[BtS] Dales Combat Mod!

I like a lot of your ideas - i really like the idea of changing civ's but... Some of the things look kind of like cheats - not that i care how people choose to play a product they pay for and enjoy it.

I don't like the archer bombardment, but the other bombardments are pretty cool, and some of the things i have never thought of. I also like that you make it easy for others to further use and mod the work! This is a good project, so i give my 2 thumbs up.
 
thank you dale.

you left all the sdk code...could you give pointers to modders with files have been chabge since 3.17?
:)

Apart from actually migrating to 3.17, BE has had a change in CvPlot.cpp and CvPlot.h. :)
 
I like a lot of your ideas - i really like the idea of changing civ's but... Some of the things look kind of like cheats - not that i care how people choose to play a product they pay for and enjoy it.

I don't like the archer bombardment, but the other bombardments are pretty cool, and some of the things i have never thought of. I also like that you make it easy for others to further use and mod the work! This is a good project, so i give my 2 thumbs up.

Thanks. :)

Of course, if you want to turn an individual component off (like archer bombard) just use GlobalDefinesAlt.xml in the XML assets folder to turn it off (change the value from 1 to 0). :)
 
Dale,
Thanks for upgrading this excellent mod. DCM will be the center piece of my mod (if I ever get it finished :rolleyes:).

Do the changes in CvPlot.cpp and CvPlot.h have any effect for people that are programing in Python?
 
SO how do I open GlobalDefinesAlt.xml to edit it? When I double click on it, I get an error message. If I right click on the file and select "Open with...XML editor" I just get a blank page. It looks like great mod and I probably don't want to change anything, but just in case I want to be able to change it.
 
You can open it in notepad.
 
I'm still getting somekind of text error for archery units, it says something like TXT_KEY_BOMBARD or something like that. If you want me to be more specific just ask, but I figured you may be aware of it. Its not a big deal though.
 
I'm still getting somekind of text error for archery units, it says something like TXT_KEY_BOMBARD or something like that. If you want me to be more specific just ask, but I figured you may be aware of it. Its not a big deal though.

Open with notepad /dcm mod/assets/xml/text/Civ4GameText_DCM.xml and add something along the lines of:
<TEXT>
<Tag>TXT_KEY_IS_DCM_BOMBARD</Tag>
<English>Can bombard</English>
<French>Can bombard</French>
<German>Can bombard</German>
<Italian>Can bombard</Italian>
<Spanish>Can bombard</Spanish>
</TEXT>

Just make sure you edit and indent it correctly matching the other texts.
Cheers
 
well yes, I could fix it on my own, just thought Dale would like to for the released version.
 
Every single time I discover a 2nd Civ, the game crashes. Just normal setting with Tectonics as the plains, random on the rest.
 
Hello, Dale!
I believe this point has been discussed before, really don't know. Anyway, I realized ships can be bombed when they are based in cities but not when they are stationed in fort improvements. Is there any way to fixe this?
 
I have uninstalled and reinstalled the DMC and every single time I discover a 2nd civilization, the game crashes. How can I submit a log here to show what is going on?
 
...if you want to turn an individual component off (like archer bombard) just use GlobalDefinesAlt.xml in the XML assets folder to turn it off (change the value from 1 to 0). :)

Hi Dale,

The new DLL appears to allow 31 civs on a huge map. My questions are:

1. Can you make the number of Civs dynamicly controlled by adding another entry or entries in the GlobalDefinesAlt.xml file? Making the change in the XML file would eliminate the need for swapping out the DLL file, as we did in your previous version.

2. The unofficial version had a check box for espionage. Can you create this option?

Orion Veteran :cool:
 
I have uninstalled and reinstalled the DMC and every single time I discover a 2nd civilization, the game crashes. How can I submit a log here to show what is going on?

I also have this issue, it's very annoying. The CTD report says it's in the beyondthesword.exe, NOT the CvGameCore.dll... what could cause this?
 
Are you at patch 3.17?

Is it a hacked exe at all? (No CD exes being common)
 
Yes, I am at 3.17... using a nocd file, though, maybe that's it... I'll try using my cd when I get home tonight.

Thanks for the quick reply, Dale! :)
 
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