Bug reports and technical issues

^ Happens to me all the time, even on 1.11. Not sure why, though. City names also don't show up sometimes. Probably some bad files somewhere. I really need to get some new RAM sticks.

I think the bug of the disappearing country names is caused by civs that change their short name. Holy Rome/Austria, Aztecs/Mexico, Inca/Peru, Norway/Sweden, and Phoenicia/Carthage at least all change their names and are often affected by this bug.
 
I know that Rome has just split into the Western and Eastern empires, but is that really supposed to allow me to have 2x Open Border agreements?
Spoiler :
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Then in 680AD I got a CTD error:
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I would upload the dump file, but it is the wrong file type for this forum and it won't let me change the extension to another type.

Here is the save (SVN 587):
 

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The cause of the second CTD was... exactly the same reason!!! The file copied itsself there!!! :faint::faint::faint::faint::faint:
Exactly the same file... how the hell is that possible?????????:confused:
I deleted and... it is just there after some turns!:eek:

Ok! I really don't understand this :confused: I killed this file some minutes ago, what is this??? I cyberzombie???:hide:
 
I don't know alot about how the game works internally, but the game probably checks to make sure everything is there; if you're missing something, it will generate a new one. Deleting the file is just asking to break the game anyways.
 
Then in 680AD I got a CTD error:
attachment.php


I would upload the dump file, but it is the wrong file type for this forum and it won't let me change the extension to another type.

Here is the save (SVN 587):

You can always zip the file and post the packed file.
 
In 1.11 I do not get any civ respawn. Ever. Except Egypt with 4 scripted respawns (1000, 1300, 1800, 1850). They respawn if any civ between Egypt and Tunisia is shaky or below. And they flip everything if they respawn, even civs that are stable or better, which is unlike what used to be the old respawn mechanics, when these cities would be exempted from the flip.

I know 1.12 is a massive overhaul of many mechanics, but I was wondering if the above was noticed and fixed.
 
Nothing has changed, the respawn is working as intended.
 
The Egyptian respawn is in no way different from the rest.

I have no idea why this impression persists.
 
I would say the UHV save load system is somehow bugged. I actually failed Korea's UHV #3, which has no time limit or fail condition [except for turn 500].
 
Big cities. 1 size-10-city has the same amount of inhabitants as 8 size-5-cities.
(10^3 = 1000, 5^3=125)

When you spawn (700 AD), the formula to calculate the inhabitants is citysize^3*1000. (But this formula might be era-dependent)

apparently, I was number #3 on that data.... not number #1 when that Indonesian UHV#1 goal check... now I'm not sure if it counts the goal by that population size data in victory screen... any other idea?
 
The save/load system in general is bugged. You have to go back before the introduction of BUG mod to avoid this.
 
The save/load system in general is bugged. You have to go back before the introduction of BUG mod to avoid this.

The problem is in saving, or in loading?
 
As far as I can tell, loading. But it's complicated.

It works only as long as you don't quit the game between saving and loading.
 
Fixed the load/save bug. All stored Python data should now be correctly retrieved again once you reload a save after restarting the game.

WARNING: The next commit will break savegame compatibility once again. Not that it matters much as they are broken without this fix anyway.

I consider this the reason for most of the reported bugs during the last days, and won't check whether it was the actual reason. So please report everything again if you come across the problem after updating to this revision (588).
Reposting this here so no one misses it.
 
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