C&C universe civs

And here is another alpha build.
View attachment 601304

I wanted an armored model because I dislike unarmored infantry. I also wanted to incorporate some of that image from before but not make it anachronistic like it is. I mean, seriously, it has a leather jacket.
So I ended up with something that's half Greek, half legionary, half Nod. I am not yet satisfied with the model. It is an early alpha with rough edges. But I want your input on if you think it's going in the right direction.

Nice! How about making the shield an angled triangle like the Nod Triangle symbol. That might help u visualize it better.
 
Basically I like it :)
But why the red mask? I know I was the one proposing an assassin look. It's just when I look at it I wonder: Why do they cover their faces? And why only the face.
Maybe it would look better, if it was part of a hood, a robe or a cape.
The legs look strange a bit too. Is it a recolored leg armor?

So basically I like it and think it is going to the right direction ;)
 
Basically I like it :)
But why the red mask? I know I was the one proposing an assassin look. It's just when I look at it I wonder: Why do they cover their faces? And why only the face.
To be perfectly honest for one reason only. I like it. I think it evokes the nod helmet look somewhat.

Maybe it would look better, if it was part of a hood, a robe or a cape.
I will definitively experiment with that. Especially since I need to make variations for use as the spearman, swordsman at archer at the very least so that the era units look consistent.

So like we could see a situation where this is the spearman, the swordsman has no helmet but a cape and the archer has a cape and hood or something like that. In fact, I am 90% sure that the archer is going to look a lot like a secret assassin type with a cape and hood.

The legs look strange a bit too. Is it a recolored leg armor?
Nope. It's a pinkish blob that's supposed to represent bare legs since I didn't want to invest in making a proper texture for those for an alpha build. Same with the super generic shield and unpainted spear.

I am probably going to give them sandals and bare feet. Think vanilla workers. Well, copied verbatim from vanilla workers actually.
 
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And here is a new update build. Sort of. Still alpha, still buggy but now the textures are about what I think they should be.
Civ4ScreenShot0012.JPG
 
I still think the triangular shield symbol would help you get an idea about finalizing the unit.
It would look too unrealistic. The coverage on that thing would be just too small for a practical shield.
 
Here is my almost done archer. I think it complements the spearman whilst having that combination legionary / assassin look.
Civ4ScreenShot0014.JPG
 
Now I just have to figure out the axeman and see if I want to give the unit a bit of reflection or not. And than I'll be done with this template.
 
And more beta build of these units. Now with the final roster.
Shield.JPG

Swordsman, Axeman, Spearman and Archer

And the coolest part of them all is that they all use the same 128x128 texture. And not like partially either. I literally fit all 4 units the same texture.


I basically wanted to make them look assassin like whilst also making them look like the proper members of some sort of organized black legion of Nod. The sort of thing a Nod state would have fielded if it were to come up against the likes of Rome or Sparta.
 
Wow! Pretty cool! They look really awesome! :goodjob:

A side question: Do you think you can finish the cargo truck you started sometime in the near future? I just mean: Should I expect it or not?
 
Wow! Pretty cool! They look really awesome! :goodjob:

A side question: Do you think you can finish the cargo truck you started sometime in the near future? I just mean: Should I expect it or not?
It's nearly done. I just got distracted by Nod and forgot. I'll get to it next.

Basically I just need to figure out how to make the cab look nicer. I tried making it teamcolor but nothing I do works. It all looks blurred. And making it a single color works but isn't cool enough.
 
In case you were wondering my current struggle is getting the text to change color so that it does not always remain black if teamcolor is black as well.
 
In case you were wondering my current struggle is getting the text to change color so that it does not always remain black if teamcolor is black as well.

That is simple, you can set the Text color to anything you want, in "ArtDefinesCivilizations". There are three colors you set with a civ, Primary, Secondary(Both of which have to do with a normal flag, but Primary color is the color the civ will use for itself in game. The third is text color.
 
That is simple, you can set the Text color to anything you want, in "ArtDefinesCivilizations". There are three colors you set with a civ, Primary, Secondary(Both of which have to do with a normal flag, but Primary color is the color the civ will use for itself in game. The third is text color.
That's great and all but it does not help with actually painting those colors onto units. As far as I am aware my options are:
  1. Make two different model sets, one with red text and black background and the other with a teamcolor background and black text.

  2. Make the text an actual mesh and paint it teamcolor2 while the background is teamcolor1.
 
Make the text an actual mesh and paint it teamcolor2 while the background is teamcolor1.

Teamcolor_Shield.jpg

I tested this Idea with an existing model (the shield). It works! So option #2 is a go.

That said... These aren't going to be generic units for multiple civs, correct? So, I don't really see the need to go through all this trouble when they are more or less UU for a single civ. You could just paint the units the team color (red/black) directly in the textures.
 

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That said... These aren't going to be generic units for multiple civs, correct? So, I don't really see the need to go through all this trouble when they are more or less UU for a single civ. You could just paint the units the team color (red/black) directly in the textures.
I believe that he needs that for a general unit, the Cargo Truck.
 
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I tested this Idea with an existing model (the shield). It works! So option #2 is a go.

That said... These aren't going to be generic units for multiple civs, correct? So, I don't really see the need to go through all this trouble when they are more or less UU for a single civ. You could just paint the units the team color (red/black) directly in the textures.

It’s great to have it worked out though. In this case it might be for a unique UU but it opens up possibilities for generic units
 
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