Bug Reports

A happy new year to Gilga, gyogen and everybody else here!:)
I´m at turn 200+, but i can´t find my manpower. I´m able to construct wonders, but i´d like to know how much mp is left. Also, apart from some plague notifications, i haven´t seen any random events.
Of course i´m using the newest version with a clean game install.
 
Manpower should be shown w/ resources just below the top panel.

Could you post your logs so I can see if random events are running. If you are at turn 200 it is possible to not have seen any. Random events can happen between every 10 to 50 turns, the exact number is randomly generated. Currently, the event can happen to any player, so if it happened to another player, and /or you couldn't see the effected plot, you would get no notification.
 
Manpower is def. not visible. Also, i forgot to start with 2upt, trying to add it later led to ctd.
 
You must not have logging enabled as your database log is fairly empty.(or else you didn't fully start game for logs)
http://forums.civfanatics.com/showthread.php?t=487482

Manpower should show(it's the middle icon below top panel in screenshot)

Also, manpower does not show at beginning of game, it requires a tech(sorry forgot which one) to show on screen.
 

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The logs are empty.
 
It doesn´t seem to be savegame compatible, unf. It says "not all mod components are installed". The older version had something with mech suits as a separate file, wich i always used.
 
I can now load, but it crashes. But nevermind, i will start a new game. I assume i dont need your modinfo for that, is that correct?
 
for som unvarious reasons my infolist of science, happines, gold age points, culture, trade routes, faith and health are kinda broken

and iff you look at the date... it is also bugged at start it froze at turn 0 and 12000BC and after reload it stands on turn 1 and 2100AD

is it possible that it's caused by other mods?



these are a few pics, it counts for everything i summed up
 

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not if you're not using mech, if that's what you mean.(did you start a new game, probably wouldn't have worked with save)

No, i tried loading a save game. When i start a new game and would like to use mechs, do i need your modinfo? If yes, are there any other optional parts wich need a seperate activation as well?
 
is it possible that it's caused by other mods?

We are no Gurus and cant know what other mods you are using, like i said before please please enable your logging system and upload your logs.

these are a few pics, it counts for everything i summed up

No, i tried loading a save game. When i start a new game and would like to use mechs, do i need your modinfo? If yes, are there any other optional parts wich need a seperate activation as well?

Well to be honest i thought of including this mod, but due other reasons i didnt and just left it unused.
You can still can download it from Whowards mod page and enable it.
 
sorry forgotten about the logs..
well here they are...





in addition i also have some mods from Whoward

EDIT: i kinda solved the minor (but very annoying) bug by enabling the order system
why is it kinda broken when i disable it?
 

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Well to be honest i thought of including this mod, but due other reasons i didnt and just left it unused.
You can still can download it from Whowards mod page and enable it.
But it´s already included, in Shared. I´m a bit confused now, are the compononents in shareds part of the mod or do i need to activate them with a modinfo like gyogen has posted?
 
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