Bug reports and technical issues

I've been having two minor issues with the mod for some time now, maybe someone has an idea that can help me with them.

1. For some reason the 3 save files(3000BC/600AD/1700AD) in the public maps folder doesn't load the mod but instead just regular civ4 and i have to load the mod manually by the 'advanced menu' etc.
However loading a regular DoC save game does load the mod directly.
Where is your mod folder located? Are you using the Steam version of the game?

2. Also for some strange reason the game language resets back to the 'standard' game languge (german in my case)
I have to quit the game, load standard civ4, change language back to english and then load the mod again.. (I could set the config.ini file to 'write protected' i think? but that should also disable changing of game options so I don't think it's such a good solution to the issue)
Yeah, that's what I did.
 
Location is right, and I have the same setting for the Mod entry in the config file. No idea.
 


I'm getting these error messages in the log, though I have no idea what they're connected to. Any idea on why they're happening, or at least to hide them?
 
Enable Python exceptions and I can say more (see the OP of this thread).

Which SVN revision are you using?
 
Actually, never mind. I just realized that I was playing an older savegame, and the changes to economic stability probably screwed it up.
 
Got this python exception when China respawned:

Code:
Traceback (most recent call last):
  File "BugEventManager", line 400, in _handleDefaultEvent
  File "CvRFCEventHandler", line 635, in onBeginGameTurn
  File "RiseAndFall", line 1293, in checkTurn
  File "Stability", line 1695, in checkResurrection
  File "Stability", line 1910, in doResurrection
  File "Stability", line 2004, in convertBackCulture
NameError: global name 'iNumPlayers' is not defined
 
Thanks, fixed with the latest commit.
 
Got this error when trying to influence Portugal in a congress with espionage, which abruptly ended the congress without anything changing:

 
Thanks, will be fixed with the next commit.
 
Leoreth, I'm getting this lovely error when trying to update my SVN version:

Update
C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods\RFC Dawn of Civilization
Can't open 'C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's
Civilization IV Beyond the Sword\Beyond the Sword\Mods\RFC Dawn of
Civilization\.svn\tmp\svn-65A2753F': The system cannot find the path
specified.

What's up?
 
Looks like you deleted some of the internal SVN information that keeps track of your revision and so on?

You can try to use Tortoise SVN -> Clean Up ..., if that doesn't help you might have to do a new checkout.
 
Game Crashed to Desktop while trying to autoplay Congo from 3000 BC start (after 15-20 minutes of running normally). Autosave was suppressed so I cannot upload the last autosave. Can someone faster computer reproduce this problem?
 
I just loaded up a 3000 BC Mali game, and neither Catholicism or Orthodoxy have a Holy City. I've seen this for Orthodoxy before but never Catholicism. Both religions are present in Europe however, if somewhat limited. This isn't really a big deal, just thought I'd let you know.
 
CTD Few turns into the game (England 3000 BC Start) on the latest SVN revision. Reloaded thrice and got the same results.
 

Attachments

I just loaded up a 3000 BC Mali game, and neither Catholicism or Orthodoxy have a Holy City. I've seen this for Orthodoxy before but never Catholicism. Both religions are present in Europe however, if somewhat limited. This isn't really a big deal, just thought I'd let you know.

probably Catholicism was never founded, hence AP never built. Therefore Orthodoxy can't be founded.... and then the Europeans spawn coded with Catholic and Orthodox state religion already. But wasn't Catholic is auto-founded in Jerusalem at 0AD or something?
 
When a religion is not founded properly, it is founded when a civ spawns with a missionary. For example, usually in autoplay Buddhism is founded by Korea and Orthodoxy by Russia. In that case the religion has no holy city.

It seems that catholicism autofoundation went wrong, thus catholicism was founded by Byzantines, but without the holy city. Russia founded orthodoxy in the same way.

It is a good idea:
*If catholicism isn't founded before Byzantine spawn:
**Byzantium should found Catholicism, like Arabs found Islam.
**If Byzantines doesn't spawn, then Romans recieves Theology for free to found Catholicism.
*If Buddhism isn't founded before Korean spawn:
**A random city in north India recieves a hindu temple to become buddhist holy city.
**If no city exists in north India, Koreans recieve the buddhist holy city.
*If Confucianism isn't founded before Korean expansion:
**China recieves Mathematics for free to found Confucianism.
**Else nothing happens, it is already too weird game.
*If Orthodoxy isn't founded before Russian spawn:
**An italian city recieves the apostolic palace. It recieves catholicism too, if not present.
**If no italian city is present, then a random catholic city recieves the apostolic palace.
**If there is no catholic city, Moscow becomes the orthodox holy city and the first congolese goal is set to achieved.
*If protestantism isn't founded before Dutch spawn:
**HRE recieves printing press to found Protestantism.
**If HRE isn't catholic a random catholic civ recieves Printing Press.
**Else Amsterdam becomes the protestant holy city.
 
I got a popup saying "Growth +54100%".
I'm pretty sure it's overflow bug but as I glance through the WB, I don't see any abnormality.
 
I think the popup happens a few turns before the bug hits.
 
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