Bug reports and technical issues

The svn revision 707 is crashing my civilization. I have played the stable version and it's "stable" (e.g. no crashes). Could somebody check this save and tried end the turn, it should crash next round... Also backtrace is attached. I traced the issue to the AI_doResearch in cvgamecoredll, but after that it's kind of beyond my abilities. Any help appreciated.

(Can somebody please check and tell me if this is just me or it's crashing also somebody else game?)

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Also can confirm the Russian UHV problem in rev 707 - it's not counting cities on Siberia at all.
 

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I just played Babylonia civ, and failed the cultural goal, which was really awkward, because i had over 2k culture, so i have checked the city with biggest culture, and the real surprise was, it had ALL buildings including wonders ;) (except the unique ones for other civilizations)...
 
City overflow?
 
Attach that save file, homeboy.
 
When i was trying to "do it" again, it's not happening anymore... :/ This is closest save i have (turn 59 about 5 turns after they spawned).
 

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When I move an hoplite towars Ankyra the game CTDs. Once I got a message before CTD "Memory failure. Bad allocation." However, I can open the WB, Ankyra is an ordinary Ankyra with ordinary production and 1 pop.

Latest SVN version 707.
 

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When I move an hoplite towars Ankyra the game CTDs. Once I got a message before CTD "Memory failure. Bad allocation." However, I can open the WB, Ankyra is an ordinary Ankyra with ordinary production and 1 pop.

Latest SVN version 707.

remove Ankyra via WB. see what happens.

Also, i just had this happen
Civ4ScreenShot0002_zpsc26ba48c.jpg


As you can see, this is before astromony is even on anyone's research list. Tamil dont have it. I first contacted them about 15-25 turns ago. I didnt see the ship, but i assumed it must have been wandering scouts who had stumbled into my sight. happens with china, after all. As you can now see, theres a Tamil ship off my coast. I actually checked. They went the long way. There is a city in Eypgt that would allow them to sail into the med, but they haven't explored that part of the med. they have however explored the coast of africa.

I dont recall the SVN number.
 
I am getting a crash in 707.

Playing France, games crashes into the next turn. The last event I am seeing is the respawn of Byzantium, or the compilation of the worlds biggest Civs.

I have attached the save game and the Pythondbg log file.


I also tried to revert to older revisions but I am still getting the crash.
 

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By the way, in case you're wondering, I do read all of these reports. I still haven't even set up the mod again though, so I currently cannot verify or address them.
 
Congress malfunctions a bit. In some cases it asked me for 0 bribary and in others it asked negative bribary! Moreover, a missing spy icon. Th city overflow bug is present in Marakus, but don't focus on that, since it must be an ide[edent error.
 

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IIRC when you buiild the Great Wall less barbs spawn in China. I didn't build it to fight barbs and around 6 horse archers and 3 swordsman came to attack me (monarch), isn't it too much? Also Terracota Army doesn't work.
 
It keeps piling up ...
This might be intended, but a secular Turkey can still use the drafts from it's UP.
Not intentional, and I thought I had covered that. Looks like I have to revise the mechanic, which is bad because it's already complicated enough.

Also Terracota Army doesn't work.
I'm aware of that.

The Great Wall doesn't change the quantity of spawning barbarians.
It did in the past, so that Korea doesn't get overrun as soon as China is safe from barbarians. Now that the old effect has been removed the barbarian numbers are always the same.
 
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