The error was at "...Zerver_V3" I chance it now to "...Zerver_V2" I hope it will now work
It will, was simply a typo (all red blobs are)
The error was at "...Zerver_V3" I chance it now to "...Zerver_V2" I hope it will now work
Hi mamba. Will there be any other new content when this is updated with revdcm 2.9?
Yes, the latest batch of Bakuel units (Arabia, Ottoman, Russia, Khazar as new civ, maybe Timurids as new civ) and also the Snafusmith units (bombers, fighters, jets).
version 1.90 released.
Thanks Mamba. It's really great that this mod exists. It gives people some flexibility about what they want to do. It's nice that RevDCM can be played with all that magnificent artwork out there.
Cheers
Thanks Mamba. It's really great that this mod exists. It gives people some flexibility about what they want to do. It's nice that RevDCM can be played with all that magnificent artwork out there.
Cheers
Quick question, does this mod include the extended future era stuff from Next War or similiar?
G'day nice looking mod but I'm having problems getting to work. Crashes whenever I try to play anything more than standard/normal size and length games. With all the extra stuff in the mod I want to play on a big map with an extended timeline. Do I need to to have some other map pack etc loaded as well as Diversica?
Two things that destroyed a game from the start...
#1 Unit upgrade chain in Civilopedia is not available.
#2 AUA doesn't show up, even after I turned on them.
In RevDCM there is code for the Civs so that when a rebellion occurs the new civ that is created is the most logical choice of what civs are available. Is this info updated for the Civs added in this mod aswell?