Bug reports and technical issues

Hi, I haven't found any entry on bugs about the slave trade so I just wanted to add this:
(version 1.11)

AI often piles up masses of slaves (20 for each England, Spain etc.) without using them apparently. Sometimes (as certain civilizations) it was even possible to buy some and sell them back (to the same nation) for more gold.
In other cases when I had a slave unit ready I was bothered by at least 5 civilizations asking to buy it for 12 gold at the start of EVERY TURN! (even Civ's who couldn't use them)

I'm sorry if this was already discussed on the SVN board or somewhere else.

By the way: How big are the chances for getting a slave as Congo when you defeat Natives on your territory? I didn't get a single one when I tried Congo for the first time.
 
By the way: How big are the chances for getting a slave as Congo when you defeat Natives on your territory? I didn't get a single one when I tried Congo for the first time.
1/3 or 1/4, something like that.

Sorry, I wasn't aware of that. Quite confusing, to be honest.:)
It's even better. Charles V of the Holy Roman Empire was at the same time Charles I of Spain.
 
Barbarian Mongols again. Haven't seen this for a long time.
 

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Scenario: 3000bc/normal/viceroy with tamils


Around turn 147/148 game crashes to unknown reasons, i have tried numerous times and different moves to see if it get going but the same happens.

Here is an autosave from turn 144 and 148 when crash occurs



BTW i tried with a new game same city placement, tech, a little bit different tile upg and some other small stuff and now i passed turn 148, idk what happened in the previous game..
 

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Warrior Code civic does not show that it doubles speed of barracks and stable. Both those buildings still have red text; indicating that you do not have it yet. Whether or not it does double it I didn't check.
 
It does, but doesn't show right. The problem also exists fot other civics(Militia for Walls etc.).
 
Probably a simple error in the display code, have added this to my checklist.
 
Wat???

A Congress of two?
 

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That happens after a big war. Only the winners of the war participate.
Nice ethiopia BTW.
 
Oh, I wondered why there hadn't been a congress for ages, so that's why.

Yes, I'm close to UHV right now, but I have to reload because I lost my city carelessly in the World War...
 
Posted in the SVN thread as well, but I figure I might as well post here. Just installed the most recent SVN, then deleted it and installed the most recent main release and have the same problem for both: many, many XML errors whenever trying to load the mod. Not sure of the problem--each install is completely clean, and I'm running BTS 3.19. As you know, I've previously run the mod without any issues but had uninstalled it a while back before returning. Any advice?

Edit: Not sure why this worked, but I went into RFC Dawn of Civilization.ini and changed "ModularLoading = 1" to "ModularLoading = 0" and it loads just fine on base 1.11. Will try SVN as well.
 
Modular loading looks into files in your global module folder. If there is anything in there, the XML files override what's in the mod and will obviously cause incompatibility problems.
 
In the tip telling you that vassal states require monarchy in DoC, "states" is misspelled as "stases."

The Italian pregame popup needs to say "usher in a renaissance."
 
In the tip telling you that vassal states require monarchy in DoC, "states" is misspelled as "stases."
Sure it's in the vassal states hint? It's spelled correctly in my files.
 
Sure it's in the vassal states hint? It's spelled correctly in my files.

I'm not one hundred percent certain. Look at the others.
 
"Stases" has no hits in the text folder? You're on 1.11 right? Seems like it's already fixed.
 
"Stases" has no hits in the text folder? You're on 1.11 right? Seems like it's already fixed.

Wouldn't you remember fixing it?
 
I don't remember every typo I've fixed.
 
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