I'm testing Chinese tank and artillery models with skins I made myself. For some reason they won't appear in-game. Could you help in testing and diagnosis, please?
we reviving this, oh baby oh baby, and yea so far the only issue ive found with this in Vox Populi is landships are invisible and i think light tanks have the wrong models, please go on with this is awesome
we reviving this, oh baby oh baby, and yea so far the only issue ive found with this in Vox Populi is landships are invisible and i think light tanks have the wrong models, please go on with this is awesome
Hi, do you have the graphical assets (3d + textures) for Dolen's mod anywhere to download? I need files that I can convert to Civ 6 format. Ships and hardware mainly. I am myself modding, working on skin variation for Warfare Expanded.
Hi, do you have the graphical assets (3d + textures) for Dolen's mod anywhere to download? I need files that I can convert to Civ 6 format. Ships and hardware mainly. I am myself modding, working on skin variation for Warfare Expanded.
Sure thing, but mods once they were built...I think I can't get the raw (source) 3d files? At least the way it works for Civ 6. Once it goes to .blp, I can't retrieve.
Sure thing, but mods once they were built...I think I can't get the raw (source) 3d files? At least the way it works for Civ 6. Once it goes to .blp, I can't retrieve.
I've nailed down an issue with Russia. It's with metallurgy and the Lancer model. I don't know enough about modding, but using IGE4 to debug, once Russia researches Metallurgy, any user interaction which forces a Russian Lancer to be rendered (IGE change of civ to Russia or map peek, or even turn processing) causes CTD.
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