Psilonemo
Chieftain
- Joined
- Apr 7, 2022
- Messages
- 68
These are the mods I have enabled. The list used to be longer but for now I downsized it. Mind you that I made a lot of personal tweaks to all these mods as well as native VP.
Very important caveat - I do not use EUI. EUI has many issues that causes crashes in modded games even if the map size is small. So I turn off EUI to massively increase stability and performance.
I also inserted scripts that's referenced for new beliefs that allows a game to have higher number of religions. I tweaked the civilization traits of all civs to be able to always selected a religion and choose from any belief, guaranteeing that every civilization has their own religion.
I use unit stacking for two units only because 3 unit stacking makes the AI dumb and incapable of properly using units.
The IGE editor and Hex conquer was manually updated by tracking community contributions throughout the comments.
Enlightenment era caused too many crashes so I didn't use it. It also does not have compatibility with ethnic units so I don't use it. Instead I made a custom mod which creates a new speed that has tech progression slower than marathon, but production that is somewhere between standard and epic. This way I have large expansions and big wars by the early classical era rather than always medieval and renaissance era only after civilizations are established.
Also, I don't use unique city states for custom scenarios. It is incompatible because the world editor can't understand the new city states.
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