[UI] Dolen2's Ethnic Diversity

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These are the mods I have enabled. The list used to be longer but for now I downsized it. Mind you that I made a lot of personal tweaks to all these mods as well as native VP.
Very important caveat - I do not use EUI. EUI has many issues that causes crashes in modded games even if the map size is small. So I turn off EUI to massively increase stability and performance.

I also inserted scripts that's referenced for new beliefs that allows a game to have higher number of religions. I tweaked the civilization traits of all civs to be able to always selected a religion and choose from any belief, guaranteeing that every civilization has their own religion.
I use unit stacking for two units only because 3 unit stacking makes the AI dumb and incapable of properly using units.

The IGE editor and Hex conquer was manually updated by tracking community contributions throughout the comments.


Enlightenment era caused too many crashes so I didn't use it. It also does not have compatibility with ethnic units so I don't use it. Instead I made a custom mod which creates a new speed that has tech progression slower than marathon, but production that is somewhere between standard and epic. This way I have large expansions and big wars by the early classical era rather than always medieval and renaissance era only after civilizations are established.

Also, I don't use unique city states for custom scenarios. It is incompatible because the world editor can't understand the new city states.
 

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I would genuinely pay somebody quite a load of money to develop this. ngl. Right now I think this mod needs to do the following.

1. Get rid of unnecessary or redundant reskins - like roman legions, or american marines. Some vanilla default skins already resemble cultural counterparts so they can be removed.
2. A lot modern or atomic reskins honestly can be done away with. It causes the most CTDs, are the most buggy, and contribute little to add to immersion. People mostly care about ethnic diversity showing in the ancient to early industrial era, but people don't really care if we're not using the right artillery or right 21st century tank or helicopter for a country.

If we did these things the mod would genuinely be functional again.

I for one would pay at least 500 dollars to somebody who works on this.
i would like to reiterate, I TOO AM WILLING TO PAY MONEY for this to be regularly updated and tweaked!!!

id go as far as wanting alt history units. for example, no italian inspired units for rome. i want roman inspired rifleman and armor. similar to civ iv's diversica modpack. but i'll take what i can get.

i need this so bad. i'll actually match your price.
 
I'd settle for a simplified version with simplified diversity:

European/Colonial models
Native North American models
Native South American models
African models
Middle Eastern models
Central Asian models
South Asian/Indochinese models
East Asian models
Polynesian Models

Just enough to give it some visual diversity but not enough to overload the engine.
 
I'd settle for a simplified version with simplified diversity:

European/Colonial models
Native North American models
Native South American models
African models
Middle Eastern models
Central Asian models
South Asian/Indochinese models
East Asian models
Polynesian Models

Just enough to give it some visual diversity but not enough to overload the engine.
The engine is already fine handling most units all the way up to the renaissance era, after atomic is where some glitches start to happen - mainly due to how dense the modern armor, navy, air force skins are. Not sure if there is a need to toss out good skins.
 
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