Bug reports and technical issues

there is a bug in the Portuguese trading company resource goal. to fix it add "con.iTobacco to the list of resources on line 1960 of victory.py.
 
I'm getting a bunch of english "core" tiles as the french from culture, with only 51%+ of the culture. Given that they are core for the english and not for the french, I thought the treshold would be 80%.

The same thing also happened when I played Italy, on HRE "core" tiles.

I think Leoreth once explained to me there's a difference between the core tiles and the tiles which only get flipped after 80% culture.
 
I think Leoreth once explained to me there's a difference between the core tiles and the tiles which only get flipped after 80% culture.

Ah ok, how do you tell? I seem to remember needing 80% culture to flip the pig in the balkans while at the same time flipping tiles much deeper in germany.
 
I think Leoreth once explained to me there's a difference between the core tiles and the tiles which only get flipped after 80% culture.

Well, every Italy game I kill the HRE from culture.
 
Long time fan, first time poster. Have to say, I've had a hell of a lot of fun with this mod - I can't go back to either BTS or RFC any more.

The problem arises with a current HRE game. I'm playing epic, for whatever reason the game just crashes the next turn. I've tried replaying the same few turns leading up to it to see if there's any difference, but it still crashes.

I believe I have the most recent version of DoC. Could you help at all? I was really enjoying this game.
 

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Load up this save and end turn - any particular reason why I DoW Spain during the AI turn?

Spain declares war on Portugal during it's turn.
You have signed a Defensive Pact with Portugal.
Fairly straightforward as to why you declared war on Spain, it's how Defensive Pacts work after all.
 
Long time fan, first time poster. Have to say, I've had a hell of a lot of fun with this mod - I can't go back to either BTS or RFC any more.

The problem arises with a current HRE game. I'm playing epic, for whatever reason the game just crashes the next turn. I've tried replaying the same few turns leading up to it to see if there's any difference, but it still crashes.

I believe I have the most recent version of DoC. Could you help at all? I was really enjoying this game.

I get the same CTD also. I am afraid I do not know the reason.
 
Long time fan, first time poster. Have to say, I've had a hell of a lot of fun with this mod - I can't go back to either BTS or RFC any more.

The problem arises with a current HRE game. I'm playing epic, for whatever reason the game just crashes the next turn. I've tried replaying the same few turns leading up to it to see if there's any difference, but it still crashes.

I believe I have the most recent version of DoC. Could you help at all? I was really enjoying this game.

Turkey does not have a capital. Edit their single city, remove their palace then add it back and it's going to become their capital. This did it for me.

No idea as to how the turks ended up with their palace migrating but not their capital status.
 
Spain declares war on Portugal during it's turn.
You have signed a Defensive Pact with Portugal.
Fairly straightforward as to why you declared war on Spain, it's how Defensive Pacts work after all.

Thanks for that. The sequence of DoWs confused me but that's no excuse I've been playing Civ 4 for years. :hammer2:
 
I'm playing v1.9. So this might be fixed already, but the first Khmer UHV condition is bugged. I WB'ed in some Great Engineers to physically build 4 buddhist monasteries, 4 hindu monasteries, and Wat Preah Pisnulok at 11xx AD, and the UHV condition has all requirements checked, but it will still show the failed prompt at 1200AD.

Attached is the screen shot. If this is already fixed then I should update :crazyeye:
 

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  • Khmer UHV.jpg
    Khmer UHV.jpg
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An odd bug has arisen in my current game: Uranium seems to be unusable. What I mean by that is though I have several mined/forted Uranium sources (post-Physics), the game still thinks I own 0 Uranium. Worldbuildering a Uranium source into one of my cities' tiles didn't change anything either. I don't think this is restricted to me either, as the Manhattan Project has been built and several AIs have Rocketry and Fission and a Uranium source in their lands, but no-one has built any nukes yet.:nuke:

EDIT: Having played a bit further, it seems the AI actually can make nukes and has access to Uranium. Uh oh.

Save: https://www.dropbox.com/s/ikle21tkkrf3vkh/thailand.CivBeyondSwordSave
 
An odd bug has arisen in my current game: Uranium seems to be unusable. What I mean by that is though I have several mined/forted Uranium sources (post-Physics), the game still thinks I own 0 Uranium. Worldbuildering a Uranium source into one of my cities' tiles didn't change anything either. I don't think this is restricted to me either, as the Manhattan Project has been built and several AIs have Rocketry and Fission and a Uranium source in their lands, but no-one has built any nukes yet.:nuke:

EDIT: Having played a bit further, it seems the AI actually can make nukes and has access to Uranium. Uh oh.

Save: https://www.dropbox.com/s/ikle21tkkrf3vkh/thailand.CivBeyondSwordSave

Have you researched fission?
 
^I hadn't yet at that point. However, I currently have researched it, and Uranium does indeed show up now. I didn't know it was impossible to collect it before Fission; I thought it would be among my resources as soon as I had Physics.
 
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