Roamty
BTS
Question after defense of a city is reduce to 0% and attack unit with mobile artillery against a warrior the mobile artillery does not kill the warrior why? three trys against the one warrior and he does not die???
Question after defense of a city is reduce to 0% and attack unit with mobile artillery against a warrior the mobile artillery does not kill the warrior why? three trys against the one warrior and he does not die???
Artillery can't kill stuff outright, only take down to a minimum health lvl..
Name any battle in any war where artillery was not only the only weapon used but the only weapon BROUGHT to the battle, and on top of that, completely and utterly destroyed the enemy as an effective fighting force.
Name any battle in any war where artillery was not only the only weapon used but the only weapon BROUGHT to the battle, and on top of that, completely and utterly destroyed the enemy as an effective fighting force.
Yes, all this history on bombarding is fascinating.
However, in game terms, (and this was the Firaxis view too), IF artillery is given the power to kill, then collateral damage becomes extremely over-powered thus making the arty SOD the ONLY strategic decision. And in the words of Sid himself, it's not strategy if there is only one right decision.
Yes, all this history on bombarding is fascinating.
However, in game terms, (and this was the Firaxis view too), IF artillery is given the power to kill, then collateral damage becomes extremely over-powered thus making the arty SOD the ONLY strategic decision. And in the words of Sid himself, it's not strategy if there is only one right decision.
Yes, all this history on bombarding is fascinating.
However, in game terms, (and this was the Firaxis view too), IF artillery is given the power to kill, then collateral damage becomes extremely over-powered thus making the arty SOD the ONLY strategic decision. And in the words of Sid himself, it's not strategy if there is only one right decision.
The Battle of Fort Sumter
http://en.wikipedia.org/wiki/Battle_of_Fort_Sumter
Artillery was use as effective force
The bombardment of Fort Sumter was the first military action of the American Civil War. Following the surrender, Lincoln called for militia from the remaining states to retake the seized federal properties. The ensuing war lasted four years, effectively ending in April 1865, with the surrender of General Robert E. Lee's Army of Northern Virginia. However, the local and short-term aftermath was that Charleston Harbor was completely in Confederate hands.
I'd vote for a middle-ground: artillery should be lethal, but only if it way outclasses the enemy (ie. artillery vs. warrior),
Yes, all this history on bombarding is fascinating.
However, in game terms, (and this was the Firaxis view too), IF artillery is given the power to kill, then collateral damage becomes extremely over-powered thus making the arty SOD the ONLY strategic decision. And in the words of Sid himself, it's not strategy if there is only one right decision.
Whats good for the goose is good for the gander. Artillery can provide a defense zone of control that can be very dangerous (even lethal) to those brave (or stupid) enough to enter the zone.
For the game: I'm not advocating that a single shot from an artillery unit should result in one or more units getting killed. I do think that continuous bombardment should take its toll. After a very few turns, persistent and continuous bombardment from several artillery units should ultimately result in lethal kills to severely wounded units. A severely wounded warrior should have little chance to survive.
Very Respectfully,
Orion Veteran![]()
Why should it be so much easier to kill a group of warriors from a distance then a group of riffleman with artillery? Both are out of range! Both are unprotected!
No, I think artillery should be able to kill - but it should kill in a different way!
Example:
If artillery bombards a group of 1000 men in a field it will maybe kill 100 men with the first strike. So there are only 900 men left. If the artillery bombards them again it will hit less men because there are less targets to hit. Instead of 100 men now only 90 men will die and so on... The bombardment becomes more and more uneffective.
So early artillery should take for example 10% of the points (or a minimun of 0.1) of a unit with one bombard. A unit with 14then will die this way if you use only artillery and the unit has no time to heal:
14 - 12,6 - 11,3 - 10,2 - 9,2 - 8,3 - 7,5 - 6,8 - 6,1 - 5,5 - 5 - 4,5 - 4,1 - 3,7 - 3,3 - 3 - 2,7 - 2,4 - 2,2 - 2 - 1,8 - 1,6 - 1,5 - 1,4 - 1,3 - 1,2 ...
So it will need nearly 40 hits to kill him if you use only artillery. I think that's what we need... Good damage with the first strikes and the possibility to kill if you are powerful enough.
Note to self:
Points out of page 12 to fix:
1. Feedback for unit field bombardment (Roamty)
2. Allow workers to chop bitter winter forests (Drew)
Hi Dale, i installed your mod but im receiving an annoying message "Got here!". I took a look into the code and it seems you didn't comment some lines (i think those are for debuging?)
Code:bool CvUnitAI::AI_Abombard() . . . . for (int iPlayer = 0; iPlayer < MAX_CIV_PLAYERS; ++iPlayer) { gDLL->getInterfaceIFace()->addMessage((PlayerTypes)iPlayer, true, GC.getDefineINT("EVENT_MESSAGE_TIME"), "Got here!", "AS2D_BOMB_FAILS", MESSAGE_TYPE_INFO, GC.getUnitInfo(getUnitType()).getButton(), (ColorTypes)GC.getInfoTypeForString("COLOR_RED"), plot()->getX_INLINE(), plot()->getY_INLINE()); }
Could you remove the message on your next build? im really enyoing my game with your mod but this message is driving me crazzy.
Thanks a lot and GREAT MOD.![]()