C2C Balance Thread

Strange, I just checked and I can still build workers if I have the buffalo ones available. Maybe it is only if you have all of them available.:confused: The workers should have still been available in unconnected cities because those upgrades require a building in the city. very :confused:

I think the regular workers disappeared from the build list when we entered the industrial era, if that helps at all. yes we could still build regular workers while also able to build animal workers, but not after changing eras (I think)
 
I think the regular workers disappeared from the build list when we entered the industrial era, if that helps at all. yes we could still build regular workers while also able to build animal workers, but not after changing eras (I think)

That may be the case. We may have moved when industrial workers became available but forgot to move the obsolete on the workers. I'll check.

Edit yes that was it. Good catch.
 
My gampeplay style (and many others players also) is to build as huge empire as possible. IF you build big emppire you can totally ignore espionage points (always on 0%) becuse you have a lot of cities and espionage building in each it is enought to be the best in espionage.

Can we tweak espionage building bonus to give that bonus depending of espionage percent rate. It will force players to not ignore espionage any more.
 
@Shenryyr:

Could you please post a list of buildings you saw 'upgrading' to something that is worse? That way Hydro can tweak those sooner, as that is a bug.

Also, I think that a new thread is in order about the later era hammer costs, so I'll continue that discussion there.
 
Is shenryyr using the SVN? Or vanilla v25?

JosEPh
 
Online University is overpowered

It gives +5% :science: and +5% :culture: in each city

So whan i Have 40 cities and build Online University i each i will have +200% :science: in each (nuts). Effects for each city shouhld by reserved for wonders. In basic AND communication satelaties gives +1% science in each city but affores changed it for the same reason

Edit
Ok thats enought. That online university is annoying. Now after i build only a few i have 370 000 :science: per turn where i can tweak that crazy building and remove that bonus for each city?
 
How about billboards before Musketmen?

JosEPh
 
subway stations are available long long long before researching mass transit, now that is definitely weird

If you post a list of all of the little things like this you see, we can fix them all really fast, it's a one or two line thing. The issue is finding them all. :mischief:
 
If you post a list of all of the little things like this you see, we can fix them all really fast, it's a one or two line thing. The issue is finding them all. :mischief:

that would require remembering them!

for now, here's one of the many no-explanation things I have encountered -- the bottom option is unavailable because we don't have Mass Media researched, but it gives no reason why the middle option is not available(perhaps 2 million gold is not enough?)
 
that would require remembering them!

for now, here's one of the many no-explanation things I have encountered -- the bottom option is unavailable because we don't have Mass Media researched, but it gives no reason why the middle option is not available(perhaps 2 million gold is not enough?)

Love your Vids and what i do when i go Hunting for Bugs is take a small notepad and write down everything i see i haven't yet done that on C2C as i am still learning this

also i found a weird thing of Disappearing units for AI One turn they got their Tribal Defender unit (200% City Defence unit) the next i notice it is gone and manage to take an entire city with only 1 Cree Tracker :lol: ok he had like 1000 XP :eek::crazyeye: before finally meeting a Second Mexican Deathstack but before that he also destroyed 4 Mexican city's Silly AI is Silly and those Tracker units Early game on a Pangea or large continent map can get almost All the Promotions due to the Animals :lol: but i am now just sharing my experience with those Trackers while distracting from the Bugs
i'll start a notebook or something with all the Building Bugs i find all i state at this point are just things i ran into but try to fix the Anti Animal bonuses as i noticed you get like 500% or so from Both Animal combat and Wild Animal Combat

Just a Recap and simple English version
AI has issues with just Silly unit disbanding (i think disbanding is the right word)
Cree Tracker (and basically any hunting unit on a Pangea type map) can become one men army's able to Rofl stomp most things even when defending against 7 Ambushers :lol:
Anti Animal Combat Modifiers on Wild animals can Exceed a whopping 500% :eek: due to the fact Animal and Wild Animal Attack/Defend Bonus Stack and if one is 200 and the other is 300 no way you even get a Scratch on your units

and Money is really hit or miss one game you get just Ridicule amounts the next you are begging for it i guess the only real solution to this is when you find you got just ridicule amounts Start a new game with Different Map Type
Oh and if you want a challenge try settling a city on the other end of the map that Dissolves a lot of Cash
 
@Raven Destroyer, it would help the modders to improve the AI if you could post a save from the turn before they do something stupid. With details of what it is that they are doing.
 
@Raven Destroyer:

Your trackers/Explorers are intended to be nigh-invincible against animals, the only ones that normally experience issues with Wild Animals are Wanderers and Scouts, which is more realistic.
 
@DH When it happens again i'll try to get the save but basically the worst that got was a defender just mysteriously disappearing but to be honest i didn't pay attention to it that much i just noticed hey the village defender is gone ok let's have a party for my Tracker :lol:

@LS yea i know why but when they run around long enough you need either a Death Squad like Mexico send at me twice (second time they didn't suicide for nothing sadly) or just a unit that has like 7 strength and it is nice they can just wipe out Barbs without hassle but after the 4th Mexican village it just got silly
 
Depends what you mean. It's (start as minors) substantially better than it was (AIs don't get bogged down in interminable unit building and neglect their economies because of it any more). It's still rather a long time before writing though, so the 'minior' period is perhaps a bit over long.

Don't you guys think ancient tech speed is nerfed way too much?
<iTechCostModifier>60</iTechCostModifier>
I personally always lower this way down to like 25-30, but just thought i'd bring it up again as im curious.

I just feel this mod is much better once you get the ball rolling and slowing down techs this much before players can change into decent civics and/or conduct diplomacy I think is a bad design.


Anti Animal Combat Modifiers on Wild animals can Exceed a whopping 500% :eek: due to the fact Animal and Wild Animal Attack/Defend Bonus Stack and if one is 200 and the other is 300 no way you even get a Scratch on your units

Indeed hunters/trackers/rangers seem way too strong vs animals. 1 hunter can take down 500 animals with ease every game. I agree that the animal bonuses need to be nerfed, +20%, +25%, +30%, not +150% etc. This sort of thing is a recurring problem somewhat. The modders like things to be strong but really they should start weak, and be buffed into balance. Its harder to find balance when things start in the opposite way > being too strong.
 
@Sgtslick,
The modders like things to be strong but really they should start weak, and be buffed into balance. Its harder to find balance when things start in the opposite way > being too strong.

I agree in many ways with this.

JosEPh :)
 
@Sgtslick,


I agree in many ways with this.

JosEPh :)

I think that Hunters should have -75% vs non-animal units (except maybe neanders), that way their role is more strictly enforced. They are supposed to kill animals no problem but NOT supposed to be in any way combat-useful.
 
@ls612,
I disagree. Hunters where as much warriors as anything else. And to make them successful against melee units you have to Actively seek the melee promos over the Animal/hunting promos.

I believe hunters are fine as they are now.

JosEPh
 
Don't you guys think ancient tech speed is nerfed way too much?
<iTechCostModifier>60</iTechCostModifier>
I personally always lower this way down to like 25-30, but just thought i'd bring it up again as im curious.

I just feel this mod is much better once you get the ball rolling and slowing down techs this much before players can change into decent civics and/or conduct diplomacy I think is a bad design.
I feel its got a great balance there... I never can get as much built as I want to before its already moving me along into the next tech and pushing me even further behind!
 
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