Bug reports and technical issues

Can't start scenario with latest revision(702). You have been defeated!
 
Can't start scenario with latest revision(702). You have been defeated!
Can you enable Python exceptions / logging and tell me what they say?

Edit: wait, that might not be necessary, I'm getting the error too now. Which is weird because it worked before I committed.
 
That's weird. Because I updated to 702 and it wouldn't work, so I reverted back to 701. But just now I updated to 702 again and enabled python exceptions and it worked.:confused:

By the way, there's this display problem. The "turn 221" should be in the first victory condition, not the second.
 

Attachments

  • Civ4ScreenShot0028.JPG
    Civ4ScreenShot0028.JPG
    158.2 KB · Views: 45
After the latest update I can not run the scenario. - When trying to run windows gives an error (but the game starts). Save game is loaded, but there is no menu display. Reinstalling games and mode (with full check) have not helped. Everything written on the first page checked. Only one I have a similar problem after the latest update?
 
No, the previous posts are exactly about that.

It's been fixed now, just update your SVN.
 
Found another civ that starts with a civic it doesn't have the tech for. This time it's Tibet, which starts out with Vassalage but doesn't have Feudalism.
 
Victory screen is bugged. Every time i open it, it stretches to the right, and at the end you can't see the "exit" button and the title "Victory Screen".
And i also think that every Historical Objectives text don't work.
 
Found another civ that starts with a civic it doesn't have the tech for. This time it's Tibet, which starts out with Vassalage but doesn't have Feudalism.
Thanks.

Victory screen is bugged. Every time i open it, it stretches to the right, and at the end you can't see the "exit" button and the title "Victory Screen".
And i also think that every Historical Objectives text don't work.
Can you upload a screenshot?

He could have just not added the text yet.
Exactly. I've only made space for it and added the spaceholders so far.
 

Attachments

  • Civ4BeyondSword 2014-03-07 16-24-54-71.jpg
    Civ4BeyondSword 2014-03-07 16-24-54-71.jpg
    113.2 KB · Views: 216
  • Civ4BeyondSword 2014-03-07 16-25-00-38.jpg
    Civ4BeyondSword 2014-03-07 16-25-00-38.jpg
    107 KB · Views: 171
  • Civ4BeyondSword 2014-03-07 16-25-07-97.jpg
    Civ4BeyondSword 2014-03-07 16-25-07-97.jpg
    104.8 KB · Views: 172
  • Civ4BeyondSword 2014-03-07 16-25-12-58.jpg
    Civ4BeyondSword 2014-03-07 16-25-12-58.jpg
    103 KB · Views: 174
Oh, now I get what you mean. I'll fix that.
 
There hasn't been a commit yet.
 
How do we edit the goal messages?
 
You mean the titles or the messages themselves?
 
If anyone is interested in being able to build Zoroastrian Fire Temples (I cannot believe there are so many mods who add Zoroastrianism and never bother to fix this), it's a very simple issue:

BuildingClassInfos speaks of <Type>BUILDINGCLASS_ZOROASTRIAN_CATHEDRAL</Type>
BuildingInfos speaks of <Type>BUILDING_ZOROASTRIANISM_CATHEDRAL</Type>

So change one into the other, and you can light up your empire with fiery temples! :P
 
If anyone is interested in being able to build Zoroastrian Fire Temples (I cannot believe there are so many mods who add Zoroastrianism and never bother to fix this), it's a very simple issue:

BuildingClassInfos speaks of <Type>BUILDINGCLASS_ZOROASTRIAN_CATHEDRAL</Type>
BuildingInfos speaks of <Type>BUILDING_ZOROASTRIANISM_CATHEDRAL</Type>

So change one into the other, and you can light up your empire with fiery temples! :P
Done.
 
Back
Top Bottom