces already present. Or think of the movie Braveheart where Longshanks gave the Scottish nobles titles and land to get them to lay down. If you think of it this way, civs have done this type of stuff for centuries with varying degrees of success.

And it sounds like the changes in Civ 3 could have similar results where the city is not necessarily very cooperative once you have incited the revolt.

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You're right, they would probobly form their own nation, so I think that if one Civ has been eliminated so there is an extra space open, the "Incite Revolt" option should appear when the spy/diplomat enters the city, otherwise there should just be a "Incite Unrest" which would lead to civil disorder eventually.
 
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