^ Happens to me all the time, even on 1.11. Not sure why, though. City names also don't show up sometimes. Probably some bad files somewhere. I really need to get some new RAM sticks.
Bah...![]()
Then in 680AD I got a CTD error:
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I would upload the dump file, but it is the wrong file type for this forum and it won't let me change the extension to another type.
Here is the save (SVN 587):
Nothing has changed, the respawn is working as intended.
You can always zip the file and post the packed file.
Big cities. 1 size-10-city has the same amount of inhabitants as 8 size-5-cities.
(10^3 = 1000, 5^3=125)
When you spawn (700 AD), the formula to calculate the inhabitants is citysize^3*1000. (But this formula might be era-dependent)
The save/load system in general is bugged. You have to go back before the introduction of BUG mod to avoid this.
Reposting this here so no one misses it.Fixed the load/save bug. All stored Python data should now be correctly retrieved again once you reload a save after restarting the game.
WARNING: The next commit will break savegame compatibility once again. Not that it matters much as they are broken without this fix anyway.
I consider this the reason for most of the reported bugs during the last days, and won't check whether it was the actual reason. So please report everything again if you come across the problem after updating to this revision (588).