My TWs had the 1st Police promo -5/-2 plus Combat str 10% and 20%vs melee
It looked as if you'd put some of your promos into Combat I and Shock I.
Gawd I hope not! This is restrictions again. And I disagree with restricting how players play.
This has been an issue ever since Warlords introduced the Great General. It suddenly became possible to get a highly trained military out the gate by making sure you only ever put your GGs in one city. If its a problem, its one that's inherited by every step down the line from Warlords, leading to C2C.
Honestly, I've never said I thought you were an imbecile, nor have I attempted to imply it. But trying to build troops from all cities is just ineffective. It leads to generating little more than fodder. This is not a C2C issue but one that's been with us for a long time.
I have a few systems in my combat mod that will seek to address that somewhat and will support your playstyle a bit, though I don't think one could ever fully address the rift between the two methods without making all cities give xp to the troops they build equal to the city that gives the best bonus overall. But lets not pretend there's no drawback to the supercity method either - you produce troops a lot slower and must spend a lot of preparatory time and production before you build a real military force. Sometimes, quantity over quality does work better, especially in a pinch.
One coming change will be ongoing training for units in cities that creates gradual xp gain for units present in the city, the least promoted getting the most benefit, every city being able to get these as the benefits will come from basic training buildings. This will initially be an option that can be accessed from the Infinite XP gameoption. If everyone likes it enough I might make it part of the core.
Another, also a game option, will be a Strength in Numbers system. This option will have other units in the attacking stack adding a lot of support strength to the primary fighter. There's a few ways your style would benefit from this. First, a fodder troop with lesser promos can be used as the front line fighter - enhanced greatly by its stronger local allies it still fights quite well but is no loss if it dies, making a mass of such weaker front fighters supported by a few strong units quite a valuable option in a fight. Second, it supports a quantity style approach to troops since even strong units, if not fully supported, can be overwhelmed by a larger, individually weaker force.
A third system will be some Surround and Destroy promo lines that can make even great numbers of minimally promoted units extremely capable of offering a lot of S&D support.
A fourth system, not technically part of the combat mod but unlocked by what the combat mod will allow us to do, was presented a little while back when we were discussing Martial Arts. THIS system promised to offer a very large benefit (at least during the melee fighting era) to those who decide to spread out their military building among quite a few cities. It does so by making it a severe penalty to over-rely on any one Martial Arts style and any one city can only grant one Martial Arts style to the units it builds.
In short, I've recognized the problem in the rift between those playstyles for a while now (as I said... since Warlords) and I AM actively doing what I can to try and address it. In the meantime, I do the best I can do as a player under the rules of the game I'm playing and wonder why anyone would knowingly hobble themselves.
However, I see what you're trying to do is speak for the more inexperienced player and I've always liked what you have to say for that reason.