Bug reports and technical issues

I was playing an awesome game as Greece, but the game would just crash after 1560 AD. No warning or anything. Earlier on, there was a "memory allocation fatal error", but now it just downright crashes when I pass the turn from 1560 AD to 1565 AD, even though I closed all other programs. Do any of you have any idea what happened?

The same that happens to me many times. There is a pointer that is mispointing in the code (or we have too small RAM). I think that the problem is in the C++/C code, since as I know it is impossible to have pointers in Python.
 
Yes, I have the savegame right here.
Great, thanks.

The same that happens to me many times. There is a pointer that is mispointing in the code (or we have too small RAM). I think that the problem is in the C++/C code, since as I know it is impossible to have pointers in Python.
It's likely the former. There isn't that much pointer arithmetic going on and I don't make mistakes in the mundane cases.
 
Lost the game before I even started...:crazyeye:
v1.11
 
Do they usually not? I mean between the Byzantine spawn and the Euro spawns and of course the barbs there should be enough to bring them down right?
They are usually solid around the Byzantine spawn which is definitely inaccurate and often prevents them from collapsing at all.
 
New system.
 
If you disable the Great Person researching possibilites in the Tech Advisor using BUG, the shaded area still remains.
 
I can't take control of a new civilization in the latest svn. I see the popup, but clicking on it does nothing.
 
Come and ye shall be delivered from your ghastly curse.

(Fix in the latest SVN.)
 
Leoreth , will you fix this bug(Negative stability on combat even tough I havent lost any cities)? I've had them in my Brazillian game since before the 1.11 was released.

Spoiler :
ruwg.jpg


Also, I was going to fix my English bug on the WB , and what happens that England had 2 palaces , one in London and one in New Delhi
 
No need to fix that as the old stability system has been removed.
 
I think that BUG should start with considerably less as default, as too much new interface will confuse a new player.
 
Also, the city bars seem to be considerably wider now.
 
On the most recent SVN (570), I attempted to load a 600 AD Portuguese campaign.The game opened on my Technology Adviser screen, and when I attempted to exit the screen via the button on the bottom right, I was informed that I had been defeated before the game even started.
 
Okay, I'll check it.
 
Back
Top Bottom